ZeoStar's Profile Picture


Community Supporter

Visitor Messages

16 to 30 of 356
  1. Setsuna
    4 Weeks Ago 12:30 PM
    Somehow I completely forgot Beat was in Mega Man 6 as well. There are hidden boss doors for Tomahawk, Yamato, Knight and Centaur that all give you a part of Beat (B-Part, E-Part, A-Part, and T-Part) when you defeat the boss. Get all four and you unlock Beat, who's the exact same as he is in 5. The face means you've beaten the stage and it didn't have a part, and the letter means you've picked up the part in that stage. If it's just blank, you're missing a part in that stage.

    Glad to hear you should be getting the vaccine soon, the side effects from what I'm hearing are perfectly normal and a sign it's working properly, and shouldn't last too long, if that helps reassure you.

    The Plantation is probably the second biggest area in the game, second to the Labyrinth because it's so big it has to get cut up into several parts, as you know. Here's about how you go through it.
    Near the bottom left corner there should be a room with a teleporter in it. Use your Booster to fly over the water and attempt to use the teleporter. You'll end up in jail. A little bit later, you'll find a letter in your inventory. Open it up to get the password needed to progress. Once you get out of jail there should be a locked door near the middle of the Plantation you can enter with the password. Once you're inside, progression should be pretty straight-forward from there.
    Though I will say, the top part is where you'll leave the Plantation. The stuff exclusively in the best ending doesn't start until you kill the final boss for the good ending. From there you access a separate area and go through that.
    The Arms Barrier makes it so you lose less EXP for your weapons when you take damage. Super helpful for Machine Gun since it's probably the most important weapon to keep at Level 3 whenever you can. Also helpful for Super Missiles since the difference between Level 1 and Level 3 for it is staggering.

    One of my least favourite parts of Platinum is how they expand on the move tutors and make give you such good options with learning new moves, but gathering shards is still an absolute pain. Good luck with the hunt.

    The tricky thing for me is I think that X gets worse as the series progresses (with a few exceptions, I think X4 is great and X3 is better than people give it credit for) but Classic gets better as it progresses, with the exception of 8 depending on your opinion. I'd go through all of 7 and see how you feel, then start to play 8. If you get about halfway through 8 and decide you're not enjoying it much, I'd switch to playing X1-X4 and maybe X5. 9, 10, and 11 are definitely all worth sticking around for.
    X is more powerful than classic Mega Man for sure (the dash and wall jumps help contribute to that) but everything will do more damage to you in the X games, and I mentioned this before but you either need a fantastic mashing finger or have to rely on charged shots throughout the whole series. X1 has some moments that feel genuinely unfair if you don't charge your special weapons (which is available through an optional upgrade, mind you) and the series never gets better at that. It's personal preference really, but I think all the games in that SNES/PS1 era are a little tricky, and you kinda need to know what you're getting into.
    The only gameboy title I'm really familiar with is V because it's got new bosses and feels like a separate game on its own. It's one I've known about for years but never gotten around to playing it. I guess the Gameboy titles and Mega Man and Bass are games you can consider as being part of the main classic series if you really wanted to.
  2. Setsuna
    April 5th, 2021 6:50 PM
    Yeah, it's going well for me. Indoor dining sounds nice.~

    I think a lot of the earlier ones are easy to miss. I'd probably expect people to miss ones in the Egg Corridor and Bushlands because of the fact you need to make some pretty precise jumps to get them, ones you may not be able to make when you start playing. I was pretty sure you'd be able to go back to the Labyrinth, maybe it's accessed through the Plantation and not the teleporter at Arthur's House.
    Curly ends up dying after the fight with the Core floods the area. You run out of air and she sacrifices herself to give you her air tank so you can escape. If you've done everything necessary for the best ending up to that point, you'll be able to acquire the Tow Rope and use it to carry her out of the Core and through the Waterway. If you aren't able to get the rope, she ends up flooding in the Core and ends up dying. Basically, I think every death that happens besides King's and Toroko's is preventable by getting the best ending.
    The reward from the Twins is whatever you pick up in the chest, I believe it's a missile expansion? Since you can either leave without fighting them if you don't open the chest, or open the chest and fight them in order to leave.
    I knew someone from years and years ago who really liked the game, and my dad had heard of it and told me about the old freeware version. I played it for a little bit and didn't get too into it, but years later remembered that it was too difficult for me and I wanted to try replaying it to see if I could beat it. I got the good ending, and then a year later went back and tried the best ending, and I've been in love with it ever since. That was about 2 years ago.

