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Pokémon Island Creator

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Showing Visitor Messages 1 to 15 of 123
  1. Diegou18
    April 25th, 2018 9:59 PM
    Diegou18
    Thank you! I don't know how I never though it.
  2. Diegou18
    April 3rd, 2018 10:02 PM
    Diegou18
    Hello. I've been wondering how I can put a simple clock in a corner of the Pause Menu. I copied and pasted some scripts parts but I can't do anything. Can you help me, please?
  3. Deatheye1
    September 6th, 2017 7:19 AM
    Deatheye1
    Hello i use yor script of character selection and i have a problem is not a error message, when i choose another character nothing happens i still have the same overworld sprite.
  4. juniorbr
    July 3rd, 2017 6:16 PM
    juniorbr
    Vc sabe como colocar a ativação do evento não só com o Pokémon, mais sim com sua forma?

  5. juniorbr
    April 10th, 2017 2:36 AM
    juniorbr
    Conseguir,muito obrigado.
    https://www.youtube.com/watch?v=KnQGs24U1e8

    E desculpe por qualquer estresse.
  6. juniorbr
    April 7th, 2017 4:11 PM
    juniorbr
    Acho que estou entendendo outra coisa, melhor manda uma print do que tenho que fazer, me diga o que ta errado (Lembrando que eles tem que voltar ao normal ao usar o item)
  7. juniorbr
    March 28th, 2017 3:40 PM
    juniorbr
    eu fui colocar a "case"(next x if ) que sugeriu e deu o seguinte:
    Além da segunda linha de transformação(Form 20 para Form 21), ele faz com que a forma anterior(Form 20) vire da primeira linha(Form 0)

    Sobre o HUD Verifiquei e era mesmo, coloquei seus créditos na descrição no video, se quiser posso deixa ou remove.
  8. juniorbr
    March 27th, 2017 4:14 PM
    juniorbr
    o MYSTICWATER2 seria um tipo de item como "REVEALGLASS"

    Uma duvida besta, o ternário é isso aqui?
    "(pokemon.form==0) ? 1 : 0"

    e valeu pela opinião do video.:15::15::15::15::15::15::15::)
  9. juniorbr
    March 27th, 2017 2:03 PM
    juniorbr
    Acho que errei aqui,tentei aqui horas e agora não consigo mais desativar a transformação.
    O que tenho que modificar aqui?
    PItem_ItemEffects
    Spoiler:
    ItemHandlers::UseOnPokemon.add(:MYSTICWATER2,proc{|item,pokemon,scene|
    if isConst?(pokemon.species,PBSpecies,:TREECKO) && pokemon.hp>=0
    pokemon.form=(pokemon.form==0) ? 3 : 0 if pokemon.form==0
    pokemon.form=(pokemon.form==20) ? 21 : 20 if pokemon.form==20
    scene.pbRefresh
    scene.pbDisplay(_INTL("{1} changed Attribute!",pokemon.name))
    next true
    else
    scene.pbDisplay(_INTL("It had no effect."))
    next false
    end
    })


    Pokemon_MultipleForms
    Spoiler:

    MultipleForms.register(:TREECKO,{
    "getForm"=>proc{|pokemon|
    next 3 if isConst?(pokemon.item,PBItems,:MYSTICWATER2)
    next 21 if isConst?(pokemon.item,PBItems,:MYSTICWATER2) && pokemon.form==20
    next
    },
    "getUnform"=>proc{|pokemon|
    next 0 if pokemon.form==3
    next 20 if pokemon.form==21
    next
    },
    "getBaseStats"=>proc{|pokemon|
    next [100,180,160,90,150,90] if pokemon.form==3
    next [100,180,160,90,150,90] if pokemon.form==21
    next
    },
    "type2"=>proc{|pokemon|
    next getID(PBTypes,:WATER) if pokemon.form==3 # Wash, Washing Machine
    next getID(PBTypes,:WATER) if pokemon.form==21 # Wash, Washing Machine
    next
    },
    "onSetForm"=>proc{|pokemon,form|
    pbSeenForm(pokemon)
    }
    })


