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Darthatron Darthatron is offline


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Showing Visitor Messages 181 to 195 of 699
  1. sonic1
    December 24th, 2011 3:12 AM
    Ohh now i get it. So, you just know that all tiles are present in order in that square tilemap.

    About the routine, i've understood this part:

    ldr r0, .SplitImages @loads type icons adress
    add r0, r4 @adds value to load respective adress
    ldr r1, .VRAM @loads tileset adress to store tiles
    mov r2, #0x30 @lenght/mode of tiles
    swi #0xB @copy tiles

    But i can't really understand this one:

    ldr r0, .SplitImages
    add r0, r4
    add r0, #0x60
    ldr r1, .VRAM
    mov r2, #0x1E
    lsl r2, #0x04
    add r1, r1, r2
    mov r2, #0x30
    swi #0xB

    Could you please give me a brief explanation of what it does? I'm still learning SWI's...
  2. sonic1
    December 23rd, 2011 4:17 PM
    Hi there, darth. I've seen the routine you posted for showing the split image in the party screen and i understood it almost nicely. Just one question, though. How do you choose the coordinates where the image shows?

    Thanks in advance. ~Sonic1
  3. dudedude1
    December 2nd, 2011 12:30 PM
    That's ok. Thanks anyways. If you know any one that might know please tell me.
  4. dudedude1
    November 30th, 2011 4:59 PM
    Hey Darthatron. Did you get my PM? I need the offsets for the for the types and the world map and how to repoint to add new types and increase the number of world map tiles. Thanks man.
  5. link12552
    November 26th, 2011 7:10 AM
    Ok, Thanks
  6. link12552
    November 24th, 2011 7:03 AM
    If you have some free time, would you mind looking through your notes for anything else on OW's

    P.S. yes I know today's not Wednesday, but I spent all yesterday playing Skyrim (such a fun game)
  7. link12552
    November 17th, 2011 6:55 PM
    I asked JPAN this question, but I should ask you to, you might have the answer I've been looking for.

    I'm working on a newer OW editor for NSE 2.X, but I'm missing some info on a couple pointers and bytes in the OW header.

    Here's what I know/ask:

    There are 32 bytes that make up a sprite, or at least its properties.

    Bytes 0-1 are the starter bytes (0xFF and 0xFF)
    Byte 2 is the palette index
    Byte 3 is ALWAYS 0x11 Why?
    Bytes 4-5 have something to do with OW type or size, any idea?
    Bytes 6-7 are the frame size
    Bytes 8-11 are size Width and Height
    Bytes 12-15 have something to do with palette loading, any ideas? These have to be adjusted to reflect palette changes, but I don't know why.
    Bytes 16-19 are the first pointer, to what? what is the loaded info doing?
    Bytes 20-23 are the second pointer, again to what and why?
    Bytes 24-27 are a pointer that has something to do with animation, again what's at this pointer and what is it doing?
    Bytes 28-31 are the third pointer, pointing to the pointers to frames in the frame list.

    Is there a table of the number of frames for each OW...
    -or is it just a matter of what movements are applied to said OW during a script?

    How are animations stored? Where is the data that shows what frames to load for each movement?
    (In NSE [classic] I stored all the "anim-pointers" and would allow you to change the OW pointer, but I don't know WHAT its pointing to)

    I really hope you can help, I don't want to have to revert to the same nasty code that was in NSE [Classic] (lots of guessing),
    and I want to make a super-powerful OW editor that anyone can use...

    -Thanks in advance
  8. dudedude1
    October 13th, 2011 3:04 PM
    Happy (belated) birthday! Another ordinary year but new and better you!

    P.S. Did u get my PM?
  9. Truality
    October 11th, 2011 1:18 AM
    Happy birthday massive troll. Don't go away like Thrace ;
  10. EdensElite
    October 10th, 2011 4:39 AM
    THANKS!! That awesome :D. Btw Love that video xD
  11. EdensElite
    October 9th, 2011 5:56 AM
    I've always wondered how did you get that gengar icon at the botom right corner of your posts?
  12. Missingyep
    October 1st, 2011 2:16 AM
    Thank you.
  13. D-poke
    September 12th, 2011 10:31 AM
    Don't know if its been asked before, why doesn't the existing data show up in Evolution editor pro when i open the ruby rom?
  14. Mr. Magius
    August 24th, 2011 4:30 AM
    Mr. Magius
    Haven't ROM hacked for about a year, so... I'm quite a bit rusty. :/
    I'll probably have to relearn everything, haha. But I will try doing as you said :-)
  15. ZxC Mirai
    August 24th, 2011 12:33 AM
    ZxC Mirai
    you say that i will change the offset to 00
    so that i can use HM wihtout Badge...

About Me

  • About Darthatron
    Some people call me the space cowboy, yeah,
    Some call me the gangster of love.
    Some people call me Maurice,
    'Cause I speak of the pompitous of love.
    Programming, Sleeping, Eating, Chating & Music.
    Melbourne, Australia
    Male ♂
    Code Monkey
    Favorite Pokémon
    Gengar, Scyther, Growlithe & Lapras.
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