MrDollSteak

Formerly known as 11bayerf1

Visitor Messages

271 to 285 of 923
  1. DraconianWing
    October 16th, 2015 8:00 PM
    DraconianWing
    Thank you! I grabbed the Protean routine from the resource thread and got it to work by changing the number at CheckProtean :) But I'm wondering if there's a way to make the "transformed" message pause for a bit before continuing the battle dialogue. Right now it's continuing immediately after the string finishes printing, so the player probably wouldn't get time to read it.

    Now I'm trying out Moxie, which seems to be complicated in it's own way.
  2. Cataclyptic
    October 15th, 2015 9:04 PM
    Cataclyptic
    Thank you, Mr Doll Steak. I'll look there.
  3. DraconianWing
    October 15th, 2015 3:41 PM
    DraconianWing
    Is there a way to check what index number corresponds to which slot? As you can see, Tlachtli has inserted the abilities and descriptions already, but they're stored alphabetically after Air Lock.
    Spoiler:

    For clarification, I took over with Sigma Emerald's development since he's very busy and can't find time for it.
  4. DraconianWing
    October 15th, 2015 3:18 PM
    DraconianWing
    Each new name slot is assigned to an index number right? While poking around Sigma Emerald and editing PGE's ini, I found the ability name + description tables used by a3 onwards. However, it only includes the new abilities that Gen 1-3 Pokemon get.
  5. DraconianWing
    October 14th, 2015 8:34 PM
    DraconianWing
    Hi MrDS! I'm learning to add new abilities into a Pokemon ROM, doing some testing with Protean. I have the routine from the resource thread inserted into the game as well as the byte changes with the pointer, and want to assign it to a Pokemon. What do I do?
  6. pokefreak890
    October 7th, 2015 5:32 PM
    pokefreak890
    I pmed u plz reply back thank you
  7. daniilS
    October 5th, 2015 5:14 AM
    daniilS
    There was a video showing it, in case you mean that
  8. daniilS
    October 4th, 2015 9:42 PM
    daniilS
    Heheh.. On my pc, waiting to be turned into something presentable for over a year ;-;
  9. daniilS
    October 4th, 2015 1:11 AM
    daniilS
    I love you. That bug almost got me to hack again :b
  10. Xencleamas
    September 29th, 2015 6:29 AM
    Xencleamas
    I think I somehow got a perfected Dragon Tail/Circle Throw:

    Spoiler:
    #org @dragontailcirclethrow
    attackcanceler
    accuracycheck 0x82D8A5E 0x0
    attackstring
    ppreduce
    calculatedamage
    attackanimation
    waitanimation
    missmessage
    cmd5c 0x0
    waitstate
    graphicalhpupdate 0x0
    datahpupdate 0x0
    critmessage
    waitmessage 0x40
    resultmessage
    waitmessage 0x40
    faintpokemon 0x0 0x0 0x0
    jumpiffainted 0x0 0x82D8A4E
    jumpifability 0x0 0x15 0x82DB5B9
    jumpifspecialstatusflag 0x0 0x400 0x0 0x82DB109
    accuracycheck 0x82D9F1C 0xFFFF
    accuracycheck 0x82D8A60 0x0
    jumpifword 0x4 0x2022FEC 0x40000 0x82D9F1C
    forcerandomswitch 0x82D9F1C


    EM btw. The only problem is the animation plays twice. It is due to the forcerrandomswitch (0x8F) command that causes to play the animation again. If somehow anyone can modify forcerrandomswitch routine to stop playing the animation again.
  11. Versekr Dark
    September 24th, 2015 8:10 PM
    Versekr Dark
    Disculpa amigo la habilidad sand force, hace que se paralice la pantalla, ya lo he checado varias veces no se si este bien, que te reporte este bug, o sea solo mi error.
  12. Versekr Dark
    September 24th, 2015 8:05 PM
    Versekr Dark
    Disculpa amigo la habilidad sand force, hace que se paralice la pantalla, ya lo he checado varias veces no se si este bien, que te reporte este bug, o sea solo mi error.
  13. DraconianWing
    September 24th, 2015 7:32 PM
    DraconianWing
    Just checked out your Sugimori resource thread, and the second frames look great! Are you planning on releasing the animation patch once the Gen 3 Emerald sprites are finished?
  14. Blah
    September 15th, 2015 4:36 PM
    Blah
    I'll keep an eye out for that :o
  15. Blah
    September 15th, 2015 5:31 AM
    Blah
    Here is my biased opinion, Fire Red please :3

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  • Last Activity: March 16th, 2023 12:18 AM
  • Join Date: December 8th, 2008
  • Referrals: 8

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Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
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Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM