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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 31 to 45 of 862
  1. KDS
    August 6th, 2016 9:09 PM
    there is a separate contest move effect table too
    ContestMoveEffectData=58CDCC. 8 bytes per move.
  2. DizzyEgg
    August 5th, 2016 12:40 AM
    it's both drastically. By CSS you mean the OP? If so, sure.
  3. Blazing Rud
    July 30th, 2016 6:57 PM
    Blazing Rud
    Hello i want to use your rom base but never mind it is not working... I putted your ini in G3HS and it says trying to read 437 [or something] moves but only found 347 [or something]. Why so ?? I dont know what to do can you help me??
  4. DizzyEgg
    July 29th, 2016 3:20 AM
    Come on irc, your code can't compile
  5. Versekr Dark
    July 16th, 2016 7:42 AM
    Versekr Dark
    the Eviolite not work I do not table expanded to 32 evolutions , that is ?
  6. thedarkdragon11
    July 12th, 2016 11:13 PM
    Hello! I would just want to ask how do you select 15 colors for a sprite palette from a Sugimori artwork? Thanks!
  7. TyHawk4501
    June 21st, 2016 7:56 PM
    Hey MrDollSteak! How've you been?
  8. Deltakirby
    June 12th, 2016 1:08 PM
    heyo again MrDollSteak!
    how are you today?
  9. NewDenverCity
    June 5th, 2016 4:27 PM
    Sorry to be a bother, but I'm afraid that Solid Rock is broken in your ROM base. I noticed that you must have used a different hook than the one that is posted in the Abilities thread, so if you could post your source code for it, I'd be grateful.
  10. Starfall321
    June 4th, 2016 5:21 AM
    Hi! Your miracle eye second routine from this post cant be compiled. Can u take a look on it?
  11. PokéMew
    June 2nd, 2016 9:05 AM
    Hey, I had a quick question if you don't mind.. On your mega evolution animation, I've inserted all the particles, I just need to know where in the rom we need to insert the bytes for the animation. I have mega evolution inserted, so are we supposed to overwrite existing bytes from it or something? You said that we're supposed to put all of the strings right next to each other which makes me think we're supposed to insert it in free space.. Sorry if I'm not clear enough. I think I figured it out. I found all of the particle indexes in the original mega evo routine and changed them to the custom ones and that seemed to do it.
  12. AlphaPro_25
    May 28th, 2016 4:16 AM
    OMG Versekr was here :O?
  13. Versekr Dark
    May 19th, 2016 9:01 PM
    Versekr Dark
    Sorry I expanded the table evolutionary methods , but it has made me mistake with the mega evolution , does not know that I must be modified to be compatible with the table of mega evolution , the post I use is this :
  14. FamiliaWerneck
    May 10th, 2016 4:51 AM
    Hey MrDS, can you help me with something "simple"?
  15. NewDenverCity
    May 6th, 2016 5:16 AM
    Hey, sorry to be a bother, but would you mind showing me how you got Sap Sipper to work in your FR base? There's no source code for how FR's Sap Sipper actually works, and there's currently a small bug with the text. There's no FF after the exclamation mark, so the text just keeps going and going. I found the text that Sap Sipper uses, but I can't find the pointer to the text.
    The text is located at 0x90CC62, but there's no hex string for 62 CC 90 08.


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  • Last Activity: 4 Days Ago 7:53 AM
  • Join Date: December 8th, 2008
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Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
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Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM

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