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Pokémon Island Creator

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Showing Visitor Messages 61 to 75 of 117
  1. Annay
    September 23rd, 2012 12:04 PM
    Rs' tudo bem com vc?
  2. Annay
    September 23rd, 2012 11:38 AM
  3. ~Angel~
    September 23rd, 2012 9:23 AM
    Pretty much the lay out I figured I missed something and I am gonna try again now that I can read it a bit easier. It makes it just a bit easier for others who struggle as well. Everything is the same all the scripts and stuff. I don't know how to script so I could not figure what the problem is.
  4. ~Angel~
    September 23rd, 2012 8:54 AM
  5. ~Angel~
    September 23rd, 2012 8:45 AM
    All right thanks
  6. ~Angel~
    September 22nd, 2012 5:39 PM
    It's not working :/ I will check it out later is it ok if I mod your Pokemon Essentials Tutorial to make it a bit more specific? I think I might know what's wrong.
  7. ~Angel~
    September 22nd, 2012 5:06 PM
    All right I will try it thanks for helping me
  8. ~Angel~
    September 22nd, 2012 2:29 PM
    Excuse me. FL I know you might not want to be bothered but do you think you can help me? I can't seem to input the Team Preview script correctly. I followed you Directions but I get the same error for some reason and it's from the script that I put in. It's the script piece for: elsif @opponent and it's saying Error. Can you help?
    This is the full error.

    Pokemon Essentials
    Script 'PokeBattle_Battle' line 2611: SyntaxError occurred.
  9. Nickalooose
    August 13th, 2012 2:58 PM
    I haven't seen, no... But I will take a look shortly, nice to see you didn't give up like I've seen a lot of others do... I'll give you feedback later
  10. Conan Edogawa
    August 12th, 2012 6:18 AM
    Conan Edogawa
    I am using custom perspective, what priority should I have tiles like the top of the trees at? Would five be fine or should I go lower?

    EDIT: I figured it out, thanks for pointing me in the right direction.
  11. Nickalooose
    August 2nd, 2012 2:37 PM
    Oh right nice, have you got anything legit now? I'd like to take a look... I can't remember how I made my system, I'm currently looking into making a month, days and date system, but figuring out leap years are hard... I'd like to see how you are acconplishing this.

    Oh I see, I'll have to play around I guess... But at the moment my new fake time system fully works... It's not scripty, I done it so any one can create one or use one in their game without messing with scripts... But I can't set months to have certain dates.
  12. Nickalooose
    August 1st, 2012 1:27 PM
    Hello... Oh right, I've managed to make a source of fake time... But I can't combine it with the day night system and the site you gave me I'm tryin to learn, but using those ways give me errors... I'm assuming because of Poccils translations...

    What sort of system you working in?
  13. Maruno
    July 17th, 2012 8:07 AM
    Good to hear. I did notice it also affected the quote marks around the storage creator, although since that bit of information is compiled in a different way, it's just cosmetic.

    One less thing to worry about now.
  14. Maruno
    July 8th, 2012 5:57 AM
    I've just had another look at the issue, and found a possible solution. If you want to spend some time testing it, that would be really helpful - look for anything that might use the def csvquote, and use it.

    In the affected line, I actually removed all parts except the first one, str[/[,\"]/], because I don't think they're useful. Again, I don't think there'd be any problems, but I haven't properly tested it.
  15. venom12
    June 28th, 2012 2:56 AM
    Hi do you know hot to check how many tiles a event are from player? I want to define it for my message system.


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  • Last Activity: 1 Week Ago 2:27 PM
  • Join Date: September 18th, 2010
  • Referrals: 4


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Emblem Showcase - 3 Total
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 4:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 4:32 PM

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