MrDollSteak

Formerly known as 11bayerf1

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  1. Xencleamas
    July 14th, 2015 11:20 PM
    Xencleamas
    Ooh! I wish I can have the codes. Or, I'll just wait for the rombase. XD
  2. Xencleamas
    July 14th, 2015 8:35 PM
    Xencleamas
    Yow! I wonder if you have fixed the New Moves routines. If you have forgotten the problem: everytime the Pokemon levels up, it always learns the first move on its moveset list.
  3. FamiliaWerneck
    July 14th, 2015 6:02 PM
    FamiliaWerneck
    Bro, can you get me started on making new abilities?
    What I have to do, in what order... That sorta of things?
    I wanna create the actual abilities routines, don't wanna bother you with that. But can you just guide me on what I have to do in order to make and implement them?
    I have only an idea on what would the routine for them look like, but that's it. Only an idea...
  4. pokelover1991
    July 13th, 2015 6:41 AM
    pokelover1991
    well i already tried that but i lost and i did not get that well i had sucessfully expanded the attack table though with hex but i will try the only reason i asked u was it confused me a bit with touches particles of mega evo i dnt understand how to replace that well i want to overwrite it and not expand the table for it.i hope u understand.
  5. pokelover1991
    July 13th, 2015 6:14 AM
    pokelover1991
    sir thats a great tutorial but actally i dont have any hex knowledge it is really hard for me too understand because i dont know hex would u mind helping a bit i m confused.
  6. pokelover1991
    July 12th, 2015 10:13 PM
    pokelover1991
    hey sir i had a question related to mega evo particles that u had posted would u mind giving out the offsets of location of images so that i can change the particles.
  7. kzysio
    July 6th, 2015 3:17 AM
    kzysio
    Where can I find clean Japanese Fire Red rom base to apply your Patch with fairy type and other things? I am looking for it in Google but i cant find usable ;[
  8. Trainer 781
    July 2nd, 2015 6:20 AM
    Trainer 781
    Yes I know it. the final routine is with you. So I directly messaged you.
  9. Trainer 781
    July 2nd, 2015 6:04 AM
    Trainer 781
    Just a minor nitpick in the protean routine, check r4 with 0, after anding' with 3f in the variable move type section.
  10. FamiliaWerneck
    June 28th, 2015 3:17 PM
    FamiliaWerneck
    Okay, I'll give it a go.
    I understand how OP I'm making them, giving them this ability.
    I'll just make it, and decide if I give it to the ghosts, some ghosts, or none. I'd really like to see it though.
    Thanks man!
  11. Xencleamas
    June 28th, 2015 1:42 AM
    Xencleamas
    Ahh. So, you're using Paint.net. I'm still loyal with Photoshop but I will try that. Quick question: Are the sprites from the Gen VI already in Sugimori colors? Or some?
  12. FamiliaWerneck
    June 27th, 2015 2:45 AM
    FamiliaWerneck
    Got it. What if I just give the ability to avoid physical attacks of Normal, Fighting, Flying, Poison, Ground, Rock, Bug and Steel (the previous physical attacks)?
    Like Wonder Guard, there's a way to specify what types I wanna be unattacked by, right?
    Can you point me in the right direction to start on this? A link, someone that might help, anything?
    Thanks man.
  13. FamiliaWerneck
    June 26th, 2015 3:09 AM
    FamiliaWerneck
    Sorry asking directly MrDS, but what did you mean when you said an abilty like the one I suggested would be EXTREMELY broken?
  14. Versekr Dark
    June 24th, 2015 8:36 AM
    Versekr Dark
    Oye disculpa no se si modifique mal la habilidad natural cure pero cuando la arreglo regenerator deja de funcionar esta bien o esta mal que pase eso.
  15. Xencleamas
    June 24th, 2015 3:08 AM
    Xencleamas
    Yow! How much do you adjust the colors of the Sugimori artworks (saturation level, brightness, contrast... something like that. I dunno what is it called them as one)? Can you tell? I just wanna try doing at least four or six for Gen V.

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  • Last Activity: March 16th, 2023 12:18 AM
  • Join Date: December 8th, 2008
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February 14, 1995 (28)
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