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There is no brighter jewel...

Visitor Messages

Showing Visitor Messages 61 to 75 of 497
  1. Saronai
    December 22nd, 2014 1:17 AM
    Magneton, Metang, and Excadrill.
  2. Saronai
    December 22nd, 2014 1:16 AM
    Hello! I was hoping for a sawsbuck from your friend safari. I added your code. Mine is 0232-9556-7140 if you don't mind adding me. I have steel type I think, if that matters. Got it written somewhere on these forums what's in my safari.

    Thanks either way!
  3. MightyBoy
    December 3rd, 2014 7:46 PM
    hi nice to meet you I LOVE your hack man please keep working your hack don,t cancel the game i love it i hope i can try the first beta 1 let me know when you have update
  4. CJoE
    October 17th, 2014 8:46 AM
    Hye there!!
  5. ShantyTown
    September 24th, 2014 6:12 PM
    Yeah, I broke off from the main pokered branch awhile back. That stuff is still all there, though. It's in titlescreen.asm. Instead of FuncCoord, it's now called hlCoord.

    As a side note, I actually prefer pokered when it isn't split up into so many files. I like the single gigantic main.asm because you can look stuff up faster.
  6. ShantyTown
    September 24th, 2014 4:46 PM
    Hey! I've seen your name around. I'm assuming you're ok with the sprite not scrolling. To draw an image to the background, you'll essentially need to do 2 things:

    1. Load the image Tiles into VRAM.
    2. Copy those Tile's IDs into the Background Map. (Use FuncCoord to load background map address into hl)

    You also might want to erase some of the old titlescreen behavior to get rid of the scrolling pokemon and stuff, which is what I did.

    Here's a link to the changes I made when I updated the titlescreen:

    I apologize for any lack of commenting and badly-named labels. (I'm looking at you ".loopdeeloopMaizeGfx".) This is basically what I did in that change:

    1. Cleared original titlescreen functionality.
    2. Load big ampharos graphics (TitleScreenPic) into VRAM.
    3. Load graphics for ampahros's closed eyes (TitleScreenBlink1Pic and TitleScreenBlink2Pic) into VRAM.
    4. Load ampharos picture tiles into the background map (using FuncCoord to get tilemap address into registers hl).
    5. Load Maize version text into the background map.
    6. Randomly make ampharos blink and load the closed-eye tiles into the background map.

    Let me know if you have any more questions!
  7. Ribon-san
    August 13th, 2014 5:20 AM
    Happy birthday!
    Hope you have great birthday
  8. Nakasu
    August 12th, 2014 8:12 PM
    Happy Birthday!
  9. esperance
    August 9th, 2014 7:24 PM
    Too bad, AP looks so promising!
    I believe in you!

    And I totally get what you mean about working on multiple projects. That's usually how I roll too (although I'm inbetween projects right now).
  10. esperance
    August 9th, 2014 2:14 PM
    So, how goes the hacking?
  11. Rukario
    August 5th, 2014 6:14 PM
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
  12. Nakasu
    August 5th, 2014 4:51 PM
    Happy Anniversary!!
  13. Night Watcher
    August 5th, 2014 4:07 PM
    Night Watcher
    Happy anniversary!!
  14. Psywing
    June 7th, 2014 10:36 AM
    Hey, thanks! If you have not completed yours yet and need some help, let me know. I'll try to help.
  15. esperance
    June 3rd, 2014 3:33 PM
    Yeah. I'm inclined to believe it's the way I said, given the GBC is little endian, but whatever.

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  • About Pia Carrot
    Male ♂
    Game Designer
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    Sandshrew and Hoppip
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  • Join Date: August 6th, 2010
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