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Cilerba Cilerba is offline

the hearts of lonely people

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Showing Visitor Messages 1036 to 1050 of 1733
  1. KitsuneKouta
    December 15th, 2010 3:03 PM
    Hmm...the error comes up when you start a new game, and the new game handler is in PokemonLoad. So logically it should be a problem with PokemonLoad, or something it interacts with. Has there been any other edits, like in PokemonSave? Or anything?
  2. KitsuneKouta
    December 14th, 2010 11:32 PM
    The bit on PokemonField line 1170 looks sort of odd, so maybe it has something to do with that. In my kit, it's a commented line about the weather system. Is there any new/edited code around there?
  3. MichaelaTheUchiha
    December 14th, 2010 4:30 PM
    Thank you very much!
  4. champagnepapi
    December 14th, 2010 1:54 PM
    Technically, your Long-Lost cousin is a Water/Fighting type.
  5. champagnepapi
    December 14th, 2010 1:43 PM
    I believe I have found your long-lost cousin.
  6. champagnepapi
    December 14th, 2010 1:33 PM
    lmao, where's the Cilerblog?
  7. champagnepapi
    December 14th, 2010 1:05 PM
    What is that magical Equestrian-like creature in your signature?
  8. Logiedan
    December 13th, 2010 8:04 PM
    youu. <3333333333
  9. KitsuneKouta
    December 12th, 2010 4:40 PM
    I'll need a little more info to figure it out. Like any recent changes and when it pops up (I'm guessing right as you click playtest). The nil:NilClass errors are almost always completely ambiguous, and the error generally lies somewhere completely unrelated to what the message tells you.
  10. Ben.
    December 12th, 2010 4:50 AM
    *****in profile dude.
  11. Anastasia.R
    December 10th, 2010 9:17 PM
  12. KitsuneKouta
    December 10th, 2010 8:23 PM
    All right, and thanks for the understanding. The only real issue now is figuring out how to check map coordinates, as opposed to screen coordinates.
  13. Sydian
    December 7th, 2010 6:19 PM
    /me paints max
  14. Shadow-Lucario
    December 7th, 2010 12:55 PM
    could i ask you a question about the game screen shot you have in your sig?

    how do you get the water like that in your screen shot it looks really good
  15. KitsuneKouta
    December 6th, 2010 6:43 PM
    I just wanted to give you a heads up this time that I added another tutorial (for adding multiple characters this time).

    Also, just so you don't think I've given up on the mouse thing, I figured I'd give you a small update. I've somewhat got it figured out, I just need to work on the paramaters. I think I'll have to input a separate method, which will check for every instance of signs that you want to click on. The method used to get mouse input checks the x,y position, and from there the size of the area that should be clickable (in a square). The parameters check only one spot, so if you have more than one sign in your game (and...surely you do...), you'll have to include a check for that sign and the current map. It shouldn't be too hard, just a lot of copy/pasting and changing the parameters. Once I get a better handle on it, I'll give you more details on how to do it.

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  • Last Activity: January 9th, 2017 2:06 PM
  • Join Date: February 23rd, 2010
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View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 6th, 2012 at 4:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:

aaaaand I'm getting kind of sick of them. (evolution methods were changed for them, btw)...

Posted April 28th, 2011 at 5:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 5:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's latest blog post, you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


"Aquawn's ears begin to tingle when there is water nearby."

Type: Water
Evolution: Aquawn...

Posted January 5th, 2011 at 2:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

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