• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
UnderMybrella
Reaction score
4

Profile posts Latest activity Postings About

  • Yay, cool! And no worries! I'll host it on the USA server, and once I do, the password should be PC

    (You'll need to check "Show Locked Rooms" and refresh the list to see it.)
    Hi there, are you up for a duel at the moment? (Sorry about last time, by the way.)
    Just some deck tips. You should try and keep your deck as close to 40 cards as possible. It seems better to have more cards, but if you have less, you are more likely to draw the better cards in your deck.

    You should also give your deck more of a direction. Yours seems to be aimed in every which way.

    https://chiefsiddharth.wordpress.com/2015/04/01/yugioh-tier-rankings-for-the-april-2015-format/

    Copy and paste that. If you go a little bit down you should see a ranking list of the archetypes. I don't recommend with just going with the top ones, but maybe do a bit of research and find one you understand and like. There are a lot of fun ones to play with.

    That's really all I've got. Your actual dueling seems to be pretty good though.

    Sorry if this came across the wrong way at all. I'm just trying to help.
    Oh, oops sorry! Someone else is about to duel me right now. Maybe we can do this later! (Hopefully tomorrow or so.)
    Of course. I'm not sure when we can get it in. I"m usually available from about now until 6 hours from now. If you read this, we can try to get it in soon.
    There are two parts to an event in-game. The first part is the mechanics, which is basically everything you can see in map-making (pages, event commands, move routes, conditions, etc.). The second part is a sprite which shows the event. RPG::Event.new(x,y) only creates the first part, so of course you're not going to see it.

    As I've mentioned previously, looking at how dependent events work is a good start to being able to spontaneously create events. Making an event follow the player will erase that event and spontaneously create a copy of it which follows the player.

    Have a look in def createEvent. The first line in there creates the RPG::Event.new thing, while the rest of it creates Game_Event.new and puts the RPG::Event into it (it becomes one part of a Game_Event, which has a sprite and all that jazz). Basically, copy all this, remembering to put in some properties otherwise it'll be a blank event at 0,0 and you won't be able to tell if it worked.

    Your task would be to keep track of your new events, and to create them using some hardcoded properties (e.g. make them move randomly) and some other properties (e.g. species, character_name); this is different to how dependent events do it, as they simply inherit all these properties (eventData) from their original event.
  • Loading…
  • Loading…
  • Loading…
Back
Top