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Pia Carrot Pia Carrot is offline

There is no brighter jewel...

Visitor Messages

Showing Visitor Messages 46 to 60 of 488
  1. Kroso
    March 9th, 2015 2:10 PM
    Kroso
    Jakeyyy. <3
  2. com3tiin
    January 24th, 2015 9:42 PM
    com3tiin
    Hey!!

    I'm very good, How are you?

    I think finally be back to then updated in PHO, though not as often as I do in Pokeco jaja.

    Pokemon Pilar is not of my authorship, my hacks are Naturia and Revolution, but now'll do the slower things.. He called me the attention that you hacking some RED with pokered, it is easy to learn?
  3. com3tiin
    January 16th, 2015 4:06 PM
    com3tiin
    Hi Pia!!

    I left a little forgotten PHO that have more audience in Pokeco and Sketendo. But I hope to return soon.

    PD: I'm Chamber
  4. Ycia
    January 5th, 2015 1:07 AM
    Ycia
    Hi there! Still alive? We talked a lil' bit at skee.
  5. Nakasu
    December 24th, 2014 11:44 PM
    Nakasu
    Merry Christmas!!
  6. Saronai
    December 22nd, 2014 1:17 AM
    Saronai
    Magneton, Metang, and Excadrill.
  7. Saronai
    December 22nd, 2014 1:16 AM
    Saronai
    Hello! I was hoping for a sawsbuck from your friend safari. I added your code. Mine is 0232-9556-7140 if you don't mind adding me. I have steel type I think, if that matters. Got it written somewhere on these forums what's in my safari.

    Thanks either way!
  8. MightyBoy
    December 3rd, 2014 7:46 PM
    MightyBoy
    hi nice to meet you I LOVE your hack man please keep working your hack don,t cancel the game i love it i hope i can try the first beta 1 let me know when you have update
  9. CJoE
    October 17th, 2014 8:46 AM
    CJoE
    Hye there!!
  10. ShantyTown
    September 24th, 2014 6:12 PM
    ShantyTown
    Yeah, I broke off from the main pokered branch awhile back. That stuff is still all there, though. It's in titlescreen.asm. Instead of FuncCoord, it's now called hlCoord.

    As a side note, I actually prefer pokered when it isn't split up into so many files. I like the single gigantic main.asm because you can look stuff up faster.
  11. ShantyTown
    September 24th, 2014 4:46 PM
    ShantyTown
    Hey! I've seen your name around. I'm assuming you're ok with the sprite not scrolling. To draw an image to the background, you'll essentially need to do 2 things:

    1. Load the image Tiles into VRAM.
    2. Copy those Tile's IDs into the Background Map. (Use FuncCoord to load background map address into hl)

    You also might want to erase some of the old titlescreen behavior to get rid of the scrolling pokemon and stuff, which is what I did.

    Here's a link to the changes I made when I updated the titlescreen: https://github.com/huderlem/maize/commit/2e86af3bae36ea6b2ee5a60cbfd0ab7d3d642f5c

    I apologize for any lack of commenting and badly-named labels. (I'm looking at you ".loopdeeloopMaizeGfx".) This is basically what I did in that change:

    1. Cleared original titlescreen functionality.
    2. Load big ampharos graphics (TitleScreenPic) into VRAM.
    3. Load graphics for ampahros's closed eyes (TitleScreenBlink1Pic and TitleScreenBlink2Pic) into VRAM.
    4. Load ampharos picture tiles into the background map (using FuncCoord to get tilemap address into registers hl).
    5. Load Maize version text into the background map.
    6. Randomly make ampharos blink and load the closed-eye tiles into the background map.

    Let me know if you have any more questions!
  12. Ribon-san
    August 13th, 2014 5:20 AM
    Ribon-san
    Happy birthday!
    Hope you have great birthday
    ~Mydrago
  13. Nakasu
    August 12th, 2014 8:12 PM
    Nakasu
    Happy Birthday!
  14. esperance
    August 9th, 2014 7:24 PM
    esperance
    Too bad, AP looks so promising!
    I believe in you!

    And I totally get what you mean about working on multiple projects. That's usually how I roll too (although I'm inbetween projects right now).
  15. esperance
    August 9th, 2014 2:14 PM
    esperance
    So, how goes the hacking?

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    Adamant
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  • Last Activity: 2 Days Ago 10:13 AM
  • Join Date: August 6th, 2010
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