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  1. giradialkia
    June 23rd, 2010 2:53 PM
    Indoor treehouse tiles inserted
    Although despite the extra tiles, I replaced the pale path of Pallet Town- there were no blank palettes left, so that would have looked messed up anyway.
    Going with your wish to keep grass indoors, I found a way to fit the grass vile indoors, although there's something strange about the animation. I'll see what I can do, but if I can't work it, I'll make another tile that doesn't need an animation.
    I have to say, it fits in really well. I'll port them to the ROM when you send me the next beta. I've also made new mountain tiles and have inserted them, too. Having no school is brilliant, I can knock stuff out of the way in only an hour or two :D
    Glad you like the climbing rocks, too.
    ... I probably should have offered before, but if you ever want an extra mapper (I know, there's like two of you guys already), I wouldn't mind giving a hand. Only if you need one though. Let me know if you do, and I'll show you some Infinity maps as proof.
  2. giradialkia
    June 21st, 2010 11:05 PM
    Actually, I think I may have edited the palettes of Erika's gym so the tree/flower would fit with all the rest. Didn't know it gave two more grass tiles though, so... That's a plus
    Regarding the shading, yes I know what you mean. I'll replace the Plat tree with a DP shadowed one. The trees I sprite never have those shadows on them, as I base them off the DPPt style usually, which don't show side shadows (due to their bigger size). Not that that's a problem, a minute in Photoshop's all it takes if I work it out right there'll be more space for other tiles, too.
    Haha, the vine. I was thinking of a ladder, but the vine seemed the more natural option, what with the player being brought up by Pokemon.
    Ah, now I remember- you know in Pike Peaks, the Chansey in the cave? That came off to me as the tile errors Manipulation mentioned. Maybe avoid putting grass in a cave, if there's no real need for it? (up to you, it's just something I noticed). Also with the pool in there, I remember it being walkable- if you want to be able to walk on it, you need to use the puddle tiles instead of the pond tiles. If it's in fact a pool, though, you should use M. Permission 4.
    Anyway, glad you like
    Is there any tileset I can edit the RSE Secret base tiles into? Like an indoor one- that's one thing I dislike about FR- the sheer lack of graphical space. I could try to work it into Erika's gym tiles, though? Nothing would be erased that way.
    Glad I finally got them to ya :D
  3. giradialkia
    June 21st, 2010 9:03 AM
    Sent to your hotmail. I sent it to myself first, and checked the one I sent to you- both had attachments, so it should work. I know what to do to make Gmail work properly, it was a technical problem on my end, so my bad sorry
    Anyway, I adjusted the palettes.. Drastically. They're alot darker, kinda similar to DPPt's, but.. Meh, you'll see. Be SURE to check out every one of your (outdoor) maps for tile errors (mainly in the trees, both big and small). Also, regarding the tile errors Manipulation referred to, he must have been talking about inside the player's house. I know what you were going for with the walls at the side, but you're probably going to need new tiles for that, as they way you had them.. Well, technically it was a tile error. I could insert some RSE Secret Base tiles- I just thought of that now, sorry. They can wait til the release after this one, eh?
    Also, the mountain tiles look a bit out of place with the new palettes. If you want to, tweak the mountain palettes, but I plan on making new mountain tiles too, if that's okay.
    I suggest playing to Hallowed Grove before opening the newly-patched rom in A- Map- just to see how things look in game.
    Anyway... That's all :D
  4. giradialkia
    June 20th, 2010 9:48 PM
    OMFG, gmail sucks.
    Right, I'll get on to that in a while, I'll make a HotMail account, and upload it to 4shared. This is actually ridiculous, sorry about that (it doesn't show me whether it's attached or not, I just select the file and hit send, which I always do, and although it didn't work a fair few times... It worked a few times!)
    making new email, will get it to you ASAP.
  5. giradialkia
    June 16th, 2010 1:21 AM
    Thanks. Friday is when I have my next two- German and Design Comm. Graphics. Going to be a terrible day, but I'll just have to tackle it, head-on. That's literally all I can do, hehe.
  6. giradialkia
    June 14th, 2010 2:44 PM
    Gah, sorry D: I SUCK.
    That's fine, I swear, over my own hack- my child- that I will email you a patch within 24 hours of sending this VM. I'm in the middle of these horrible exams- had two today, 3 last week, 1 tomorrow.. Though after the one tomorrow, I'm off til Friday, so tomorrow evening I'll be free to send it. Sorry again that it took this long.
