MrDollSteak

Formerly known as 11bayerf1

Visitor Messages

391 to 405 of 923
  1. Touched
    June 10th, 2015 2:59 AM
    Touched
    Hey,
    I could do it, however Bulbapedia is an absolute nightmare to scrape. There are literally no identifying pieces in the HTML - it's a terrible site. Do you think there is another source that would be suitable? Maybe something like Showdown or Smogon?
  2. FamiliaWerneck
    June 9th, 2015 6:41 AM
    FamiliaWerneck
    I can imagine man. I understand you, chill. I did look up in that thread and others (as DoesntKnowHowToPlay's for example), though.
    This was a recurring doubt I had and I never actually found an explanation. I asked now because I saw some guy was testing this feature and getting mixed results, which none seemed to work.
  3. Trainer 781
    June 9th, 2015 5:11 AM
    Trainer 781
    The Outcome is also used to display the Effectiveness message.

    Outcome for type effectivness etc. is set by the bl at 1e770. So you can run a type effectiveness routine utilizing this bl and then check the content of the Outcome
  4. FamiliaWerneck
    June 9th, 2015 5:07 AM
    FamiliaWerneck
    Ok, sorry man. Thanks for the help anyway. =/
  5. Trainer 781
    June 9th, 2015 4:52 AM
    Trainer 781
    It just tells whether an attack is supereffective, not very effective, endures etc. You can refer JPAN's post on pokemon battle data structures
  6. FamiliaWerneck
    June 9th, 2015 4:48 AM
    FamiliaWerneck
    Sup MrDS!
    Can you please help me?
    Can you answer what I've asked in your Rombase thread?
    I didn't know you were on, or I would've asked straight to you. =P
    Thanks man!
  7. drizzex
    May 29th, 2015 12:34 PM
    drizzex
    are you going to finish pokemon apollo?
  8. Le pug
    May 27th, 2015 3:25 PM
    Le pug
    there comes a time when you're no longer "Formerly known as 11bayerf1" xD
  9. Xencleamas
    May 25th, 2015 9:56 PM
    Xencleamas
    Ah! Haha! That really trolled me. XD
  10. Xencleamas
    May 25th, 2015 9:20 PM
    Xencleamas
    How did you adjust the text limit of ability names in your FR rombase? I noticed that Mega Launcher fits. Teach me dude. :)
  11. Danny0317
    May 25th, 2015 4:18 PM
    Danny0317
    Damn it, you Doll Steak. Give us our team rocket roms!
  12. TyHawk4501
    May 18th, 2015 5:07 PM
    TyHawk4501
    Hey MrDollSteak
  13. chrunch
    May 17th, 2015 2:55 PM
    chrunch
    Oh I already know about those, they're in your post too. I tried looking around the limiter byte for habitats, I'm not sure exactly what I'm looking for though. Just changing every instance of 96 didn't have any effect.
  14. chrunch
    May 16th, 2015 8:39 PM
    chrunch
    Ah, that makes sense.

    Could you point me towards Jambo's post with the limiters? Can't find anything in his Pokedex hacking thread.
  15. chrunch
    May 15th, 2015 5:42 PM
    chrunch
    On this thread right? Just looked through the whole thing and I couldn't find anything. Also, why is it that some limiters are 0x97 and some are 96? Is it just that a few of them are -1 for some reason?

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  • Last Activity: March 16th, 2023 12:18 AM
  • Join Date: December 8th, 2008
  • Referrals: 8

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Awarded: January 16th, 2015 3:05 PM
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Awarded: January 2nd, 2016 7:01 PM