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AkameTheBulbasaur

Akame Marukawa of Iyotono

Visitor Messages

1 to 15 of 79
  1. AkameTheBulbasaur
    August 19th, 2019 6:19 PM
    AkameTheBulbasaur
    Sorry I am so late replying! I am not too sure why it does that. My guess would be that maybe it is skipping a script or some code that plays the song. I do not know how to fix it though.
  2. Overlord Kaktus
    July 30th, 2019 3:37 PM
    Overlord Kaktus
    Hello buddy! I was trying to use your routine for Scaled experience like in BW. The routine works perfectly and I I really like that formula. Howver, I am facing an issue that is not breaking my ROM, but is somewhat annoying. What happens is that every time I defeat a Wild Pokémon, I only get the the message with the gained experience, but, The game never plays the wild Pokémon defeated jingle! The regular wild battle theme continues after defeating a Wild Pokémon. DO you know the reason why that happens or if there is a solution for it?
  3. Lance Koijer 2.0
    May 31st, 2019 10:58 PM
    Lance Koijer 2.0
    Actually, what I am trying to do here is to call a Battle Script in a routine that I will be adding in battle mode by turn/move made by FBI. That's it only... just a battle script loader in a routine and nothing else is there. I also checked a lot of routines that call Battle Script and none of them works for me..
  4. Lance Koijer 2.0
    May 30th, 2019 6:56 AM
    Lance Koijer 2.0
    Hi! I would like to ask about the Battle Script Loader. Every time I branch to it in my routine, it's either nothing happens or the game crashes.

    Here's my routine:
    .align 2
    .thumb
    .thumb_func

    Main:
    push {r0-r1, lr}
    ldr r0, =0x8780680 //my battle script//
    bl linker
    pop {r0-r1, pc}

    linker:
    ldr r1, =0x801BABB //Battlescript loader I found on some routines//
    bx r1
  5. Super Versekr Dark
    August 14th, 2018 3:57 PM
    Super Versekr Dark
    ok amigo lo haré gracias.
  6. Super Versekr Dark
    August 14th, 2018 2:36 PM
    Super Versekr Dark
    Amigo creo que ya los acabe, crees poder revisarlos?

    -------------------------------------------------

    Efecto 6: 1B0745C

    #dynamic 0x180000
    #freespacebyte 0xFF

    #org @TypeCheck
    jumpiftype 0x0 0xD 0x1D6F14
    goto 0x81D707F

    -------------------------------------------------

    Efecto 152: 1B08FD0

    #dynamic 0x1B00000

    #freespacebyte 0xFF



    #org @Main

    jumpiftype 0x0 0xD 0x81D6F3A

    setbyte 0x2024D21 0x5

    goto 0x81D6F3A

    -------------------------------------------------

    Efecto 67: 1B08FE2

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcanceller
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x2024BE6 0x4E @StunSpore
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    #org @StunSpore
    jumpiftype 0x0 0xC 0x81D83E8
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    -------------------------------------------------

    Efecto 66: 1B09010

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcancelLer
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x2024BE6 0x4D @CheckType
    goto 0x81D73F7

    #org @CheckType
    jumpiftype 0x0 0xC 0x81D83E8
    goto 0x81D73F7

    -------------------------------------------------

    Efecto 1:

    #dynamic 0x180000
    #freespacebyte 0xFF

    #org @Start
    attackcanceller
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x2024BE6 0x4F @CheckType
    jumpifhalfword 0x0 0x2024BE6 0x93 @CheckType
    goto 0x81D6F84

    #org @CheckType
    jumpiftype 0x0 0xC 0x81D83E8
    goto 0x81D6F84
    -------------------------------------------------

    Efecto 33:

    Spoiler:
    #dynamic 0x180000
    #freespacebyte 0xFF

    #org @Toxic
    jumpiftype 0x1 0x3 @AccuracyBypass
    goto 0x81D73F4

    #org @AccuracyBypass
    attackcanceller
    jumpifspecialstatusflag 0x0 0x400C0 0x0 0x1D6F72
    attackstring
    ppreduce
    jumpifability 0x0 0x11 0x81D7463
    jumpifsecondarystatus 0x0 0x1000000 0x81D83D6
    jumpifstatus 0x0 0x8 0x81D7455
    jumpifstatus 0x0 0x80 0x81D7455
    jumpifstatus 0x0 0xFF 0x81D83D6
    jumpiftype 0x0 0x3 0x81D83E8
    jumpiftype 0x0 0x8 0x81D83E8
    goto 0x81D743B
  7. Super Versekr Dark
    August 14th, 2018 1:23 PM
    Super Versekr Dark
    Ok amigo lo revisare y muchas gracias, si llego a tener mas dudas puedo preguntarle?
  8. Super Versekr Dark
    August 14th, 2018 11:20 AM
    Super Versekr Dark
    Perdone deje las direcciones de los scripts donde los compile para probarlos deje los elimino
  9. Super Versekr Dark
    August 14th, 2018 5:43 AM
    Super Versekr Dark
    Tabla

