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ASM is very cool!

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1 to 13 of 13
  1. ashjasonlagman18
    May 29th, 2017 9:58 PM
  2. ~Wold~
    February 18th, 2017 8:08 PM
    But can I translate it?
  3. ~Wold~
    February 11th, 2017 6:35 PM
    Hello could you translate your thread in another forum?
  4. tkim
    January 23rd, 2017 10:40 AM
    Hi, I wanted to know if your custom moves ASM works on eggs?
    edit: nvm, it works perfectly! thanks!
  5. GoGoJJTech
    May 7th, 2016 9:25 PM
    Do you still have the source to your palette converter?
    May 26th, 2014 7:20 AM
    I have a comment about your pallet converter tool. The concept is absolutely brilliant! But, I'm hoping you can make a slight modification to make it truly Ultimate. I mainly use IrfanView, but when your tool converts from IrfanView pallets to Advance Map pallets, the pallet doesn't get converted to multiples of 8 (for the RGB values). Advance map then reassigns it on its own and changes the pallet drastically. If you could make it so that pallets converted to Advance Map get RGB values changed to multiples of 8, then your tool would be Ultimate! Good luck! Message me back!
  7. Danny0317
    April 20th, 2014 5:59 PM
    Hey man I would like to thank you for your palette converter tool. Saves a lot of time when tile inserting :)
  8. Rasenshurikenbum
    March 17th, 2014 7:23 AM
    Read this, I won't explain everything. You have to learn it yourself :)
  9. cjcman95
    March 17th, 2014 4:56 AM
    im trying to do your custom move, but what does the actual entire script look like?
  10. cjcman95
    March 17th, 2014 4:55 AM
    Hey. can you help me with something?!?!
  11. Rasenshurikenbum
    March 13th, 2014 7:47 AM
    You have to download this:
    Then just follow this:

    I quoted what you should read to create a bin file:
    Once you're familiar with the command prompt, you can download the file which contains the assembler we're going to use. Extract all the 3 files inside a folder (for example on the Desktop) and open a command prompt window. Something similar will appear:

    Microsoft Windows [Version 6.1.7600]
    Copyright (c) 2009 Microsoft Corporation. All right reserved.


    Now navigate to the directory where the file were extracted earlier:

    Microsoft Windows [Version 6.1.7600]
    Copyright (c) 2009 Microsoft Corporation. All right reserved.

    C:\Users\YourName>cd Desktop

    Now that you're in the right folder, you're ready to assemble your first (THUMB) ASM routine. What exactly? Good question.
    Since this is the first lesson I prepared for you a simple routine. Here's the file: It includes 3 different versions, depending on the game you're hacking.
    Download it and put the right .asm file in the same directory where the assembler is. Then rename it to lesson1.asm. To assemble it do the following:

    Microsoft Windows [Version 6.1.7600]
    Copyright (c) 2009 Microsoft Corporation. All right reserved.

    C:\Users\YourName>cd Desktop
    C:\Users\YourName\Desktop>thumb lesson1.asm lesson1.bin
    Assembled successfully.
    Then you just open this bin file in hex editor and copy everything. Then paste it in your ROM.
    Make sure the offset ends with either 0, 4, 8 or C. For example, 0x800000 is a good offset while 0x91003D is not.
    Then just use "callasm YourOffset" in XSE and YourOffset replace with your previously used offset + 1. So if you used 0x800000 you have to type: "callsm 0x800001".
  12. cjcman95
    March 11th, 2014 2:23 PM
    I need help with it. I am trying to do it but I dont know how to do add the ASM and i tried the link you had on the post but i dont know how to get the ASM assembler
  13. cjcman95
    March 9th, 2014 8:39 PM
    Hey! so you created that thing about giving pokemon with Custom Moves. right?

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