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Showing Visitor Messages 31 to 45 of 176
  1. giradialkia
    September 15th, 2010 12:18 PM
    Thanks, bro :D

    And for the birthday wishes, too. It WAS a good one, thankfully, it topped last years', anyway. Hopefully now next year- the big 1 8 - will be as good

    How goes the colleging?
    (I'm so fricking busy IRL recently it's not even funny. Homework! Yay! )
  2. giradialkia
    August 28th, 2010 12:13 AM
    Hehehe, good luck, man
    (I see what you mean, lol).
  3. giradialkia
    August 27th, 2010 6:16 AM
    Aw, thanks bro :3
    It's moving... slowly. I'm still learning scripting, but I've found a way to make it enjoyable, and it seems to work well for me, so I should have it mastered after a while
  4. giradialkia
    August 27th, 2010 1:23 AM
    Guilt trip? You mean you, or me? (you know what, I'd get more confused- just.. don't feel guilty, because I.. don't? Lol:D )
    Anyway, I've got the blue bolded name now, yes To be honest there are quite a few who I'd think'd be better, but I'll try my best- that's all I can do, eh?
    Ugh, college homework D: I wish you good luck with all that. My friend's were a year ahead of me, thus were in college for the past year. It's... A disgusting amount of work at times. Make the most of the free weekend, lol
    And no, I don't mind at all, hehe. I should get used to indexing with IRFanView, though, as I've not really used it since I it (I realised a way to insert tiles without indexing them. But they still only use 16 colours, just... They're technically indexed, if you get me). Anyway, I'll take them on no problem
  5. giradialkia
    August 25th, 2010 11:45 AM
    Nice I have only a vague idea on... everything you've said there, but it sounds interesting, lol.
    I'm trying to decide what to do for the year. I have the option of taking a year out, and (hopefully, eventually) finding a job, or I can repeat the last year of Secondary School, repeating the... *cuss-word*ing exams. I did pretty well this time around, but in Ireland, the grade requirements for college courses can change every year. Courses normally don't change by that many marks, but there are some that go up by a few hundred every year, so I couldn't say if my course'd rise past the amount of points I got :\ 'Tis an awkward situation to find oneself in, lol
    Anyway, how goes the progress on HT? I know it's going slower now, but are you close to the next Beta?
  6. giradialkia
    August 21st, 2010 1:07 PM
    You started college?
    Good luck
    I would be starting in September, but I'm not 17 for a while so I'm taking the year out.
    What are you studying?
  7. mervyn797
    August 21st, 2010 2:14 AM
    how is your hack going on?
  8. mervyn797
    August 10th, 2010 4:22 AM
    ya really. just check them out some day.
  9. mervyn797
    August 9th, 2010 2:42 AM
    lol, its one the default PC ones.
  10. giradialkia
    July 17th, 2010 7:15 AM
    Well to be honest, they don't look weird to me without side shadows. Usually when people make/insert new tree tiles they don't bother with the side shadows- it makes mapping easier, and looks fine (the latter being a general agreement). The only case that people use side shadows is when they're using default FR Tiles, but since you're not I'd say you needn't bother, personally. I don't mind as it's your hack, but I can say pretty surely that you wont get any complaints about it :D
  11. giradialkia
    July 17th, 2010 5:09 AM
    Hey, dude, I saw you showed my tiles
    Just something I notice, in the Hallowed Grove map...
    There are some tile errors, due to there being 2 trees. They're caused by the top 2 tile of one tree being used on the rest of another. For example, the top of the Pointed (Platinum) tree on the base of the rounder (DP) one, and vice-versa- however, using the DP top on the Plat tree looks ok in my opinion. Technically it's a tile error but it looks ok. However, I think you should definitely avoid mixing the bases (middle) of the two trees. It... well, it looks pretty bad, to be honest.

    If you'd like me to explain more clearly, I could post the map, pointing out what I mean.

