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Pokémon Island Creator

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Showing Visitor Messages 76 to 90 of 117
  1. vaibhavAtomic
    June 7th, 2012 3:26 AM
    vaibhavAtomic
    awesome game but in these days everyone loves the fast forward button and 3d maps :D
    waiting if you could improve :D
  2. seeker
    May 13th, 2012 5:59 AM
    seeker
    Done buddy.
  3. khkramer
    May 6th, 2012 9:30 AM
    khkramer
    Will try, thanks for the help
  4. khkramer
    May 6th, 2012 6:02 AM
    khkramer
    Would I have to remove something there?
  5. Maruno
    March 13th, 2012 5:02 PM
    Maruno
    Don't use the Editor. That's what I'd do.

    I have an irrational dislike of the Editor, so I don't know anything about it. I don't know of any fixes there. I suppose the simplest solution is to copy the regional numbers elsewhere, and copy them back in afterwards.

    Nice to hear you're still working on it, though.
  6. Maruno
    February 26th, 2012 6:32 AM
    Maruno
    If people want to have their own Regional Dex, they can go through the trouble to add it in themselves. It's the same reason why Essentials won't be including all the Kanto, etc. maps. Frankly, if they're having a custom Regional Dex, they're going to go through the lines anyway to add it in, so there's no difference between adding in a new number and replacing an existing number. It's not difficult.

    A missing Regional Dex number is indeed treated as 0, as is a missing RegionalNumbers line for a species.
  7. Maruno
    February 25th, 2012 6:08 PM
    Maruno
    I would like to include examples of Regional Dexes. I think just two is plenty (Kanto and Johto?), plus the National Dex. Eventually, an NPC in Oak's lab will explain and show off the multiple region part of the Pokédex. The Regional Dexes are just for the sake of example, rather than catering to people who want to create remakes.

    The way Essentials works with regards to abilities is that, if it can't find the ability a Pokémon is supposed to have, it tries again. If its abilityflag is 2 (hidden ability), but it doesn't have one defined, it looks for the regular ability it would have instead (based on personal ID). If that would be the second ability but that isn't defined either, it'll use the first ability.

    Abilities=LEVITATE on its own works just fine. This won't even cause a problem if the Pokémon then evolves into one with more available abilities.
  8. Maruno
    February 11th, 2012 1:20 PM
    Maruno
    There are no other combinations. The only chances are 100%, 50%, 5% and 1% (the other possible combinations are 55%, 51% and 6%, but these aren't used in the official games). Making it so that having just two of the slots being the same results in 100% would be more confusing to the user than requiring all 3 slots be filled. Technically I could allow fully customisable percentages, but that's a hassle and not necessary.

    I'll look at including the Gen 5 items. I'm pretty sure new items can be mentioned in pokemon.txt even if they're not defined - they're just ignored.
  9. Maruno
    February 10th, 2012 7:47 AM
    Maruno
    For the wild items part, Gen 5 actually have three different slots: 50% chance, 5% chance and 1% chance. Call these "WildItemCommon", "WildItemUncommon" and "WildItemRare" respectively - I'll be adding in the extra option as part of the improvement.

    Remember that if all three options list the same item, the chance will be 100% instead.
  10. Maruno
    February 7th, 2012 2:42 PM
    Maruno
    That'll certainly be useful. I have a feeling a lot of the information is out of date.
  11. Skystrike
    September 16th, 2011 2:17 PM
    Skystrike
    How do I use your "Easily choose an item from the bag" script
  12. COMBOY
    August 24th, 2011 7:02 PM
    COMBOY
    Hi, I think you could help me with the HoF system for Essentials, because zingzags didn't answer my PM yet...

    My question is, zingzags just posted the script to put in the script section of RPGXP, but he/she didn't teach how to make the HoF scene appear in the game, and I'm not good at scripting, so...
    How do you use the HoF system? how do I make the HoF scene appear in game?

    I hope you could answer me soon. Thanks.
  13. TheMarkCrafter
    August 6th, 2011 4:41 PM
    TheMarkCrafter
    Well, PM me an animated pokemon script.
  14. TheMarkCrafter
    August 6th, 2011 4:01 PM
    TheMarkCrafter
    Do you script?
  15. seeker
    July 30th, 2011 5:01 PM
    seeker
    You're cool in my books. jsyk

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  • Last Activity: 1 Day Ago 4:27 PM
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Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 4:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 4:32 PM

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