Apologies for the late response, I don't log in much anymore.
Glad to hear you played it! Your suggestions were certainly very helpful for that part of the game, although I do feel that I could have done much more with it. If I were to redo it today I'd definitely make the options longer and more involved so there's actually some sort of commitment you have to make, it would be cool to actually have to go through a mini-dungeon in the "virtual world" for the Porygon choice for example. It feels somewhat pointless when the choices you make only affect maybe a minute of content at the most. But even so, it was still more complex and interactive than just about about every other choice in the game (If I remember correctly there was only 1 other quest in the whole game that had multiple options like that). Thanks for all the help you gave me, and I hope you managed to enjoy the game anyways! :)
Oh, I suspect I know what's going on there. Basically, the code I use that teleports the camera to the top of the room has a bug where it duplicates the player in its position and creates that bugged thing. I think I know of a way to remedy it, but that is a pain. Thanks for bringing that to my attention.
Yeah, this is a known oddity. It does only absorb 50% of the damage inflicted, so the description is accurate, I just didn't get around to making the correct move effect, which is why it is like that. That is one of the things that will be updated for Beta 3!
Yep! I'm working on a better version that has 7 gyms (as opposed to the original 6) so you might want to wait for that, hopefully it will be ready very soon. The one you have is very outdated and pretty buggy.
Forgot to mention in my PM, VBA won't let you load a save state. You should either use a battery save, or edit the rom header so it reads "FIRECYAN". Sorry about that, just something I forgot to change.