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Mateo Mateo is offline

Johto Region Champion

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Showing Visitor Messages 91 to 105 of 1053
  1. Fotomac
    January 4th, 2017 2:45 PM
    Fotomac
    FIQ suggested this (by his own admission) incomplete chunk of code:

    Quote:
    LearnEvolutionMove:
    ; load the evolution move table into hl
    ld hl, .EvolutionMoveTable
    ; load species into b (since we are going to use a to read the move table)
    ld a, [wd11e]
    ld b, a
    .loop
    ; load species from the move table (hli means hl will also increase by 1)
    ld a, [hli]
    ; does it concern the mon we evolved?
    cp b
    jr z, .got_move
    ; It doesn't. See if we reached the end (we have $ff as terminator)
    cp $ff
    ret z
    ; We aren't done yet. Increase hl once more to advance to the next species
    ; since the table is species + move (so 2 bytes)
    inc hl
    jr .loop
    .got_move
    ; The species we are evolving's evolution move is now what hl points to.
    ld a, [hl]
    ; Do move learning here
    ret
    .EvolutionMoveTable:
    ; just some examples of what you can do
    db METAPOD, HARDEN
    db BUTTERFREE, CONFUSION
    db KAKUNA, HARDEN
    db BEEDRILL, FURY_ATTACK
    db KADABRA, KINESIS
    db VILEPLUME, RAZOR_LEAF
    ; terminator
    db $ff
    I just tested it, and after my Bulbasaur finished leveling up following the first rival battle, the game froze, but the battle music continued to play like normal.
  2. Fotomac
    January 4th, 2017 2:06 PM
    Fotomac
    Oh, is there a way to add the ability to learn moves by evolution? FIQ on the Discord chatroom recommended to check the evolution code, create a table with species and moves, and add a call for LearnEvolutionMove right around where the existing call for LearnMoveFromLevelUp is, so let's start with that.
  3. Fotomac
    January 1st, 2017 4:41 PM
    Fotomac
    In case you were wondering why I put TCNS Alpha 4's release on indefinite hold, I did so because of the French translation goldmine I'd discovered since making the original hiatus announcement. I resolved then and there to make Alpha 4 a bilingual release, in English and French. Of course, I do intend to release Alpha 4 at some point in the near future.
  4. TyHawk4501
    December 31st, 2016 9:23 PM
    TyHawk4501
    *TyHawk appears* Happy New Year Mateo!
  5. Fotomac
    December 27th, 2016 12:44 PM
    Fotomac
    I'll admit I know more about how Gen 1's code works than about how Gen 2's code works. Haha.

    Oh, you think you or someone else could disassemble the Spanish version of Red/Blue? Because I might need some help from that disassembly, if one should exist or be made sometime in the future, if I'm to include a Spanish translation in my hack's releases. Right now, though, I'm perfectly content with translating my hack to French based on pokered-fr.
  6. TyHawk4501
    December 25th, 2016 10:43 AM
    TyHawk4501
    Thank you!
  7. Fotomac
    December 25th, 2016 8:41 AM
    Fotomac
    Oh, happy Christmas!
  8. TyHawk4501
    December 24th, 2016 9:13 PM
    TyHawk4501
    *TyHawk appears* Hey Mateo, Merry Christmas!
  9. Fotomac
    December 23rd, 2016 10:05 PM
    Fotomac
    Oh, anyway, I think I stumbled upon a linguistic goldmine for my hack. If the French translation of my hack gets included in the next release, I'll be sure to thank iimarckus for it.
  10. BettyNewbie
    December 20th, 2016 7:48 PM
    BettyNewbie
    That's what stinks about Christmas being on a weekend this year. To employers, that means they don't have to give you any time off the week before.
  11. BettyNewbie
    December 20th, 2016 11:31 AM
    BettyNewbie
    Where are you?
  12. Fotomac
    December 18th, 2016 6:58 PM
    Fotomac
    Rangi managed to find a way to port Abilities into Gen II. When you get back to Red++ (do you expect it'll be as early as next month at present, by the way?), do you think you can find a way to translate that to the language spoken by Gen I assembly? In particular, I'm wondering if the Abilities need their own Constant file, and if the Abilities can simply be added in between the sprite data and the move tutor compatibility flags on each base stats file or the move tutor flags need to be first moved to make room.
  13. TyHawk4501
    December 13th, 2016 10:47 AM
    TyHawk4501
  14. TyHawk4501
    December 12th, 2016 8:20 PM
    TyHawk4501
    Darn, oh ok. Well if I see you on Discord I'll be sure to say hi
  15. TyHawk4501
    December 12th, 2016 7:48 PM
    TyHawk4501
    Definitely! When it's over, I'll have more free time to be online on Skype

About Me

  • About Mateo
    Biography
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Interests
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Location
    Willow Creek, Sims 4
    Occupation
    Romhacker
    Nature
    Quiet
    Also Known As
    Luna
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
    Twitter
    RomhackerMateo
    Go Team
    Instinct
  • Signature
    mateo.





    "I'm gonna, uh, demonstrate the hot moves..." - Flannery

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  • Last Activity: 1 Hour Ago 2:14 PM
  • Join Date: June 8th, 2005
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