Mateo Mateo is online now

Johto Region Champion

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Showing Visitor Messages 136 to 150 of 1074
  1. TyHawk4501
    December 2nd, 2016 8:10 PM
    Thank you! I only have one exam this semester, so that's good Also, I noticed you changed your profile pic on Twitter and on your Facebook page, looks awesome
  2. TyHawk4501
    December 2nd, 2016 6:09 PM
    Oh ok. Oh ok :p My day wasn't too bad either. Also I only have 2 more weeks of school left for this semester
  3. TyHawk4501
    December 2nd, 2016 5:55 PM
    *TyHawk appears* Hey Mateo! Hope you had a great day?
  4. Fotomac
    November 29th, 2016 9:11 AM
    Anyway, do you think I might want to add a push and pop to the stat raising code, judging from the copy of "engine/battle/core.asm" that came with the latest Alpha?
  5. Fotomac
    November 27th, 2016 5:22 PM
    Speaking of which... how did you incorporate Pokémon Riding?

    BTW, in regards to the infinite Harden thing, upon further investigation, on the seventh Harden the defense is apparently reset to -6. I'll have to hit a Metapod or Kakuna with Tail Whip or Leer just to be sure, but right now I'm assuming that's where the glitchy part of that kicks in.
  6. Rangi
    November 26th, 2016 3:41 PM
    Right now InitEnemyTrainer calls GetTrainerAttributes, which reads the AI attributes based on trainer class, and then calls ReadTrainerParty, which reads per-trainer data. I refactored ReadTrainerParty so it's easy to add flags like TRAINERTYPE_ITEM for held items, TRAINERTYPE_NICKNAME for nicknames, TRAINERTYPE_DVS for per-Pokémon DVs, etc. Wouldn't be hard to add TRAINERTYPE_AI for non-default AI attributes.

    I don't yet need to individualize GetTrainerPic, but I'll keep the possibility in mind. If all the Leaders also shared important attributes like AI properties or DVs, then I would do it. But they all have different AI, and they have per-team DVs anyway instead of relying on their class defaults. So they only thing I'd save is storing one "Leader" string instead of eight.

    The map looks great! Red, blue, and purple is a good color scheme. The counter jutting out next to the info board looks odd. Is it to make the passage be one tile wide? Also, Christmas had the PC right next to the healing machine, so for consistency maybe keep it there. Something like this:

    Is the right counter for trading, or a mart? I may adopt this layout, since Polished Crystal's Battle Tower needs clerks who exchange prizes for BP.
  7. Fotomac
    November 26th, 2016 1:20 PM
    Oh. Well, anyway, I'm working on a Spanish translation of my hack in my spare time. I'm doing it in Latin American Spanish, not Castilian Spanish, so don't be surprised if you see me using second person plural formal pronouns, conjugations, etc. where the same, when lifted from the original Spanish translation (which will be mostly as far as I can see), was second person plural informal.
  8. Fotomac
    November 26th, 2016 1:12 PM
    I recognised the left as being the Pokémon Center side. Is the right still the Cable Club side, or is it being used for Move Tutors?
  9. Fotomac
    November 26th, 2016 1:07 PM
    That's the Gen II Pokémon League lobby, right?
  10. Fotomac
    November 26th, 2016 1:03 PM
    Well, at this rate I might be able to add Snore as early as tomorrow's release, when the nerfing of partial trapping moves such as Wrap and Bind should be complete as far as selecting moves is concerned (my next objective there should involve making escape attempts, such as Teleport usage and recalling, fail).

    As for making Snore and Sleep Talk fail if awake, shall I ask Crystal_ about it at the moment?
  11. Fotomac
    November 26th, 2016 12:49 PM
    Which commit would I look at, specifically?
  12. Fotomac
    November 26th, 2016 12:34 PM
    So for Week 10 or later, I'll try to aim for adding Snore and/or Sleep Talk. As I understand it, Snore appears to have the flinch side effect (same chance as Headbutt), and Sleep Talk is as you describe, with the catch that certain moves cannot be selected. I was thinking of making it able to select and successfully execute disabled moves and moves without PP in addition to moves that can be used under normal circumstances. As for the code for checking if either of those two is used, what would I inject? (I intend to use Snore as a test case.) Or should I ask Crystal_ about it for the time being?
  13. Fotomac
    November 25th, 2016 9:31 PM
    Another feature I was hoping to include somewhere down the line: friendship. How do you put it in? Also, could you please try to figure out the "EXP Point earn upon Pokémon capture" thing as soon as possible? Because it could speed up my test runs for my hack, be it ever so slightly.
  14. TyHawk4501
    November 23rd, 2016 3:04 PM
    I'm glad You're welcome to stop by my Facebook page anytime you want
  15. Fotomac
    November 22nd, 2016 8:27 PM
    Oh, big news: thanks to the help of Danny-E 33, the Green Version's Super Game Boy border is now officially fully functional! *doing best imitation of Kermit the Frog* YAAAAAAAAAAAAAAAAAAY!

    Seriously though, this was a pretty major breakthrough I never thought I'd be able to achieve.

About Me

  • About Mateo
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Willow Creek, Sims 4
    Also Known As
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
    Go Team
  • Signature

    "I'm gonna, uh, demonstrate the hot moves..." - Flannery


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  • Last Activity: 23 Minutes Ago 5:55 AM
  • Join Date: June 8th, 2005
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