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  1. Patrick
    January 10th, 2013 11:38 AM
    Hopefully I'll have a chance to play around with Maya or Studio Max or something while I'm here. The one thing I never learned at all was 3D modeling or animation, and that's mostly due to bad timing and having my schedule mixed up at my last school. Having some kind of understanding in 3D is something I can use where I'm going, even though I don't intend to be a content creator. But it always helps to have an understanding of the software so that it becomes easier to direct others on their tasks. I'll need to do the same with coding, too. Such a packed schedule...

    What's cool is that there's always companies coming in who need usability testers, those who can do bug reports, or maybe even assist with some of the actual content, and I think it's because the school has that reputation. Maybe I can kill two birds with one stone and volunteer for something like that.
  2. Netto Azure
    January 10th, 2013 1:03 AM
    Netto Azure
    Hahahaha poor deer thing. xD
  3. Netto Azure
    January 9th, 2013 6:30 PM
    Netto Azure
  4. Patrick
    January 9th, 2013 6:11 PM
    Do your school use high end animation software like Toon Boom Studio/Animate/Harmony? If I had a Cintiq, I'd love to diddle around with those programs just for fun.

    Your teachers are right, but at the same time not really. I've been using Flash 6 (MX) forever now. I mean, I have 4 different versions of it on my computer (up to CS5.5), but MX was the best at lineart with the pencil tool. I think it's been glitchy ever since either version 6 or 7. The tradeoff is that the brush and pen tools got better (speaking for pure drawing and nothing else). If I'm going for a clean line animation, I use MX, and if I need some of later version's options, I'll open it in... well, one of the later versions. Then you do even more stuff in programs like After Effects later. Heck, you can save backgrounds for Photoshop and AE and just do nothing but character animation in Flash.

    If you're using it as a purely digital animation tool and not much else (like I do), it's really hard to call it outdated. That's like saying doing paper animation on your own time is outdated. It still looks good in a portfolio, though. I think what they mean, though, is the whole scripting and web design side of it. Mobile device problems and all that other bad stuff, and in some places swfs aren't supported. Still, I think Flash'll end up being something that's just used by people unprofessionally. Laptops and desktops'll still support the flash game scene. Sites like Kongregate aren't going anywhere as far as I can tell. And for purely animation purposes, you don't have to export your animation as a swf.

    Tools are tools. It's not like it's a game console or yet another iPhone or something. :P
  5. Kotone
    January 9th, 2013 3:55 PM
    did u buy it
  6. Kotone
    January 9th, 2013 12:33 PM
    they do have a free trial;;
  7. Kotone
    January 9th, 2013 12:17 PM
    how much does it cost;;
  8. Kotone
    January 9th, 2013 11:50 AM
    does it cost money?
  9. Patrick
    January 9th, 2013 9:02 AM
    Is that what it's called? Puppet(ing)? I'd look it up, but because I don't have a clue where to start seeing as I don't even know how it's done, I'd just be going around in circles on Google.

    I never had an animation class in high school, but it didn't stop me. I ended up doing it on my own, usually during free periods or after school with some now ancient version of Flash. Then I'd just go home and do some more. I'm not surprised they teach it now, though. But it may be a school dependant thing, too.

    But as for the other, yeah, I can do stuff like that, too. I'd agree it's usually more fun when it's just minimal, you can get an idea out quicker that way, and you're not worried about how perfect everything is. I like the use of the MM2 intro in that video, and how the ending from the crying indian/Native American doesn't make any sense. Pretty funny line to end it all with as well when it has no connection whatsoever.
  10. Cid
    January 9th, 2013 8:36 AM
    Yup! I like it. :3

    It would be so freaking awesome. Can't wait. <3
  11. Patrick
    January 9th, 2013 8:11 AM
    Just saw it. I thought it was really cute. I suppose I should get back to playing around with After Effects, I sort of forgot it existed after the last product/project (I have no idea what to refer to it as, contracted work or something) I did. I think you didn't really need an elaborate BG, it wasn't really the point. However, it was effective for what it was. What class was that, anyway?

