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Orinjmate Orinjmate is offline

The Orinj of the Mate

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Showing Visitor Messages 31 to 45 of 100
  1. Darthatron
    October 31st, 2010 4:32 PM
    That's a lot more difficult than you seem to think. :\
  2. Darthatron
    October 31st, 2010 7:08 AM
    What did you need an ASM hacker for??
  3. colcolstyles
    October 30th, 2010 10:50 AM
    Check this post. Remember to search before asking. :)
  4. colcolstyles
    October 29th, 2010 7:14 PM
    The "first frame" that I think you're talking about is only displayed for a split second and its image is taken directly from the Tileset image. So yeah, you can change that via AdvanceMap.

    I think that wherever you read that about colored text, they were referring to the fact that NPCs don't automatically have colored text based on their gender. That feature is exclusive to FR/LG.

    I'm sure the Wally idea is possible but I don't know to do it or even how to figure out how to do it.

    I'm pretty sure that '[rival]' works in Emerald.
  5. colcolstyles
    October 28th, 2010 10:06 PM
    1. Of course you can. Just check XSE's guide (Message Codes are under the Appendix section, if I recall correctly) for the codes.

    2. In Emerald, '0x15' through '0x18' are the running movements (at least, according to the script I decompiled in Petalburg Woods). When XSE decompiles them, though, they'll show up as "Slide Right", etc.

    3. Sure, it would actually be pretty easy. By hacking the routine which loads Wally's backsprite, we could put a check for the gender byte and then change the address that gets copied to the VRAM depending on whether the player is male or female. Pretty straightforward.

    4. I don't really know what NSE is or how it works but I do know that the flower animation images are located at '0x5105c4'.
  6. DrFuji
    October 24th, 2010 8:43 PM
    But yet you have paths that are up to 8 tiles wide along with it?

    I'm not trying to criticise your 'style' or anything, but maps which are restrictive in their construction can be seen as poorly made.
  7. colcolstyles
    October 22nd, 2010 4:49 PM
    That depends on your definition of hacking. A lot of people believe that changing data in a ROM is not hacking. Hacking is, instead, the process of figuring out how the ROM works or locating data in the ROM. The actual process of changing that data is just game modification. Here, I used to have this document in my signature. You should read through it at least once.
  8. DrFuji
    October 22nd, 2010 2:09 PM
    But yet when you go from left to right you are. It doesn't matter if you're resticted one way and free to do whatever the other - The point is that you are being restrictive somewhere on the map.

    Thanks, btw :P
  9. chriskid198
    October 22nd, 2010 2:03 AM
    No problem, I was also wondering if you inserted those tiles yourself?
    They look excellent
  10. Alignment
    October 21st, 2010 1:13 PM
    I want to hear your small ASM request. Not saying I have the ability to help you. I'm just going to see if I might be able to do it
  11. colcolstyles
    October 18th, 2010 10:38 PM
    Of course. If that's what you want to do, then feel free to do just that. All I'm asking is that you don't call it "ROM Hacking". It just so happens that a number of people have very strong opinions on the definition of "ROM Hacking" and you're likely to piss one off with statements like those.
  12. colcolstyles
    October 12th, 2010 10:40 PM
    Um, no. You're not. Sorry to be so blunt but if you've never used Tile Molester (or TilEd, TLP, etc.), there's a good chance that you're not a ROM hacker. Now, that's not to say that using Tile Molester is the end-all, be-all characteristic that separates ROM hackers from tool users. I'm sure there are some ROM hackers who have never used a tile editor and I'm also sure there are plenty of people who have used a tile editor who aren't ROM hackers. It's just that if you have never used a tile editor, then you're probably relying on game-specific tools to edit graphics, which is not hacking. If you want to make edits with game-specific tools, that's fine. Just don't call yourself a ROM hacker. It annoys us ROM hackers.
  13. colcolstyles
    October 10th, 2010 6:16 PM
    Then I suggest you learn. It's an integral part of any hacker's skills.

    What, exactly, do you need help with?
  14. colcolstyles
    October 9th, 2010 4:04 PM
    My advise would be to use Tile Molester. It's a solid program that is used by a lot of ROM hackers so you have a greater chance of it working. If you want, I can try to find some addresses for you.
  15. colcolstyles
    October 8th, 2010 5:53 PM
    Uhm, okay? What do you want me to about that?

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    Currently working on a new hack named Hollow.
    Pokemon Sky SD Creator


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