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FL FL is offline

Pokémon Island Creator

Visitor Messages

Showing Visitor Messages 46 to 60 of 119
  1. Maruno
    February 10th, 2013 8:15 AM
    Maruno
    I was setting up a Doctor Who-related joke, is all.
  2. Maruno
    February 10th, 2013 7:45 AM
    Maruno
    Thanks.

    I never said I was quitting PC. I'm considering quitting being in charge of the Essentials kit, though.
  3. venom12
    December 24th, 2012 2:56 AM
    venom12
    Merry Christmas
  4. Ramond Hikari
    November 20th, 2012 9:34 PM
    Ramond Hikari
    Nice work FL :D
    Thanks a lot :D
  5. Cilerba
    November 17th, 2012 6:34 PM
    Cilerba
    I saw you posted it on some other forums so I assumed it was yours.
  6. Cilerba
    November 15th, 2012 12:01 PM
    Cilerba
    Woah woah. The only sprites that should be there are the ones with 'public' in them. The rest are not public. If you could remove them from the pack that'd be great.
  7. Cilerba
    November 11th, 2012 1:40 PM
    Cilerba
    And PHRC is.. ?
  8. Umbra
    November 7th, 2012 8:17 AM
    Umbra
    Not really sure then what could be done.
  9. Cilerba
    November 4th, 2012 12:59 PM
    Cilerba
    Not a problem! I've been meaning to play it myself but I haven't gotten to it yet. D:
    But yeah, Game Dev's just not as active as it used to be I guess.
  10. Umbra
    November 4th, 2012 12:16 PM
    Umbra
    I actually de-crypted the game and I reduced lag by reducing the events needed to function the bridges and you can also slightly reduce the map size. (I reduced it to 200x200) also what about all that blank space? I'm sure you could crop the map's size down by atleast 20% by reducing the map's size. And finally there is 200+ events on the underground versus 58 (I think) events on the ocean map.
  11. Umbra
    November 1st, 2012 6:13 PM
    Umbra
    Have you tried Blizz's Anti Lag (I know it's for his abs system but it works outside of it too.) But anyways, in the end I predicted you would say no. (Or at least for now.)
  12. Umbra
    October 31st, 2012 6:34 PM
    Umbra
    Re-configuring the in-game trades improving the pokemon shop to have randomly generating pokemon daily and some other minor things

    EDIT: and of course other things such as mystery gift and GTS

    Also, the shop/trades will have the ability to choose from only an array of pokemon
  13. Umbra
    October 31st, 2012 12:01 PM
    Umbra
    You mind if I trick out Pokemon Island a bit like what wichu did to raptor?
  14. Ramond Hikari
    October 23rd, 2012 3:02 AM
    Ramond Hikari
    Hey FL. , when do you release the BW Pokemon pack with the Pokemon forms? :D And I recommend the lowercase name 'Bulbasaur' rather than 'BULBASAUR' (Not the Internal Name) :D Your pack is really something :D Keep up the good work :D
  15. ~Angel~
    October 1st, 2012 7:36 AM
    ~Angel~
    Hey FL. how does this look? I have not checked out the indent thing yet but I will. Note that I may have used a bit of your scripts to help xD

    def pbHallOfFame
    if $game_switches[97]
    Call HallOfFame
    pbPlayBMG("
    pbAddSprite("partybase1",-200,yvalue,"Graphics/Pictures/HallOfFameBG",@viewport)
    @sprites["partybase1"].visible=true
    @partyAnimPhase=0
    end
    for i in 0...$Trainer.party.size
    @sprites["pokemon#{i}"]=PokemonSprite.new(@viewport)
    @sprites["pokemon#{i}"].setPokemonBitmap($Trainer.party[i])
    pbPositionPokemonSprite(@sprites["pokemon#{i}"],xpoint,ypoint)
    end
    @scene.partyAnimation
    else
    # You can change the time delay for double/Set Option here
    timedelay=64 # Set Option
    for i in 0...timedelay
    @scene.pbGraphicsUpdate
    end
    end
    Player=pbGetOwner(index)
    # You can change the time delay for double/Set Option here
    timedelay=64 # Set Option
    for i in 0...timedelay
    @scene.pbGraphicsUpdate
    end

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  • Last Activity: 10 Hours Ago 8:48 AM
  • Join Date: September 18th, 2010
  • Referrals: 4

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Emblems

Emblem Showcase - 3 Total
  Emblem
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 4:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 4:32 PM

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