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miksy91 miksy91 is offline

Dark Energy is back in action! ;)

Visitor Messages

Showing Visitor Messages 31 to 45 of 533
  1. Bulbadon
    August 26th, 2016 2:10 PM
    Bulbadon
    Can I post your information in the Research & Development section? Someone might be able to do more with it or someone might know more.
  2. Bulbadon
    August 26th, 2016 2:04 PM
    Bulbadon
    Alright. Thank you for the help!
  3. Bulbadon
    August 25th, 2016 2:55 PM
    Bulbadon
    I saw that you hacked Dragon Ball Z: Buu's Fury before. I'm just curious on how you did it.
    Hex editing or something else?

    It's fine if you don't want to share how you did it.

    EDIT: I saw that you put out your research in the thread but I VMed you anyway because the links are broken.
  4. Maniac379
    August 25th, 2016 3:33 AM
    Maniac379
    Nvm it saved Ilex forest sprite lol
  5. Maniac379
    August 25th, 2016 3:32 AM
    Maniac379
    Scratch that about Route 20/Silver Cave, it was the previous mistake you mentioned of JohtoMap listing more sprites than possible so I had to change a different Sprite. Ilex forest is supposed to have access to all sprites, I'm trying to use one of the outside Daycare sprites but it doesn't save.
  6. Maniac379
    August 24th, 2016 6:55 PM
    Maniac379
    This is so weird. I'll open bank properties, change a sprite number, click ok, save it. I'll reload the ROM and it sets my change, even if it changes the pallette choice! Worked the first time on Route 10 but will not work outside Silver Cave, Route 20, or in Ilex Forest.
  7. Maniac379
    August 24th, 2016 5:16 PM
    Maniac379
    Oh wow! I actually did not know that connected maps shared a sprite set so that is very very good to know!

    I was having a little trouble following the whole explanation for the trigger table options but kept wondering why you didn't just say to repoint the table elsewhere to expand it. A trick that seems to work well for expanding anything else. I then got to the part about needing the trigger flag stored in the RAM and now I understand. This extra step with editing the RAM Map is not something I have heard about much in my learning so far....This kind of blending into the RAM map for the item storage. We can't edit the RAM map because that is generated by the ROM...I mean we can edit the RAM map but it would only work on your copy and not if somebody else took up the game. So I'll have to find where the game accessess/writes these parts of the RAM?
  8. Maniac379
    August 24th, 2016 3:34 AM
    Maniac379
    So if I looked at the bank properties of Ilex Forest and the spriteset...it does not match up whatsoever with the sprites that are actually on the map. The map header script is 00 00
  9. solidsmeagol
    August 22nd, 2016 4:11 AM
    solidsmeagol
    Thanks a bunch! And no problem, I only asked for the walkthroughs because the original threads had them attached.
  10. solidsmeagol
    August 20th, 2016 9:50 PM
    solidsmeagol
    Mind helping me get a copy of Legend Version and Ultimate End (preferably with walkthroughs)? The links on their threads are dead. Thanks in advance.
  11. Maniac379
    August 19th, 2016 5:49 PM
    Maniac379
    A third question. I have a great script going using Kurt's Daughter to make my own Celebi event. I have her making a ball (Currently master ball since premier ball isn't programmed in Gold). Anyway it works great except I can't figure out how to make her wait a day. I saw Kurt's script use Flags 00 00 and 4F 00 but neither of them work. 00 00 resets when the map does but not for Kurt some reason. 4F 00 has a better effect because it stops Kurt's offering to make Balls but doesn't reset after a day. I cannot figure out what flag resets after a day.
  12. Maniac379
    August 19th, 2016 12:46 PM
    Maniac379
    A second quick question is that adding a trigger in JohtoMap does not appear to correctly change the map header/add it into the right table? So I'll have to manually do more work on that?
  13. Maniac379
    August 18th, 2016 5:45 PM
    Maniac379
    So this is weird. I have the Zapdos sprite correct (#78). I changed in bank properties to access it. Well for Articuno/Moltres I did the same thing and on the JohtoMap image it shows as the correct sprite...in the game it shows the player sprite. Everything else works fine except the sprite.
  14. Maniac379
    August 18th, 2016 2:55 PM
    Maniac379
    It worked and as I posted my script works perfectly too! It won't show Zapdos until a certain flag is set and it won't show him again if you've fought him and reload the map

    Thank you so so much! I'm going to work on some other scripts and the like and probably have some more questions for you before to long
  15. Maniac379
    August 16th, 2016 4:05 PM
    Maniac379
    Posted a screenshot

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