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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

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Showing Visitor Messages 151 to 165 of 894
  1. Aethestode
    January 9th, 2016 8:30 AM
    Just in case, for toggle runaway. To change the variable. All I do is change the 0x8000 to something else, right? (so 5001 if I want the variable to be 5001).

    .align 2 .Variable: .word 0x020270B8 + (0x8000 * 2) @change to var of your choice if you want
  2. Aethestode
    January 9th, 2016 5:30 AM
    Can't. I tried setting the variable for Toggle Runaway to 5000, 5001, 8003, 8005, etc. It wouldn't work in conjunction with Shiny Charm Asm. In fact, the shiny charm 8002 0xFF (which garantees shiny) becomes "can't runaway" routine instead.
  3. Aethestode
    January 9th, 2016 2:06 AM
    Okay, I've found the problem. It seems like the code conflicts with FBI's Shiny Charm ASM code (or I've probs just compiled the code wrong). It screws up the offset at 0x3DACE. Anyway, thanks.
  4. Aethestode
    January 8th, 2016 8:26 PM
    ok, but variable 6000 is outside the usable range of jambo's variable extension asm. So it can neither be set or unset. None of the variables in the variable usable range works.
  5. Wobb
    January 8th, 2016 8:23 PM
    Am I doing everything wrong?

    It's for the sugimori palettes thing, but I don't know if I did it like everyone's supposed to..
  6. Aethestode
    January 8th, 2016 7:22 PM
    Okay, it works now. I've changed the variable to 6000 (with Jambo's safe flag and variable extension). Why doesn't it work before? I mean all it's doing is sharing a variable.
  7. Aethestode
    January 8th, 2016 7:19 PM
    Well it shouldn't matter right? I mean even if the variable is set for Touched's mega evolution routine, I still shouldnt be runaway, right? Or is that not how it works?
  8. Aethestode
    January 8th, 2016 5:35 PM
    It doesn't seem to turn on. Like I can still runaway when i use it in my rom hack. Works fine in a vanilla rom though.
  9. Aethestode
    January 7th, 2016 8:11 PM
    Hi, sorry to be a pain, but just a technical question here.
    Your new toggling runaway code works great. It works in a vanilla rom. However, I can't get it to work in my rom, do you know what might be a problem (something to do with the offset or the rams?)?

    It should be noted that I've expanded the number of Pokemon/dex entry, have other ASM, follow me script, mega evolution and also Jpan engine and save patch installed.
  10. Wobb
    January 7th, 2016 5:57 PM
  11. Aethestode
    January 7th, 2016 6:00 AM
    Thanks man. It does work. Thank you .
  12. Versekr Dark
    January 6th, 2016 5:46 PM
    Versekr Dark
    Disculpe hay alguna manera de expandir la tabla de mts.
  13. Aethestode
    January 6th, 2016 1:49 AM
    Does the code for you? Could be just me.
  14. Aethestode
    January 5th, 2016 11:44 PM
    Okay, so I've also tested the code in a vanilla FireRed rom. It still freezes. However, I notice it only freezes when you successfully run, but it would continue as normal when you failed to run away.
  15. Versekr Dark
    January 5th, 2016 5:41 AM
    Versekr Dark
    Disculpe ay alguna manera de hacer que los pokémon mega evolucionen en combates dobles, y también en combates online.


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