    I think I know what you mean. Drifblim is more of an unorthodox tank and it doesn't really end up in the ideal situation for itself very often.

    9 was the game that went back to the NES style and it's the reason why quick swap was gone, yeah. A fun fact is that Knight Man was actually made by a fan of the series and submitted, where he then became an actual robot master in the series. I can't remember how often this was done, but I remember that at least Knight was part of this contest. There might have been more, he's just the one I remember. Shooting through his shield with his weakness is also pretty fun.
    I don't know if I'd call 6's castle stages difficult. I remember way more about the bosses than the actual castle stages themselves, but besides a weird risky jump for a secret side path in the very first one, I don't think they're too difficult. I'd probably remember them if they were.
  3. Sheep
    April 5th, 2021 7:53 AM
    Happy easter!! :D I am waiting for it to end so I can buy discount chocolate hehe ~

    Ooh I have Triple Deluxe too! That was cute. Want the Switch Kirby games too, one day when I beat my many other games lol ; ;

    and gosh I hope we won't get another timeskip-esque series for Avatar, that's a bit too same-y. But I wouldn't mind seeing more of what happened to Korra after the last episode. How her life went after? Without a huge timeskip?
  4. Setsuna
    April 4th, 2021 8:32 PM
    Thanks, same to you! Sorta forgot it was today, I just spent it as a normal day at work.

    The bad ending basically ends up as the following: You hatch the dragon egg at the end of the Egg Corridor and fly away from the island with Kazuma. The doctor's army grows, war breaks out, and everyone else dies. It's uhhh... the bad ending for a reason, haha.
    The Bubbline is definitely an interesting weapon but it's definitely not worth using at only level 1.
    With the final areas of the game, once you ride the elevator up (you'll know it when you see it) every remaining area in the game doesn't have checkpoints in the middle or anything. There's typically one at the start and you have to get through the whole thing without dying, this happens for the last 2 areas of the normal ending, plus the extra area that's only accessible through the best ending. By the time you get through the first two of them, you'll be used to it and ready for the third.
    As for weapon tricks, I don't think there are that many to begin with. The only things I can think of are that the Lv2 Blade does more damage per hit than the Lv3 Blade but it can't hit multiple targets, and that the Blade is the only weapon other than the Polar Star that can be traded for a different weapon. People usually suggest to trade the Blade for the Nemesis if you take the Machine Gun over the Polar Star because of how strong the Nemesis can be, but I've never enjoyed using it because of how gimmicky it ends up being. There's also a specific reason I don't take the trade, since I wouldn't want to use the Nemesis for the best ending like most people recommend, but more on that whenever you get there, or if you don't mind spoilers on that.
    But if you're bummed out over not having a weapon people consider overpowered because you kept the Machine Gun, no need. People argue over whether the finished Polar Star or the Nemesis is the strongest weapon in the game. Then again, it's possible to get both...

    I definitely think Weavile was the right choice if you're having a speed issue. If you pick Turtwig I feel like it's sorta easy for your team to fall into that trap. There's always the possibility of teaching something Trick Room if you have anything that can learn it, you can pick that up around the hotel south of Lake Valor.

    Ignoring the weapons is something I tended to do throughout most of the series. It helps that everything after 7 (with the exception of 9, for some reason?) allows you to quick-swap your weapons by just pressing the shoulder buttons. The addition of quick-swapping means I was using the buster way less at that point, and that's something I've been doing pretty often while playing the X games. Personally I think some of 8's weapons are a little underwhelming, but the fact that they're easy to use and applicable for a lot of situations combined with the fact the game has a separate button for firing the buster even when you have a special weapon equipped meant I never had only the buster equipped. I mentioned the X games kept that separate buster button as well, and that made X4 feel super fluid to play for me. In both 8 and X4 there are a few of those weapons I just want to always have equipped.
    As for 6, I think it had some alright weapons. I enjoyed using Knight, Tomahawk and Flame pretty often, and I always enjoy a "screen nuke" weapon so I enjoyed Centaur too.
    You'll get the ability to break those walls with Rush. Just remember your charged shot.~