    Also, I've come to detest the tiles I've shown you. They're inserted and all, so I'll still send it, but perhaps at a later stage (asap) I'll insert different ones. The DPPt ones I showed you actually suck now- you caught me as my abilities curved, lol. If you like them, it's fine, but I'll show you some others (when I make them) and you can change your mind if you want.
  7. chrunch
    June 9th, 2010 12:02 AM
    Hey, If you need any more maps done for HT, now's a good time to let me know, cause I'm not very busy. :3
  8. giradialkia
    June 7th, 2010 10:45 AM
    Tch, mods always give the short, rude replies to the wrong people.
    I looked at your conversation with him, I agree that any tile errors were fixed. And regarding maps.. I mean, isn't it a matter of opinion? I thought the maps were fine, generally. I guess all you can do is wait for a reply. I'll try to get a look at the maps later and see if I can distinguish what people regard as "ugly". Other than that... Definately don't get disheartened. I've seen, and worked for, several hacks that just went nowhere, despite having popularity (and they weren't even that good, now that I look back on them). But with HT, I can see you have an actual vision for it, and you know what you're doing with it, which is the most important thing. Do what you gotta do, man- it's your hack, and I'm behind you
    (lol, remember how our VMs used to get really long?
  9. Logan
    June 7th, 2010 6:45 AM
    Too many tile errors and ugly maps. :
  10. giradialkia
    June 6th, 2010 3:50 PM
    Damn it, I'm never making promises again, sorry
    I'll have the patch when I can. The tiles are all done- it's just Tentakill that's left. Once I get a chance, I'll forward it on to you.
    Also, I've been meaning to say... You should see if you can get moved to the Showcase. HT is clearly good enough to be there, and it also has technically more than two Gym Leaders (technically meaning.. Yeah, you get it), which is a requirement. I'm serious, you should apply.
  11. giradialkia
    June 4th, 2010 9:25 AM
    Sorry, I lost the internet for a day
    anyway, Pokeyomom's the guy. I will have that patch to you tomorrow, just working on a backsprite for Tentakill.
  12. giradialkia
    June 2nd, 2010 12:10 AM
    Lol- that's what I forgot. I sent another PM, and...
    Yeah, he said yes. I told you he would, he's wicked like that. Anyway, I'd not only forgotten about that, but about inserting Tentakill altogether. So this evening, I will sprite a suitable Tentakill (essentially a resize of what you see in the picture. Or, if that sprite fits in 64x64, then I'll just port it). But I've still to sprite a backsprite for it, then I'll insert it this evening. Over what did you want me to insert it, again?
    (oh yeah, regarding the maps- the trees now fit, but each map essentially requires the tree areas to be redone, to avoid tile errors. I've been fixing this myself, but my mapping tends to get a bit repetitive- which is why I don't generally use two trees. Anyway, if I did a terrible job at placing trees over where trees had previously been, you can always fix that, lol.
  13. metapod23
    May 30th, 2010 7:31 PM
    This thread outlines everything needed for the script:

  14. giradialkia
    May 30th, 2010 6:28 AM
    You know, I'll just edit the bottom of the Plat tree a little so it fits with the other- not majorly, just enough for them to join nicely.
    I've also inserted a Chatot over Farfetched, as you requested when I last beta tested.
    It's actually looking pretty nice, if I do say so (which I do, modestly ). The darker colours look nice in the HT universe, lol.
    And it's no problem. I'm not even going to tell you off for gratitude anymore, lol. It's fine, a pleasure to help
  15. giradialkia
    May 29th, 2010 1:00 PM
    I have inserted tiles :3
    Several weeks ago, in fact. I will email them to you shortly after this VM.
    I managed to fix the glitchy border in the Player's room, and I made some tiles for the things you'd been using the fences for, like the Vine coming out of the Player's tree, or the climbing-rocks on Bruno's Isle. I hope you like them, I'll email shortly :D
    EDIT: Actually, bit of a setback. I need to make space in the main tileset for 4 tiles. I've looked, but the only one's that don't seem likely to be used are the Hedge ones (beside the Gym tiles in A-Map, Mapping mode). Is it alright if I erase them? I need to remove 4- due to the extra tree, overlap tiles (ie. Bottom of one tree-top of another) are needed for both trees. Also, maps are a little messed up now. Not glitched or anything, but the trees are mixed up. All that means though is that you have to remap the tree parts, that's it- I can do that, anyway. But, I'll send the email some other time. Exams starting two weeks- officially finished secondary school, but officially beginning consuming books....

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  • About trebornosliw
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    Volcarona, Weavile, Scyther, Shuckle
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