Visitor Messages

1 to 15 of 175
  1. 8-bit Zeta
    February 11th, 2019 2:35 PM
    8-bit Zeta
    Hey. I just saw you messaged me.
  2. Alexander Nicholi
    January 26th, 2019 3:11 PM
    Alexander Nicholi
  3. Alexander Nicholi
    March 18th, 2018 3:58 AM
    Alexander Nicholi
    <Werneck> HAHAHAHA

    rest in peace, may you someday return to laugh so ubiquitously with us
  4. Wesley FG
    May 12th, 2016 10:36 PM
    Wesley FG
    cara eu não cobro nada, so preciso saber se vou ter como fazer, não so o conhecimento mas também tempo, o que vc precisa ?
  5. Wesley FG
    May 12th, 2016 3:43 PM
    Wesley FG
    sim pode falar mano !!
  6. Chacha Dinosaur
    April 25th, 2016 11:14 AM
    Chacha Dinosaur
    I think this can be accomplished by swapping the user and target bank and then calling the ability_routine with same parameters.
  7. Joexv
    March 10th, 2016 4:16 PM
    Oh lol I forgot that it counts 0 as the first evo method.
  8. Joexv
    March 10th, 2016 2:38 PM
    Try this:
    Hook @0804312C

    LDRH R0, [R4]
    CMP R0, #5
    BEQ loc_804313C
    CMP R0, #6
    BEQ loc_8043142
    CMP R0, #17 #adjust to evolution to remove item and prevent canceling
    BEQ loc_8043142
    B loc_804316E

    its not tested but idk why it wouldn't work.....................
  9. Joexv
    March 10th, 2016 2:26 PM
    Ok so looking at it a little it looks like over at 080CDD3C is where it checks the evolution method to actually call the stone check. If we simply hook into that and add our own checks we could possibly create alternate stone evolution methods, kinda like dawn stone and such(which is already done though)Nope thats wrong here is where it checks for the stone 0804318E

    This is where the trade evolution deletes the item 8043142
  10. Joexv
    March 10th, 2016 2:08 PM
    Hmm. Ok Ill take a look real fast, im on my laptop
  11. Joexv
    March 9th, 2016 7:27 PM
    Well we wont be editing the cutscene itself. Worst case scenario we use C
  12. Joexv
    March 9th, 2016 6:15 PM
    Well as of late I've been doing a lot of work in IDA so if I get some time I could easily retrace the evolution animation and possibly find some breakpoints that'll lead us in the right direction. That way we can also prevent the item from being deleted if the evolution is canceled.
  13. Joexv
    March 9th, 2016 1:06 PM
    Ok thats what I had thought, but just wanted to make sure.
  14. Joexv
    March 8th, 2016 6:22 PM
    Ok so we dont clutter up the thread..... The argument entered into g3HS is what?
  15. azurile13
    February 15th, 2016 8:43 PM
    You mean you followed it in a debugger? What made it break? Like. What instruction?

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