    Oh Triple Deluxe was sorta the game that got me back into playing Kirby. I love it and Planet Robobot a lot, they feel very similar to play and I enjoy that a lot. The Sun Stones usually aren't too much of a pain to find, though I wanna say you have to collect a certain amount of them to finish the game? You should be fine just picking up whichever ones you find though.
  5. Setsuna
    April 3rd, 2021 9:33 PM
    Once you finish backtracking you're pretty much onto the final stretch of the game. Once you get through the Egg Corridor, you can either choose to leave the island and get the worst ending, or continue to the last few areas in order to to get the good ending. From that point you can get the best ending if you got certain items and did certain things. I believe you can max out at 50 life normally, with another capsule in the best ending to give you 5 more to reach 55. Though depending if you missed any in the Egg Corridor the first time, you may not be able to hit that max anymore. The Bubbline (pretty sure it's called the Bubbline in that translation? If not, it's the Bubbler) just kinda fires bubbles, and its ammo works the same way as the machine gun. Once you level it up to Level 3, you can hold the button to shoot bubbles to surround you as a shield, and send them flying when you release the button.
    The Arms Barrier is completely optional and has nothing to do with the boulder. That just gets cleared out of your way through the story, you don't need anything for it.
    If you go back to the Labyrinth, there are several teleporters around the different parts that lead to each other. As far as I remember, there's one at the bottom of the shaft where you first enter, one in the Labyrinth shop, one at the end of the large open area, and one at the bottom of the pit right before the Core.
    That's where you'd be getting the final upgrade for the Polar Star, yeah. The tricky part is getting through all of the game you've played so far with the Polar Star. Turns out you grabbed the gun at the start of the game when it was unfinished. If you bring it back at that point without trading it for something else, you'll get it finished and unlock its full power. This is why Curly says your gun is beat up when she offers to trade for it.

    It does seem like a small setback, but I understand getting frustrated over evasion. Snow Cloak on Froslass definitely contributes to the evasion. My best idea is just to get rid of the hail if she sends out Abomasnow before Froslass, and just try to outspeed it and take it down before it can set up a bunch of double teams.

    In 6, you'll unlock different abilities for Rush upon beating different robot masters just like you did in 3. My personal opinion is probably that 9 is the best, or one of the best, games in the series. 9 feels pretty tough but pretty rewarding in a lot of moments, and every weapon is not only a total blast to use, but feels like it does enough damage. If you want to see an example, here's a video from someone I used to watch speedrunning a stage. https://www.youtube.com/watch?v=TVmxrMpSQTk

    I think stuff like Subnautica is neat because it really plays in to that fear of the unknown. The area is vast and you don't know what's out there or where anything is, but you become less afraid the more you play and understand it. It's pretty neat.
  6. Setsuna
    April 2nd, 2021 4:08 PM
    The final area is definitely less about getting stuck (since it's very linear) and way more about being able to keep up with the enemies it throws at you. You should be alright.
    Great! Now I can catch you up on all this. Now that you're done with the Waterway, you should have the Booster and access to the teleporter in Arthur's House again, which is why I say you can start backtracking at this point. I recommend you pick up any life capsules you were having trouble jumping to and may have skipped (like a couple of them in the Bushlands, especially inside the Execution Chamber if you missed that one.) and double-check Mimiga Village to see if you missed any life capsules there.
    A fun thing you can do is get some Jellyfish Juice from the Bushlands, and bring it back with you to the village. Enter the house on the upper right next to the Cemetary, and put out the fireplace to get yourself a new weapon. Swing by the Labyrinth Shop as well to pick yourself up the Turbocharge for the Machine Gun if you haven't already. Pretty self-explanatory what that does, it'll let you recharge ammo faster when you stop firing the gun. Forgot to mention this earlier but the Machine Gun is one of only two weapons to have upgrades from the Labyrinth shop. I also recommend picking up the Arms Barrier in the same area of the Labyrinth, in the upper part of that hospital area if you don't have it already.
    Onto the Egg Corridor itself, plot stuff happened after you got sent to the Labyrinth. Sue was mentioning at the beginning of the game that the egg at the end of the Corridor had a dragon inside that she could use to get off the island, but it required a password that Kazuma knew. Long story short, turns out all the eggs had dragons in them and they ended up hatching. I believe you'll learn more about that at the end, just make sure to say no when asked so you don't get the bad ending. The reason I say you can't revisit the Egg Corridor is because it changes after you come back to Mimiga Village. Technically the 2nd visit is a completely different area. If I remember correctly, the battle against the twins should be skippable, as long as you know where the exit is, and don't open the chest?

