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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

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Showing Visitor Messages 1 to 15 of 897
  1. steelseries
    January 14th, 2018 11:22 PM
    Hi there,

    Sorry I just have one more question regarding Snow Warning.

    Your code at the bottom:

    says "#Insert 00 48 00 47 xx xx xx 08 at 1A140"

    Does that mean to replace the values in that area with the above data, leaving the xx xx xx the same? Starting at the front of the code?

    So that location would be 001A1400 in the Hex Editor?

    Instead of saying: DD E1 D9 AC FB D1 D9 00
    It would say: 00 48 00 47 FB D1 D9 08

    If so are there any other steps I need to follow after that to get Snow Warning into the game?

    Please include any additional steps as I don't know what to do next after what I've written.

    Kind regards,

  2. steelseries
    January 14th, 2018 6:26 PM
    That worked perfectly!

    Thank you for your time and assistance.

    Kind regards,

  3. steelseries
    January 12th, 2018 2:21 AM
    Hi there!

    I was visiting this thread where you were a major contributor and I have a question. :)

    Aforementioned thread:

    If you have time I would greatly appreciate an answer.

    To cut a long story short a community came together to create Pokemon abilities in generation 4 and onward for Pokemon Fire Red and Emerald.

    An ability you coded for Fire Red called Snow Warning has an error. Command Prompt says that line 10 posted below is:

    snowwarning.asm:10: Error: garbage following instruction - - 'cmp r0,#0xSnowWarning'

    Below link to code:

    My question is could you please help to fix this, I'm just a new Pokemon tinkerer and this is out of my depth.

    Thank you in advance for any assistance you can provide.

    Kind regards,

  4. Megax Rocker
    October 21st, 2017 8:43 AM
    Megax Rocker
    I finished all gen 5 icons bro, check your thread.
  5. thedarkdragon11
    October 20th, 2017 7:36 PM
    Hello! I just want to ask, where did you base the number 753 as the first index number for Chespin from the Gen 6 resource thread?
  6. Megax Rocker
    October 14th, 2017 12:49 AM
    Megax Rocker
    It's okay, I'm actually motivated enough to complete Gen 5 and I might even jump to Gen 7 icons.

    Good luck on your side.
  7. Megax Rocker
    October 11th, 2017 3:15 AM
    Megax Rocker

    I've been meaning to ask about the icons for gen 5 and your progress with them.

    I already made some icons you accepted and I'm currently free to make more, so I want to know the your current progress so I can make icons from there.
  8. Steven98
    October 10th, 2017 7:30 PM
    Hola soy Satoshi y quisiera hacerle una pregunta espero y me la pueda responder he visto que usted ha hecho sprites de pokemon de la 1 hasta 4 generacion con segundo frame y queria saber sigue haciendo sprites con segundo frame de 5 a la 7 generacion incluyendo las megas espero que me pueda responder esa pregunta
  9. Anvils Alive
    October 7th, 2017 6:07 PM
    Anvils Alive
    Hey there! It's a shame your FireRed ROMBase is slowly becoming obsolete, but I understand if you want to move on.
  10. Delta231
    September 17th, 2017 2:39 AM
    can u fix the mega evolution cutscence for fire red??
  11. GBoss19988
    September 2nd, 2017 8:17 PM
    Hi MrDollSteak. My name is Garrett and I was wondering when you would be updating Pokemon Apollo Version. I really enjoy the game but it has a few glitches that need to be fixed and was hoping you would be willing to patch the game a bit. Please message me back soon. Thank you
  12. Wesley FG
    August 29th, 2017 5:07 PM
    Wesley FG
    i learn about move animations and i have one question about bg, what size you use in NTME for make the raw file ?
  13. thedarkdragon11
    August 26th, 2017 5:25 AM
    I see... Thanks for the advice!
  14. thedarkdragon11
    August 25th, 2017 3:03 PM
    Hello! I've been realigning some icons posted in the sprite repository thread I made... May I ask how frames should be aligned (quick guidelines)? Thanks!
  15. Aiolia.leo
    July 18th, 2017 6:25 PM
    Hey @MrDollSteak, hope your going well...
    I was adding this ability routine about Pixilate (and others) but it doesn't work for me. I tried with a Sylveon and its Normal move wasn't turned into a Fairy one nor very effective against Dragons. What did I do wrong? Thanks in advance!

    PS. I reverse the hex, plus 1, insert into 3ED7A, and I check that Pixilate got the same index as in my rom (B7).



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