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colonelsalt colonelsalt is offline

recovering lurker

Visitor Messages

Showing Visitor Messages 1 to 15 of 31
  1. AcidoDesossiribonucleico
    4 Weeks Ago 12:27 PM
    hello, what did happen with pokemon fire red rocket edition post?
  2. supereffective
    November 5th, 2018 7:40 PM
    welp you still loggin into the community, awaiting the master creative as you are, must be tough to say this is it lol waiting to fight to get kanto independence have a nice thanksgiving man
  3. Rocket Guard
    September 22nd, 2018 1:35 PM
    Rocket Guard
    Any update on rocket????
  4. Rishik Singh
    August 27th, 2018 3:47 AM
    Rishik Singh
    Umm bro plz release the next beta soon because I had asked this before too.It has been too long.Like 8 months ago I had asked u,u said in spring but now u are telling in summer.Plz be sure about it and release the next beta asap.The time u have taken for the another release has made me a bit bored and I am slowly forgetting about it so bro plz complete it within summer asap ✌️
  5. AnactaciaV
    May 1st, 2018 4:21 AM
    Hey there! I just finished Rocket Edition and I simply loved it! You did some great work! We needed this kind of game about Pokemon. So thank you! Can't wait for the next update!
  6. Sauce8
    April 2nd, 2018 12:35 PM
    i realized that right after i posted it lol
  7. Sauce8
    April 1st, 2018 10:57 AM
    So I noticed that you changed the name of the Pokémon rocket edition to canceled for good. I looked around the thread an didn’t find and explaination and wanted to know if you could explain
  8. Kaiza_Ren-44
    March 16th, 2018 3:31 AM
    Been busy recently can't wait for the next update how would I be able to keep my old save when the next update is released only just started playing rom hacks recently
  9. Kaiza_Ren-44
    February 26th, 2018 1:02 AM
    I completed Pokemon FR Rocket Edition Beta 3, is there a new update yet, and how long will it take to release.
  10. peter McLightning
    December 10th, 2017 3:18 PM
    peter McLightning
    It seems nobody wished you, very sad right. Don't worry you know that discrimination, anyway i am wishing you happy birthday. Lets be friend?
  11. ghoulslash
    September 10th, 2017 3:11 PM
    I believe the mov r8, r8 was just used to keep the routine the same length, rather than having people re-compile and re-insert, but I could be wrong, I don't have much experience with VRAM either. Sorry I couldn't help out more, but I hope you find an easy fix!
  12. ghoulslash
    September 10th, 2017 10:45 AM
    The original routine forces the opposing trainer to inherit the player's backsprite palette. Karatekid's fix replaces a 'swi 0xB' with mov r8, r8 to fix this issue. But then I was getting an issue that caused the player's backsprite to inherit the default hero's palette on every frame except the first one. Removing the trainer palette fix resolves this issue, so my routine just checks the frame number; if the first frame is loaded, it applies the trainer palette fix. For all other frames, it performs the original routine without the trainer palette fix.

    I would play around with the original routines and each fix to try and isolate what is causing the HP bars to change. It's strange that I'm not getting the same error.. :/

    edit: these issues only come about for trainer battles. Does the same problem happen during those? If not, we could add a battle flag check to keep the original routine if you're in a wild battle.
  13. Tunak23
    September 8th, 2017 7:37 AM
    Hey man remember me for the beta testing
  14. ghoulslash
    September 7th, 2017 4:01 PM
    I have heard the tool is buggy, so that might be the problem? I'm not sure if the other routine I'm talking about is relevant, but the pointer is at 6D724.
  15. ghoulslash
    September 7th, 2017 1:22 PM
    hm, I don't seem to be having that issue. The backsprite swap routine is at 161700 but the fix increases the routine length, so did you repoint the routine at 1617B0?

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  • Join Date: October 30th, 2012
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