    My favourite part of Sinnoh is... all of it honestly. I love the entire region. But I feel like Jubilife and Sunyshore are two of my favourite cities, and I've started to like places like Eterna Forest, Valley Windworks and the Resort Area more.

    Beat is sort of just inconsistent. Sometimes he'll target the wrong thing, or will take too long to lock onto a target. There are fights he's really good for, like the Wily Capsule, but a lot of times, I whistle him in and have to hope he does well.
    An interesting thing about 6 is that it's one of the only 2 games to not have Rush Coil after Rush was introduced. Little trivia for you. It's also neat because the bosses are based off different areas of the world. I'm really surprised you guessed correctly on Centaur Flash being good against Wind, since that was always the one that never made any sense to me.
    The art style of 8 is definitely the biggest change. I think 8 plays somewhat similar to the PS1 X games (they both have one button for firing the buster and another for firing special weapons, for example) but I think after playing 8 you go one of two ways on it: either you enjoy the niche changes it makes and go on to enjoy the X games from that point, or the changes aren't too offensive at worst, and you get super eager to play 9 because it returns to the original formula. I wouldn't worry too much about having difficulty enjoying 8. It's still classic Mega Man.

    I understand for sure with it being about isolated in the ocean for you, I just hear that the Leviathans are what bother most people generally. I think it's the kind of game I'd probably only enjoy on Creative for a while then, and if I enjoy it after that I might play without it once or twice. Definitely interesting that they ignore you but still grab your submarine though.
  7. Setsuna
    April 2nd, 2021 11:45 AM
    I mentioned wanting to go through the final area of Cave Story and recording it, so I went and did that earlier today. Here's the video if you're interested in seeing it, just with the final boss fight at the end removed. https://www.youtube.com/watch?v=nCl8YsdHr2U
  8. Setsuna
    April 1st, 2021 3:31 PM
    Hey good to hear, congrats! Beat unfortunately won't be returning for the next few games, but you'll get him as a different power-up starting in either 8 or 9. At that point he's no longer a new weapon, he's an upgrade you can use to help you fly out of pits if you fall in.

    For sure, I can totally see where you're coming from on that. I'm glad I understood the question, haha.

    Power Stone is pretty much one of the weirdest weapons you'll ever have to use in this series. I find it so hard to hit anything with it without having to stop and line up your shot. Beat is pretty inconsistent as well, and it doesn't make the weapons in 5 seem that reliable. Charge Kick, Power Stone and Beat probably occupy some of my least favourite weapons in the series.
    Totally valid to think it's your least favourite so far, 5 is not one that people often pick as a favourite. Though... I'm confused as to how you'd get Wave and Gravity mixed up. I feel like they've got very distinct designs and are pretty different. I think Wave especially is designed very well.
    Since Beat's the weakness of every robot boss in Proto Man's Castle it can feel like you're kinda obligated to pick him up. Definitely helps to have him, especially since you can just focus on dodging attacks instead while he flies around.

    Yeah the fact that you need more XP to level up the later weapons is balanced out by the fact that there's more enemies or enemies that drop more XP, and you can occasionally find XP capsules (just like the life capsules) in the later areas to help level up your weapons. Now that we're talking about things like this, I'm considering trying to record myself going through the final area to show you part of what it's like.

    I didn't think about Subnautica having a creative mode, but I guess it is kinda one of those sandbox games. I always hear about the Leviathans being the most terrifying part of the game though. Makes it a little simpler if you consider everything useful enough to keep, I guess.
  9. Setsuna
    March 31st, 2021 1:40 PM
    I don't think the difficulty really matters either way, and it's not like I'd complain about the games being too easy. When playing a Pokemon game I wouldn't really expect something difficult so I'm not disappointed about it being easy. Hopefully I understood your question properly haha, feel free to clarify for me if I didn't.

    I think I mentioned that I think 5's weapons are kinda underwhelming. Power Stone, Charge Kick, and Water Wave kinda feel hard to use, Gravity Hold and Napalm Bomb feel strong but sorta gimmicky (Gravity doesn't work on some stuff and you don't get enough uses of it, and Napalm travels really slow and only on the ground) and Star Crash is the only one where I'd really see myself using it often. The other two are alright though, I think.
    Yeah, I already knew the whole story and everything before I started playing SMRPG because I decided to buy it after watching a playthrough. I was curious about more technical stuff and had nothing to watch so I just looked for a speedrun of it.