    And yeah, I can't animate like that. I can only do frame by frame. I'd have to be taught (by force, an impossibility at this point seeing as I'm only in school now for game production and/or management) how to animate using that method which I don't even know the textbook term for! It can be a drawback when you're trying to get things done for clients fast who are only looking for quantity. :(
  12. Patrick
    January 9th, 2013 7:20 AM
    Haha, well, you gotta do what you gotta do.
  13. Netto Azure
    January 9th, 2013 1:01 AM
    Netto Azure
    Well a lot of people like it. But always water for me.
  14. Kotone
    January 8th, 2013 6:56 PM
    lol that's why i want a tablet :3

    what's SAI?
  15. Patrick
    January 8th, 2013 5:02 PM
    That's how you do it, actually. Still, it does look a lot like keys and extremes rather than inbetweens, but maybe its just moving so fast that I'm not noticing subtle movement? Well, either way, you've got the right idea.

    As for scenery, I do agree that it's often overlooked or underappreciated without something for the viewer to connect to. There's nothing inherently wrong with just doing environments, I mean, its worked for various artists in the past, but I think it's down to subject matter. That is, if it's just scenery, what is it about the image that gets peoples attention? What draws the eye? These are things I'm sure you know, I'm just mentioning them casually.

    Backgrounds are really important in entertainment media, though (and probably even more overlooked, unfortunately), because you can set the mood of a scene or a level with just the right aesthetics. It's always super cool to me, actually, and I try to pay attention to the backgrounds in animations (mostly feature length films) and games when I can, because there's a lot of detail behind those things that's really fun to pick up on. It's also cool to think about the talent that went behind them. I also sometimes look at the backgrounds in TV cartoons. Dunno why, it's not as necessary, but you can still pick up on styles that way provided that it isn't completely flat.

    One of my favorite things to do, when I can do it, is take a look at behind the scenes books of various Disney and Pixar films. You know, you're standard "The Making of" books. Along with really fun character design concepts and sketches, you're also treated with background concepts and stills, which have an amazing beauty, and without the clutter of props and actors, you can take the painting all in. Well, I guess that kind of only applies to 2D films. With 3D it's more conceptual.

    I also kind of find the concept art of 3D enviroments a lot more telling, as well, and I feel they set the mood better. I can admire the talent that attempts to translate as much of that feeling from the 2D piece into the final 3D product, because it doesn't always work.

    Anyway, though, I guess the point is, there's plenty of people who'll still appreciate a beautifully crafted scene, but I do think it comes down a bit to why a person is interested in whatever they're viewing in the first place. :)


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Latest Blog Entry

Posted August 7th, 2013 at 12:06 PM by Pokestick, good times. Comments 1
Posted in Uncategorized
Well done, brain!

Posted February 11th, 2012 at 4:32 PM by Pokestick, good times. Comments 3
Posted in Uncategorized
So MangaStream has stopped scanlating Shounen Jump comics entirely. I would be okay with this if the license holders actually provided a proper alternative, but a web version of Jump that comes out three weeks late (when amateurs on manga sites can have it out in a matter of hours) AND is only available in the US, I would not consider being a proper alternative. Not when it really wouldn't be that hard to put some actual effort in getting things out there.

As it is now the entire...

Posted July 29th, 2011 at 11:52 AM by Pokestick, good times. Comments 2
Posted in Uncategorized
Just dumping my old signature here in case it's missed.

Posted April 8th, 2011 at 10:45 AM by Pokestick, good times. Comments 5
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Now that I have your attention, ahem.

I like this new season :3

The biggest anticipation on my side is for the TWGOK continuation, but maybe that's just me. But there are various series worth watching popping up.
Steins;Gate came early on. And even though it's quite confusing at first (I haven't read the graphic novel, y'know), it looks like something that will develop well. And double-season anime tend to be a bit slow at first,...

Posted April 5th, 2011 at 10:06 AM by Pokestick, good times. Comments 5
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Oretachi ni tsubasa wa nai.
What is it with the incest series with the long names that manage to come every single season? Oh well.

Must... photoshop... Kamina's shades...
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