Visitor Messages

1 to 15 of 37
  1. chrunch
    December 5th, 2017 2:24 AM
    Apologies for the late response, I don't log in much anymore.

    Glad to hear you played it! Your suggestions were certainly very helpful for that part of the game, although I do feel that I could have done much more with it. If I were to redo it today I'd definitely make the options longer and more involved so there's actually some sort of commitment you have to make, it would be cool to actually have to go through a mini-dungeon in the "virtual world" for the Porygon choice for example. It feels somewhat pointless when the choices you make only affect maybe a minute of content at the most. But even so, it was still more complex and interactive than just about about every other choice in the game (If I remember correctly there was only 1 other quest in the whole game that had multiple options like that). Thanks for all the help you gave me, and I hope you managed to enjoy the game anyways! :)
  2. chrunch
    September 25th, 2015 1:09 AM
    psst you haven't responded yet (i'd really like to get this done soon so hope you don't mind)
  3. chrunch
    September 18th, 2015 2:43 AM
    don't worry i will!
  4. chrunch
    August 11th, 2015 3:24 AM
    Sorry for making you wait so long! If you're ready I can send you what should be the complete beta. Let me know if you're still up for it.
  5. Spherical Ice
    July 15th, 2015 12:59 PM
    Spherical Ice
    Thanks for that bug report, I think I know what's causing it.

    I'm not sure what's causing the Itemfinder thing, though.
  6. Spherical Ice
    July 11th, 2015 10:17 AM
    Spherical Ice
    Oh, I suspect I know what's going on there. Basically, the code I use that teleports the camera to the top of the room has a bug where it duplicates the player in its position and creates that bugged thing. I think I know of a way to remedy it, but that is a pain. Thanks for bringing that to my attention.
  7. Spherical Ice
    July 11th, 2015 9:25 AM
    Spherical Ice
    Yeah, this is a known oddity. It does only absorb 50% of the damage inflicted, so the description is accurate, I just didn't get around to making the correct move effect, which is why it is like that. That is one of the things that will be updated for Beta 3!
  8. Spherical Ice
    July 11th, 2015 7:22 AM
    Spherical Ice
    Oh, thank you.
  9. chrunch
    July 8th, 2015 6:13 PM
    Yep! I'm working on a better version that has 7 gyms (as opposed to the original 6) so you might want to wait for that, hopefully it will be ready very soon. The one you have is very outdated and pretty buggy.
  10. chrunch
    May 17th, 2015 11:54 PM
    How's the testing going? Would like to know what you think. :)
  11. chrunch
    May 8th, 2015 5:52 AM
    Forgot to mention in my PM, VBA won't let you load a save state. You should either use a battery save, or edit the rom header so it reads "FIRECYAN". Sorry about that, just something I forgot to change.
  12. chrunch
    May 6th, 2015 3:13 PM
    Yeah don't worry about it. If you haven't started yet I can send you a more up to date copy with some additions and bug fixes.
  13. chrunch
    May 5th, 2015 12:12 AM
    Hey, not sure if you're too busy to do the testing but let me know if you can. Would be great to hear from you. :)
  14. PokeGlitch
    August 12th, 2014 3:14 PM
    Ahh, good catch. Thanks for the help! I'll add in the scroll bar now,
  15. Christos
    August 12th, 2014 11:21 AM
    it's intentional :)


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: May 13th, 2019 3:35 AM
  • Join Date: July 6th, 2012
  • Referrals: 0



Mini Statistics

Join Date
July 6th, 2012
Total Posts
Blog Entries
anaphysik's Avatar