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  • Hey there, I saw that you inserted some tiles to your hack...
    If you have free time could you insert some tiles for SD? :)
    Preeety good, just not gonna be able to work on it for a week since I am on a secret vacation :3

    lol
    Hey are you a tile inserter? if you are can you please insert some tiles for my hack i want specific tiles not a rom base and i can easily teach you how to script if you do i'll pm u with a very very easy Xse tutorial :)
    Yeah that's what I did. But if you've downloaded Wichu's sprite's you'll see that they're in the actual Pokemon numbering, not the internal rom numbering.
    So what I did was renumber all the sprites starting after Celebi because if you pressed import all, the 25 empty slots would be replaced and so would the sprites after that, making a Pokemon have a sprite that doesn't belong to it.
    So I took them out of their folders and started renaming them. For example,Treecko was #277 then so on and so on, with Chimecho ending with #411.

    I still have all the sprites in a folder arranged by Generation, so if you needed them for any reason, I'd be happy to upload them to Rapidshare or a site like that for download, but it was actually an easy job. : )
    You are not the biggest noob on PC, trust me. (How come people only really seem to notice the extremely good and extremely bad... Never the ones that can do whatever it is without to much difficulty...)
    XD Thanks for your support!
    And for some tools's not supporting,is may because that the ROM is too large and out of the imagination of the tools.
    For example,if a tool read the offset of ROM only use 6 bytes,which can read 0xFFFFFF only.But enlarged ROM have offsets even to 0x1FFFFFF,which is much more than what 6 bytes can hold.So the tool crash.
    There's one possible solution,use the unsupport tools before enlarge.Some times,you may need to do some hex editing about the pointers which point to the enlarged space.
    Sorry for my bad English,and anyway,thanks for support.
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