The PokéCommunity Forums
The PokéCommunity Forums
Spiky-Eared Pichu's Profile

Notices
For all updates, view the main page.


Spiky-Eared Pichu's Profile Picture

Spiky-Eared Pichu Spiky-Eared Pichu is offline

NDS Hacker/Researcher

Visitor Messages

Showing Visitor Messages 181 to 195 of 249
  1. Incineroar
    July 19th, 2011 11:11 AM
    Incineroar
    Got more good news about the new MIDI2SSEQ.

    Quote:
    Team Fail Says:
    July 19th, 2011 at 6:51 pm
    Well, I’ll be looking forward to that. It will be very useful. Now, if there was something for looping SSEQ files, that would be amazing.

    fincs Says:
    July 19th, 2011 at 8:56 pm
    There is, just add loopStart and loopEnd markers to your MIDI.
    I need to figure out how to put in "loopStart" and "loopEnd".
  2. Incineroar
    July 18th, 2011 2:05 PM
    Incineroar
    I'm trying to reconfigure those files for them, but I can't seem to figure out how. It'd be nice if he provided the source so we can compile our own sound tests.
  3. Incineroar
    July 18th, 2011 10:35 AM
    Incineroar
    It cannot find any of those "00 64" bytes. It must be doing something odd. So I can't do anything anyways.
  4. Incineroar
    July 18th, 2011 10:02 AM
    Incineroar
    I just noticed something. I cannot loop with the 00 64 bytes (unless I am doing something wrong)
  5. Incineroar
    July 18th, 2011 9:51 AM
    Incineroar
    You're welcome. Now, I need to get looping figured out. I'm still trying to get it working. And yes, it is a huge timesaver.
  6. Incineroar
    July 18th, 2011 9:39 AM
    Incineroar
    Yup. And, it's even better: You don't have to change the 12th byte in the midi either. It converts it perfectly without any need for a hex editor.

    http://fincs.drunkencoders.com/files/2011/07/SSEQPlayer_demo.zip

    Put it in the C:\Users\Yourname and get the 2 .dll files it needs, and put it in the same directory. Type in (under a command prompt window) midi2sseq namaeofmidi nameofsseq.
  7. Incineroar
    July 18th, 2011 9:32 AM
    Incineroar
    Hey. I found a redone version of MIDI2SSEQ that doesn't require you to replace FF C0 bytes. It makes them FF C7 instead, repairing the file and allowing you to continue on! Want a link?
  8. Pichuzilla
    July 15th, 2011 12:26 AM
    Pichuzilla
    Team Fail ask me if i could make a sseq fixer and i made it for him.
    now I can finish my Ultima Ultimate Music Editor for Pokémon Firered and Ruby/Emerald
  9. Pichuzilla
    July 14th, 2011 7:19 PM
    Pichuzilla
    Hi! Do you know who just made a SSEQ Fixer?
    I'll give you a hint, he's right here........... P_blank (------
  10. Incineroar
    July 13th, 2011 12:15 PM
    Incineroar
    Well, I'll go look at it and see if I can produce any results. I have my .SDAT ripped apart at the moment into it's individual files.

    And in other news, I'm still smashing my keyboard trying to loop music.
  11. Incineroar
    July 13th, 2011 11:32 AM
    Incineroar
    I need to find the location that tells the game what song to play in the intro. If that cannot be done, I need to make a sseq utilize a different sbnk.
  12. Incineroar
    July 12th, 2011 9:39 PM
    Incineroar
    Can you find something for me? I'm trying to find it with no luck.
  13. Pichuzilla
    July 10th, 2011 1:56 PM
    Pichuzilla
    Hi Pichu!
  14. jvpski3
    July 9th, 2011 4:08 AM
    jvpski3
    Can you please give me a Tile Molester copy of yours? Thanks.
  15. Incineroar
    July 7th, 2011 11:22 PM
    Incineroar
    I've done more to Aqua Sapphire! Look at the Rom Hacking Discussion thread!

About Me

  • About Spiky-Eared Pichu
    Go Team
    Do not display
  • Signature
    "Hacking has no limits. Don't try anything, DO IT!"

    Jump into DS hacking with SDSME!


    Beta 2 available!!


Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Join Date: April 7th, 2010
  • Referrals: 2

Friends

Showing Friends 1 to 20 of 48

All times are GMT -8. The time now is 11:20 AM.