MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 76 to 90 of 883
  1. BCTElite
    March 26th, 2016 9:54 AM
    Hey there, so I'm having a couple problems with the 1.5 patch. The first is that whenever I try to edit move data on G3T, it comes up with a message stating that the sound based moves are missing from the .ini. It then gives me the option to continue on without repointing them or repoint them to a new offset. I have no idea what the offset in the game is so I continued and repointed them on the editor itself. This however lead to the game no longer working and being unable to be opened.

    The second issue I have is a lot less important - it is more of a graphical problem. When loading a pokemon that has the type or a move that has the fairy type the type name box thing is cut out and a misplaced off centre white box is left.
  2. Versekr Dark
    March 26th, 2016 8:03 AM
    Versekr Dark
    Well since I put your rom base has not worked, until I have my first version of my game if you want it I can show , when ponial the Eviolite did not work but the assasult vest if and saw a post where you talk about Eviolite not if you can do the routine again in another space and leave the vest assasult convinado the previous Eviolite and well run .
  3. pokefreak890
    March 24th, 2016 5:14 PM
    Hello MRDOLLSTEAK I was just wondering how is the emerald decap and attack rom base your working on I would really love to use it in my 880 emerald rombase when it's done
  4. Munichtastics
    March 23rd, 2016 6:51 AM
    Hello MrDollSteak,

    I got one quick question.
    Q: I was reading both your (Decap) and JPAN (Hacked Engine) post and in both posts in says that u have to use that patch before the other one.
    What is the correct in order to patch since there are 3 different patches, 1 clean firered, 2 hacked engine, 3 decap base.
  5. Versekr Dark
    March 21st, 2016 7:14 AM
    Versekr Dark
    excuse me is there any way to run the Eviolite in your rom basis since no function , apologize for the inconvenience.
  6. pokefreak890
    March 14th, 2016 2:05 PM
    okay so today i expanded emerald upto 880 but when i put all my expanded offsets in G3HS everything works except move tutors it keeps giving me this error "move tutors have not been fully loaded because there was an error. either not enough moves were loaded due to a bad number in the ini or the learned data offset is bad/coruptted. the error occured trying to read the move #65535 the current number of moves is 510.

    okay so this is my G3HS ini

    name = Pokemon Emerald (E)
    gamecode = BPEE
    numberofpokes = 880
    pokebasestats = 0x9c3f90
    pokebasestatslength = 0x1C
    pokenames = 0x9c19c0
    pokenameslength = 0xB
    typenames = 0x9c1730
    typenameslength = 0x7
    numberoftypes = 24
    items = 0x5839a0
    numberofitems = 377
    itemsdatalength = 0x2C
    abilities = 0x31b6db
    numberofabilities = 78
    abiltiesnamelength = 0xD
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x9c9fd0
    learnedmoveslength = 0x2
    attacknames = 0xe3cf80
    numberofattacks = 511
    attacknamelength = 0xD
    eggmovepointer1 = 0x703F0
    eggmovepointer2 = 0x70468
    eggmovelimit = 0x70464
    tmhmcompatibility = 0x9d6758
    tmhmcompatibilitylength = 8
    tmlist = 0x616040
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x9d90a0
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Stone,Trade (Hold Item),ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x6D140,0x6D190,0x6D234,0x6D384,0x70030,0x13E558
    offsetstochangetolslr0r60x1 = 0x6D170,0x6D38E,0x6D1DC,0x6D238,0x6D248,0x6D272,0x6D29C,0x6D2CA,0x6D2EA,0x6D30E,0x6D31E
    offsetstochangetonewminus1 = 0x6D338,0x6D3AA,0x70036
    theshedinjafix = 0x13E3FA
    changetonewnumbertimes8 = 0x7001E,0x70054,0x70022,0x70056
    pokedex = 0x9e9470
    lengthofpokedexentry = 0x20
    nationaldexorder = 0x9e80f0
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = E
    jambo51learnedmovehack = False
    numofpokesbetweencelebiandtreeko = 25
    movetutorcomp = 0x9d82dc
    movetutorcomplen = 4
    movetutorattacks = 0x61500c
    mtattackslen = 2
    mtattacksnum = 32
    frontspritetable = 0x9cad94
    backspritetable = 0x9cc918
    frontpalettetable = 0x9ce49c
    shinypalettetable = 0x9d0020
    enemyytable = 0x9d3728
    playerytable = 0x9d1ba4
    enemyaltitudetable = 0x9d52ac
    iconspritetable = 0x9d5620
    iconpalettetable = 0x9d63e4
    iconpalettes = 0xdde1f8
    numiconpalettes = 3
    footprints = 0x9e1a24
    locationnames = 0x5A1480
    locationstart = 0x0
    locationend = 0xD4
    locationtblfmt = 2

    and this is my expanded offsets

    pokemon names = 9C19C0
    pokemon base stats = 9C3F90
    pokemon movesets = 9C9FD0
    front sprites/PokemonAnimations = 9CAD94
    back sprites = 9CC918
    normal palette = 9CE49C
    shiny palette = 9D0020
    player Y = 9D1BA4
    enemy Y = 9D3728
    altitude = 9D52AC
    icons = 9D5620
    icon palette control = 9D63E4
    Tm compatability = 9D6758
    tutor compatability = 9D82DC
    evolutions = 9D90A0
    footprints = 9E1A24
    cry table = 9E27E8
    cry table 2 = 9E512C
    axuillary cry table = 9E7A70
    national dex = 9E80F0
    hoenn dex(pokedex) = 9E8770
    hoenn dex(summary) = 9E8DF0
    pokedex entries = 9E9470

    please help me with this it would be greatly appreciated
  7. GoGoJJTech
    March 12th, 2016 9:17 PM
    Me either, I just thought it'd be nice to have each other
  8. GoGoJJTech
    March 11th, 2016 10:29 AM
    Add me on Skype, yo
  9. You Watanabe
    March 9th, 2016 10:21 PM
    You Watanabe
    The image on your signature looks dead. XD
  10. NewDenverCity
    March 1st, 2016 8:19 AM
    Thanks for the tip, I found it. The palette was compressed the wrong way or something, was a couple bytes to fix it.
  11. Versekr Dark
    March 1st, 2016 5:51 AM
    Versekr Dark
    I was looking for but as was so asked for help , do not worry no longer bother you anymore
  12. Versekr Dark
    February 29th, 2016 9:42 PM
    Versekr Dark
    Excuse me , how could I do this ?
  13. NewDenverCity
    February 28th, 2016 3:09 PM
    Well, we've already added a bunch of moves, and are 95% done with our hack. Do you remember how to fix those bugs, or did you not figure it out? And if you didn't figure it out, can you provide a 1.4 patch so I can compare it to 1.5a?
  14. You Watanabe
    February 27th, 2016 8:43 PM
    You Watanabe
    Normalize and etc. still don't do anything. :3
  15. Versekr Dark
    February 27th, 2016 6:21 AM
    Versekr Dark
    Disculpe que significa esto:

    Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'
    YY 28 is the index for 'Mega Stone Particle' and
    ZZ 28 is the index for 'Mega Evolution Symbol Particle'

    La verdad no entiendo esto muy bien o lo que debo hacer y disculpe si lo molesto tanto


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 46 Minutes Ago 5:12 AM
  • Join Date: December 8th, 2008
  • Referrals: 8


Showing Friends 1 to 20 of 36


Emblem Showcase - 2 Total
Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
Pixel On!
Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM

All times are GMT -8. The time now is 5:59 AM.