    Assunto Off
    Spoiler:

    Um pequeno video do projeto que ando fazendo(a ortografia pode está com erros, mais isso será deixado na revisão),se quiser olha e da sua opnião...
    https://www.youtube.com/watch?v=KXLLWQVktvA
  10. juniorbr
    March 26th, 2017 11:58 AM
    juniorbr
    Tá tendo um erro.
    Quando o Pokemon (Form=20) vira Pokemon (Form=21), ele volta ao normal quando uso o item,mais quando o Pokémon Pokemon (Form=0) vira Pokemon (Form=3), ele se transforma no Pokemon (Form=20) após usa o item.

    Dados do PItem_ItemEffects
    ItemHandlers::UseOnPokemon.add(:MYSTICWATER2,proc{|item,pokemon,scene|
    if (isConst?(pokemon.species,PBSpecies,:TREECKO) ||
    isConst?(pokemon.species,PBSpecies,:TREECKO) && pokemon.form==20) && pokemon.hp>=0
    pokemon.form=(pokemon.form==0) ? 3 : 0 && pokemon.form=(pokemon.form==20) ? 21 : 20
    scene.pbRefresh
    scene.pbDisplay(_INTL("{1} changed Attribute!",pokemon.name))
    next true
    else
    scene.pbDisplay(_INTL("It had no effect."))
    next false
    end
    })

    Dados do Pokemon_MultipleForms
    MultipleForms.register(:TREECKO,{
    "getPrimalForm"=>proc{|pokemon|
    next 3 if isConst?(pokemon.item,PBItems,:MYSTICWATER2) && pokemon.form&2==0
    next 21 if isConst?(pokemon.item,PBItems,:MYSTICWATER2) && pokemon.form&2==20
    },
    "getUnprimalForm"=>proc{|pokemon|
    next 0 if pokemon.form%2==3
    next 20 if pokemon.form%2==21
    next
    },
    "getBaseStats"=>proc{|pokemon|
    next [100,180,160,90,150,90] if pokemon.form==3
    next [100,180,160,90,150,90] if pokemon.form==21
    next
    },
    "type2"=>proc{|pokemon|
    next getID(PBTypes,:WATER) if pokemon.form%2==3 # Wash, Washing Machine
    next getID(PBTypes,:WATER) if pokemon.form%2==21 # Wash, Washing Machine
    next
    },
    "onSetForm"=>proc{|pokemon,form|
    pbSeenForm(pokemon)
    }
    })
  11. juniorbr
    March 25th, 2017 10:55 PM
    juniorbr
    Vlw
    Aproveitando, quero tira outra duvida, é possível que um Pokémon com duas formas utilize o mesmo item para vira outras formas? Se for, sabe como?
  12. juniorbr
    January 28th, 2017 8:35 PM
    juniorbr
    mais de uma forma,é que tentei coloca uma virgula(&& CHANGE_INTO_POKEMON_VARIABLE_NAME.form == 20,21) mais buga.
  13. juniorbr
    January 24th, 2017 1:44 PM
    juniorbr
    Só uma duvida,como faço para bloqueia mais de uma forma e como faço essa forma ter outra?
  14. juniorbr
    January 23rd, 2017 1:07 PM
    juniorbr
    Não é o mesmo Link,mas se ele for falando daquela Script, pelo visto essa é parecida.
    https://www.pokecommunity.com/showthread.php?t=355269&highlight=remove+deposite
    Meu Inglês tá fraco.
    P.S:Aproveitando,é possivel tb bloqueá-los em trocas?
  15. juniorbr
    January 22nd, 2017 2:10 PM
    juniorbr
    qual link, lembrando que mundo rpg maker fechou.

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  • Last Activity: 1 Week Ago 4:07 PM
  • Join Date: September 18th, 2010
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Emblem Showcase - 3 Total
  Emblem
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 4:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 4:32 PM

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