    But I recall you saying you disliked there being no shadows on the side of the trees? If that's still the case, disregard the first two paragraphs (:D) and I'll insert the tree-shadow tiles next beta test.
  12. giradialkia
    June 24th, 2010 4:10 PM
    No, I didn't mean him, I was just referring to him... Unclearly, I now realise :D
    Ohh, I thought you had to get the offset yourself, and specify it in the script with #dynamic- I didn't realise it actually searched from there.
    Again, it's not a problem. Especially not now, anyway. I don't know why it's so different now, but school being over this year is like the biggest weight that's ever been lifted. (sorry, but WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!)
  13. giradialkia
    June 24th, 2010 12:45 PM
    Oh, so it searches for free space when you compile it?
    Ah, Sniper-scope guy, is he the person who asked you to infiltrate the warehouse, yeah? I'll do those when I get a chance, then.
    You could always replace the empty Pokemon slots for them. They're not *actually* empty, they're Unown, but I think (don't quote me on this), if you edit the blank sprites, but don't touch the data, you could keep all the Unown forms whilst having those images in there. Then you could use Showpokepic to show them.
    Thanks for those. I knew about the Text Adjuster (thank god, or I'd have seriously messed up message scripts on my hands), from some tutorial somewhere, but thanks, I wasn't sure what those others did. Thanks for this- have I told you you're to be a character in my hack? (no, I didn't ask for your consent. Nor do I plan to. )

    You, me and a real-life friend of mine take the roles of the Alpha Agents. Alpha as in Arceus, but I'll say no more for now
    And WOOT! Finished high school! Thanks dude, it feels great to know I've got two whole months of proper freedom ahead of me.
    I have to get a JOB D:
    Regarding that palette error- due to the last minute change of palettes, I forgot to change it in some of the secondary tilesets. It'll be fixed before the next public release, though- do you have a date in mind for that?
    I've actually been on a roll recently- I replaced the mountain tiles, the innard tileset of the treehouse, and Arbor's tree over the past two days. Not too much, really, but along with editing grass animations, and working on Infinity, I'm getting a fair bit done so much quicker than I normally would. Now that school is out, you'll have to wait for me a lot less, hahaha :D
  14. giradialkia
    June 24th, 2010 1:38 AM
    Originally Posted by trebornosliw View Post
    In XSE, is there a command, like showpokepic, to show a trainer sprite?
    This means nothing coming from me, but try experimenting. showtrainerpic or something, and use the A-Trainer sprite numbers as the ID. Although that probably wouldn't work it's all I'd think of.
    Also, when I'm beta testing, let me know when the plot divides in 3- I could test all 3, using savestates, and just continue in each as a separate game.
  15. giradialkia
    June 23rd, 2010 11:28 PM
    Oh, that wasn't a stab at your mapping, I honestly meant as an extra mapper, but it's totally fine. Thanks, I'll be sure to take advantage of that offer :D Lol, I was just using a dated tutorial. I've found a more up-to-date one and I've been looking at the in-game scripts to learn too. I just copied the Infinity Rom to another folder and am testing scripts on that. Currently I'm working with Applymovement, a lot of the game's first events have movements. Come to think of it, nearly every one of them does... Question, though- when looking for free space, is there a way to know how much bytes you should search for? Or is it just bigger scripts = more bytes? I don't think it actually matters (the script wouldn't be affecting the extra space at the end), but I wanted to know. Under XSE's command helper, it shows how much each command needs, but I don't really want to add-up before every script, if that can be avoided :D
    I think I'll be going with Team Legend, as I don't recall seeing much of them yet. Freaking awesome you're splitting the storyline, I must say- and in 3. The neutrality option is interesting too, though, it'll be a bit like when you had to fight both Magma and Aqua in Emerald.
    This project has actually progressed really far. Thank you SO MUCH for not giving up. I mean, I've worked with a few, and know people here that give up, project after project. Though I didn't think of it much back then, they wasted alot of their time and effort- and that of other people- by quitting. It's good to be part of a hack that has an end to it, even though I don't know what that is.
    As for Trainer sprites, pshh, no problem at all. Especially not with Fire Red, as there's the whole collection of RSE sprites there to replace. I can make trainer sprites too, so if you need help on that front let me know.
    Anyway, I should make a new tree for.. _______ Forest (sorry, name's escaped me). I'll just edit the one in there to fit in with the new palette, it should look fine. If not I'll just make a new one. I completely forgot about that, sorry. I'll get to work on that later.
    Final exam today, as of 5pm I'm free for the summer (YAY)

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  • About trebornosliw
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    Volcarona, Weavile, Scyther, Shuckle
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