    R: 1D6F14

    FR: 1D6900

    -------------------------------------------------

    Efecto 6: 1B0745C

    #dynamic 0x180000
    #freespacebyte 0xFF

    #org @TypeCheck
    jumpiftype 0x0 0xD 0x1D6F14
    goto 0x81D707F

    -------------------------------------------------

    Efecto 152:

    #dynamic 0x1B00000

    #freespacebyte 0xFF



    #org @Main

    jumpiftype 0x0 0xD 0x81D6F3A

    setbyte 0x2024D21 0x5

    goto 0x81D6F3A

    -------------------------------------------------

    Efecto 67:

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcanceller
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x20223EE 0x4E @StunSpore
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    #org @StunSpore
    jumpiftype 0x0 0xC 0x81D83E8
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    -------------------------------------------------

    Efecto 66:

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcancelLer
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x20223EE 0x4D @CheckType
    goto 0x81D73F7

    #org @CheckType
    jumpiftype 0x0 0xC 0x81D83E8
    goto 0x81D73F7

    -------------------------------------------------
  10. Super Versekr Dark
    August 13th, 2018 10:42 AM
    Super Versekr Dark
    La versión ingles estoy usando esa y si es Ruby osea AXVE.
  11. Super Versekr Dark
    August 13th, 2018 9:22 AM
    Super Versekr Dark
    Ok, mira el problema es que no paralizador, somnífero, polvo veneno y espora hacen su función en el script pero si lo hacen onda trueno, trueno e impactrueno, se supone que tanto onda trueno como paralizador usan el mismo script bueno pues onda trueno si funciona pero paralizador no y por lo que vi en el script van a las mismas direcciones, entonces como podría solucionarlo si son las mismas direcciones pero en una si funciona y en la otra no.
  12. Super Versekr Dark
    August 13th, 2018 5:16 AM
    Super Versekr Dark
    Yes I am Mexican haha xD
  13. Super Versekr Dark
    August 12th, 2018 3:42 PM
    Super Versekr Dark
    he wants me to send him a rom with the addition so he can see what I mean.
  14. Super Versekr Dark
    August 10th, 2018 7:57 AM
    Super Versekr Dark
    With the same offset the script works for the electric type movements but for the plant type it does not work, I mean thunder wave, thunder and lightning for the effects that have not paralyzed and updated with what you left in the move thread but as stunpowder and thunder wave use the same script both go to the same effect the only thing that changes is the one that goes to the bone type 0xc and 0xd but they still do not work, now if I put that thunder wave does not paraly the plants and the electrics in the It does not do it itself but since you left it does not work:

    jumpifhalfword 0x0 0x20223EE 0x4E @StunSpore
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    #org @StunSpore
    jumpiftype 0x0 0xC 0x81D83E8
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9


    I mean this
    jumpifhalfword 0x0 0x20223EE 0x4E @StunSpore
    jumpiftype 0x0 0xC 0x81D83E8
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    I do not think it's a mistake because if it works with one but not with another, now both use the same offset look

    #dynamic 0x180000
    #freespacebyte 0xFF

    #org @Start
    attackcanceler
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x2023D4A 0x4E @StunSpore
    jumpiftype 0x0 0xD 0x81D7E04
    goto 0x81D71E5

    #org @StunSpore
    jumpiftype 0x0 0xC 0x81D7E04
    jumpiftype 0x0 0xD 0x81D7E04
    goto 0x81D71E5
  15. Super Versekr Dark
    August 5th, 2018 5:30 PM
    Super Versekr Dark
    stunpowder paralyzes the opponent by updating the script the same as other scripts.

About Me

  • About AkameTheBulbasaur
    Biography
    Born in 1997, started playing Pokemon in December 2007. Still playing the first Pokemon game I ever owned (Pokemon Pearl) after nearly ten years.

    I made one ROM hack for myself that I don't plan on releasing, but I still know a decent amount about ROM Hacking and PKSV scripting (so ask me if you need any help). I'm starting to get the hang of basic ASM as well.
    Interests
    I'm studying to become an astrophysicist, so obviously astronomy interests me. I'm also an amateur Braille transcriber. I like drawing, and I also like to go hiking. Besides Pokemon, other games/series that I enjoy are The Legend of Zelda, Fire Emblem, Touhou, Earthbound, Shin Megami Tensei and 999.
    Location
    A place :D
    Gender
    Male ♂
    Occupation
    College Student
    Nature
    Gentle
    Also Known As
    Alex
    Favorite Pokémon
    All of them, but mostly Mewtwo. It changes periodically. I tend to like the ones most people hate, because every Pokemon needs fans.
    In-Game Name
    Alexander
    Go Team
    Mystic
  • Online Accounts
    You know what this is.
    TCG Online Username
    AoiThePidgey
  • Signature
    "The human sacrificed himself, to save the Pokemon. I pitted them against each other, but not until they set aside their differences did I see the true power they all share deep inside. I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." -Mewtwo

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  • Last Activity: 3 Weeks Ago 11:06 PM
  • Join Date: May 27th, 2013
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