    Oh, so you are already at the Core! So that means you've gone through the Labyrinth. If you're sad when it's over I definitely recommend replaying it right away, and doing a second playthrough where you upgrade the Polar Star and try to get the best ending. I think the difficulty of that adds a lot more to the game, and it won't feel uncomfortable since you'd have already beaten the game normally already. That way I can guide you on how to get it without spoiling anything as well.
    Don't worry about backtracking right now. Once you hit the Labyrinth you're not able to go back to the previous areas until you arrive back at Mimiga Village, which is after Waterway. I believe from that point you can backtrack to every area in the game besides the Egg Corridor and Waterway.

    To be fair, he's already fairly old by the time the first game happens. It is sad to think about but he's still pretty relevant through the X series since you see him in the upgrade capsules for every game.
    Oh, I don't mean the process of crafting is tough or anything. It feels pretty quick in Subnautica, it's just that whenever I play any game like this I constantly don't know what items are good to have or not, or what to use to make what, things like that. It feels like whenever I pick up a game like that I have to learn the whole system and know what I need and where to find it. It makes it tougher to learn or get into it.
  10. Sheep
    March 31st, 2021 12:32 PM
    I heard, it's horrible and never ends. T_T and omg seriously? That's insane. I'd be terrified. Those poor students never saw it coming... ugh. so awful.

    ty for suggestion! I'll look at it. though I use Mac and idk how many work for it aha D: and yeah Pokémon games are so pricey even if they're old, it's pretty crazy how much of a collector's item they are now lol. I still gave my copies but I wonder how many of them still properly work. I think my Crystal started having issues with the battery years ago.

    good luck if you want to get through it!! But don't force yourself if it's uncomfortable of course, though I'm sure you know that @[email protected]

    Yes it would! Idk if I should play it first or first do Red or Blue Rescue Team. feels like it would be nice to try those too, since they were first
  11. Setsuna
    March 30th, 2021 3:16 PM
    To be fair I think the Infernape problem has more value because you're going to end up having to fight Flint's Infernape at one point. Best to just try and account for it I suppose.
    I'll always just play Switch because of the convenience. When I replay Pokemon games I don't care if they're challenging, I wanna use different Pokemon than I usually do and see how fun they are. I've never cared about difficulty in Pokemon cause it all feels subjective and artificial.

    They might be missing checkpoints, I think I remember a couple of the later stages of Mega Man 5 being rougher. I think it's easy to not realize you can fire while using Beat, because he's a different weapon you select.
    The only thing I really know about the Culex fight is just that speedrunners use Super Jump to beat him, but I think at a certain point it gets super hard to land your jumps (I think it's down to a 3 frame window) so I can't really... recommend that.

    I feel like the Sand Zone is where things really start to pick up. You learn about the Doctor and things really start getting involved in terms of the plot. If you're at the boulder, I think you're way further ahead than I thought. What area are you in right now, just so I don't get too far ahead of myself? It definitely is, it feels like Cave Story is one of those games where I can get it done in an afternoon if I just wanna casually play through it again. It's a good time and it's cool to know about all the optional stuff in it.

    X is a different character. Basically, the premise is that Mega Man X takes place 100 years later and X was Dr. Light's last creation as a new kind of robot with free will. That led to the design of a new kind of robots named Reploids, which are all the robots in the X series. They get corrupted through a virus that turns them insane, and the plot usually relates to that.
    Subnautica is one of those games I own but just haven't had the interest to play. I figured there was a lot to learn about things like the crafting system and everything, and just thought I'd never really get into it. It definitely seems like one of those games that you could easily get immersed in, which could definitely make it scarier. It's always seemed neat to me.
  12. Setsuna
    March 29th, 2021 8:00 PM
    Ice Beam is great for Vaporeon and I think I've always had it on mine, plus it's nice to have a more defensive answer to Pokemon like Garchomp if you need that, instead of Weavile. I just definitely would've waited for a TM.
    It's nice seeing how much lore was poured into Sinnoh, it's something I wish Pokemon would do again and it makes me excited for Legends Arceus.

    Yeah, a fun fact is that Beat was built by Dr. Cossack as an apology for the events of Mega Man 4. He'll home in on any enemy he sees and attack it once before flying back to you, and then back out. You can charge and fire the buster like normal, and Beat does additional damage to the bosses in Proto Man's castle, and the final boss.
    I found it funny how close I was to the end of the game after I found out a while after I deleted my save file. For now, it's just another game I own that I want to finish at some point, but never have.

