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Showing Visitor Messages 331 to 345 of 724
  1. Pokepal17
    March 27th, 2010 7:43 PM
    Pokepal17
    I'd rather you took them from Emerald. I don't see why you need to split them up.
  2. 874521
    March 27th, 2010 5:35 AM
    874521
    About that, well... I'm really such a slow understander......
    About that also, I'm gonna make much tiles and OW first before thinking about those things......
  3. Tropical Sunlight
    March 27th, 2010 12:18 AM
    Tropical Sunlight
    Any luck?
  4. Tropical Sunlight
    March 26th, 2010 11:03 PM
    Tropical Sunlight
    No idea.
    But if you find out, do tell me please ^^
  5. interdpth
    March 26th, 2010 2:45 PM
    interdpth
    What is with you and cancelled worrds?
  6. Logan
    March 26th, 2010 1:20 PM
    Logan
    Paint.
  7. Logan
    March 26th, 2010 1:16 PM
    Logan
    So split them up...
  8. Logan
    March 26th, 2010 1:12 PM
    Logan
    What?
  9. PeregrineFig
    March 26th, 2010 12:30 PM
    PeregrineFig
    Hopefully this will clear things up.

    Spoiler:

    #org 0x7530EB
    lockall
    textcolor 0x3
    checkattack 0x1D
    compare LASTRESULT 0x6
    if 0x1 goto 0x8753291
    goto 0x875310C

    '---------------
    #org 0x753291
    releaseall
    end

    '---------------
    #org 0x75310C
    setanimation 0x0 LASTRESULT
    bufferpartypokemon 0x0 LASTRESULT
    bufferattack 0x1 0x1D
    msgbox 0x87532B7 MSG_YESNO '"Would you like to use HEADBUTT?"
    compare LASTRESULT 0x1
    if 0x0 goto 0x8753167
    and blah blah blah, rest of script
  10. PeregrineFig
    March 26th, 2010 12:08 PM
    PeregrineFig
    You don't, it's part of the script. That's why I have my script set up so when it executes it checks for the attack and if no Pokemon knows it, it ends right there, with the only text being the "A Pokemon could be in this tree." part from the behavior byte.
  11. PeregrineFig
    March 26th, 2010 10:55 AM
    PeregrineFig
    The yes/no thing was part of the script itself, actually, I removed it in the byte. If you want it back in, go to the offset of the first pointer and after it, there's a 09 byte, then another byte to determine msgbox type. Make that byte 5 to have the yes/no box. Then for the other 2 pointers, the first is the pointer for if the player said yes, the second is for if they said no. With the attack thing, look up checkattack in a scripting tutorial, or analyze the way it's used in a Nintendo script.
  12. interdpth
    March 26th, 2010 9:18 AM
    interdpth
    I replied to him.
  13. Pokepal17
    March 26th, 2010 3:47 AM
    Pokepal17
    Yes the green path is from Emerald. It takes up more tiles than the Fire Red one, sadly.

    I'll take look, thanks for that.
  14. Pokepal17
    March 26th, 2010 3:38 AM
    Pokepal17
    Lol, my hack's getting to the point where there are more Emerald tiles than Fire Red tiles
  15. Pokepal17
    March 26th, 2010 3:31 AM
    Pokepal17
    Emerald actually. :3

About Me

  • About Omega Zero
    Biography
    zzz....
    Interests
    Music.
    Mostly Hard rock and metal.
    Fave band ever is Breaking Benjamin.
    Location
    I'm always living aren't I?
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Relaxed
    Also Known As
    Alt/Alternatecloud
    Favorite Pokémon
    Alakazam...

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  • Last Activity: December 4th, 2016 7:13 AM
  • Join Date: December 28th, 2009
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