    Things like the hover are things you kinda just discover on your own by playing around with the weapons. When I got the Machine Gun and saw the way it fired, I wondered if I could hover with it, and sure enough I could. There's a lot of neat things they do with weapons. There are some neat later weapons you can end up getting, one shoots through walls, one can be charged into a piercing beam, and one gets weaker as it levels up. I'll just say that the Machine Gun is the best gun for help with mobility in the game, but you'll get something that just helps with mobility anyways.
    Have you gone back to Curly's Shack? That's one I often miss since you need to go back after being asked to collect the dogs. Just... watch your step and ready your machine gun.
    Whether it's worth it or not to trade the Polar Star is up to you. The final upgrade for it is considered to be really good, but it's balanced out by the fact you have to carry the Polar Star as your main weapon through the whole game. By the time you get the upgrade, you're about to enter the final area (for the normal ending) and a lot of its use is either to make backtracking a breeze, make the final areas easier (if you prefer using it over the Machine Gun) or as a weapon people recommend for the final challenge to get the best ending. The Machine Gun is my gun of choice, and I've gotten the best ending with it, so it can come down to personal preference. If you ever replay Cave Story, I recommend keeping the Polar Star both to see what it's like, and because I never recommend getting the best ending on your first playthrough anyways.

    It's not like X makes the formula better, it just stays consistent and doesn't change things as often or... strange as classic mega man does. That whole topic is strange because classic and X both change different things about their series in bad ways. You could make a good argument that both Mega Man 8 and X5 are weird gimmicky games they tried to cram too much into, in different ways. X just keeps the stage select formula consistent when classic doesn't.
  13. Setsuna
    March 28th, 2021 8:44 PM
    I'm surprised you went out of your way to spend for the Ice Beam TM, you can pick one up for free in Route 216. That's true, but Weavile gets both Ice Shard and Ice Fang and works better with those. If memory serves its SpAtk isn't really great to work with Ice Beam.
    Oh yeah, I could see how you feel that way with Byron's gym. I just enjoy it cause it looks neat, but it does sorta feel like a slog of trainers without much interesting.

    If you're missing the G, it's behind a hidden breakable wall in one of the first few screens of Stone's stage, I believe. That's likely one you'll be missing. As for the others, I believe they're all in plain view and just require some technique. Just remember you can replay stages as much as you want and getting a game over still lets you keep everything you pick up if you want a way out as soon as possible. One of the later rooms in Napalm's stage usually requires quite a few charge shots from me, so I hope the game is just kindly showing you that your charge is powerful and great to rely on.
    In terms of Super Mario RPG, yeah I got up to the Sunken Ship, and I enjoyed it, but it was hard to go back to and try to pick back up.

    The Machine Gun is usually what I like to go for. There is a couple reasons to not trade the Polar Star in once you get the chance. You can trade it for three different weapons, the Machine Gun being one of them. Curly wasn't joking when she said the Polar Star was banged up, cause if you bring it to the end of the game without trading it, you can get it completed into the final version of it. That final version or the Machine Gun are usually what I go with, but the Machine Gun just feels really nice to use, and the ability to boost and hover with it when it's Level 3 is lots of fun, and super handy for making tough jumps (and if you're trying to get the best ending)
    The dog print blocks are hints that you can walk through them to get to where a dog is hiding. Have fun with Super Metroid, though I recommend knowing at least some of it before you start playing, there's some parts where it feels pretty easy to get lost and not know what to do next.

    There's 8 X games. The first 3 are SNES, 4-6 are PS1, and 7-8 are PS2. They definitely follow the same pick a stage formula, sometimes a little better than the classic series in my opinion. But that's a different topic.
    A cool thing about how X1 works is that once you clear one stage, it changes something in a completely different one. For example there's a stage at an airport, and once you complete it one of the planes crashes into a power plant and turns out the electricity. And the two bosses aren't even connected in terms of weakness. It's neat. The games also all have an intro stage, which is something the classic series only does a couple times. They definitely have their differences while still feeling both very "Mega Man". The thing about the X series is that people have really varied opinions about which games are actually good, and it seems like people only agree that X and X4 are good games. It's really interesting hearing some people say that X4 is the best game ever made, and X5, X6, or X7 could be the worst game ever made depending on who you ask. To be honest, I wouldn't agree with any of those, but I also haven't played X6 or X7 yet.

    It's cool that you have a whole album of them, and I love the panda and raccoon! I think it's still good to save that work you might not be the proudest of, so you can feel better about those you are proud of. So it's cool to see some improvement.
  14. Setsuna
    March 27th, 2021 12:57 PM
    How'd the coin flip end up? Luxray and Drifblim are fun to use, I think I just used Drifblim on a whim once and when I learned it gets Ominous Wind by level-up I had a lot fun, haha.

    Let me know how Mega Man 5 ends up going! I don't think there's any really tough sections I can think of to warn you about, but I'll just say if you aren't used to using the charge all the time you'll probably be used to it by the time you finish 5. Super Mario RPG was one game I think I wanted to end up finishing around November or something? I think I mentioned something like that months ago on this forum. Culex is neat though, I love when games throw in superbosses as easter eggs and stuff.

    The Sand Zone is probably where the game stops pulling punches and the difficulty ramps up. I remember dying several times to Monster X my first time playing. Did you take the Machine Gun, or did you keep the Polar Star?
    Glad to hear you're enjoying the genre too! Cave Story is like that perfect mix between Run n' Gun and MetroidVania I can think of. The closest I can think of is a bonus mode in one of the Castlevania games where you replay the game as a different character who's got a bunch of special abilities with guns. But at that point, you already have to play the whole game normally to unlock him.

    That's really relieving to hear actually, it's tough to pick up old RPGs for me because of that. I don't own one anymore, but I'll definitely keep my eyes out for any opportunities to play it.

    It kinda does feel like playing Classic for the first time in its own way. It's neat seeing all the changes they made from one game to the next and learning what all the new special weapons do. A fun thing about the X games is that you can charge every weapon to give it different effects. There's a weapon where you can shoot a shield ball out, but if you charge it, you become shielded and can damage things on contact. They definitely aren't the same, but they kinda give me that same feeling again, which is nice. It's been around a decade since I've been able to experience a whole Mega Man series for the first time.
    I'm experiencing pretty much everything for the first time, but I'm looking up boss weaknesses, and looking up the locations of hidden upgrades once I've completed the 8 main stages. There are a couple things I do know going into the games just because they've been out for so long, like how there's a technique to deal more damage faster in X4 which I used for a few bosses. Things like the areas themselves, the boss fights, and what the weapons do are all new to me though.

    I think I saw your sketch of an elephant recently, that was pretty neat! It'd be cool to see more.
  15. VisionofMilotic
    March 26th, 2021 7:12 PM
    How are you feeling right now? You mentioned you were okay before, at least no headache or physical pain so just wanted to check in and make sure you're still feeling alright. <3
    I can understand being anxious. Hopefully now you have someone with you since it's later in the evening that I am writing this.

    Bless your mom's heart, working so many hours in the health industry and then some now that she's covering for many others workers during the outbreak. It must be so tiring for her, and tough on family too with her having to be away a bit more. Just keep hanging on Zeostar.

    Sending you another poke picture to cheer you up.


About Me

  • About ZeoStar
    dream world
    Favorite Pokémon
    Go Team
    Do not display
  • Signature


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 47 Minutes Ago 10:29 AM
  • Join Date: October 6th, 2017
  • Referrals: 0


  • Ceremony Cake Cutter This member has celebrated a birthday or anniversary in Off-Topic with the community. Here's to many more!
    Given: November 23rd, 2020 by VisionofMilotic
  • Coffee and Conversation Stirrer This member has stirred the conversation! Thanks for the food for thought. Come pull up a chair and join us for coffee in Off-Topic.
    Given: October 28th, 2020 by VisionofMilotic
  • Gaming Guru Achievement Unlocked! You've spent a lot of time in the Video Games section!
    Given: July 13th, 2020 by Dawn
  • Frontier Symbol When users demonstrate consistently high activity within Pokémon Gaming Central over a long period of time.
    Given: July 11th, 2020 by colours
  • Active Attendee This member is part of many clubs! Keep having fun!
    Given: March 25th, 2020 by VisionofMilotic
  • Lovely Luvdisc This member spread the luv on Valentine's Day by sending a Luvdisc message!
    Given: February 5th, 2020 by Sheep
  • Glorious Casteliacone A mystical ice cream cone granted to those who make fun posts throughout PokéTrivia! It'd be wise not to eat it, though...
    Given: December 6th, 2019 by Meadow