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M.L

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  1. Tetra
    July 31st, 2011 2:22 AM
    Tetra
    M.l., can you insert some tiles for me please?
  2. ~Anbuja
    July 30th, 2011 11:44 PM
    ~Anbuja
    yeah the second hack is just iffff i wont leave for all..
    and for getting credits on recoloured tiles u should get credits if u insert them for recolouring...not that much
  3. war rock exe
    July 30th, 2011 1:04 PM
    war rock exe
    have u ever heard of Pokemon Colosseum?

    Pokémon Colosseum (ポケモンコロシアム, Pokemon Koroshiamu?) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series. It was released exclusively for the Nintendo GameCube on November 21, 2003 in Japan; March 22, 2004 in North America; and May 14, 2004 in Europe. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.
    The game is set in the desertous region of Orre. The player protagonist is Wes, a former member of Team Snagem. Throughout the game, the player rescues "Shadow Pokémon"—Pokémon who have had their hearts darkened by Team Cipher—by Snagging. Rui, a non-player girl, serves as Wes's sidekick and identifies Shadow Pokémon.
    Pokémon Colosseum was exhibited at Electronic Entertainment Expo (E3) 2003. Pre-orders were packaged with a bonus disc that allows the player to download the Pokémon Jirachi. Upon release, the game was generally well-received, with praise directed at its graphics and mixed comments at issues such as level design and music. It was a commercial success, with 1.5 million copies sold in the United States and 656,270 in Japan.


    Pokémon Colosseum (ポケモンコロシアム, Pokemon Koroshiamu?) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series. It was released exclusively for the Nintendo GameCube on November 21, 2003 in Japan; March 22, 2004 in North America; and May 14, 2004 in Europe. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.
    The game is set in the desertous region of Orre. The player protagonist is Wes, a former member of Team Snagem. Throughout the game, the player rescues "Shadow Pokémon"—Pokémon who have had their hearts darkened by Team Cipher—by Snagging. Rui, a non-player girl, serves as Wes's sidekick and identifies Shadow Pokémon.
    Pokémon Colosseum was exhibited at Electronic Entertainment Expo (E3) 2003. Pre-orders were packaged with a bonus disc that allows the player to download the Pokémon Jirachi. Upon release, the game was generally well-received, with praise directed at its graphics and mixed comments at issues such as level design and music. It was a commercial success, with 1.5 million copies sold in the United States and 656,270 in Japan.


    Pokémon Colosseum (ポケモンコロシアム, Pokemon Koroshiamu?) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series. It was released exclusively for the Nintendo GameCube on November 21, 2003 in Japan; March 22, 2004 in North America; and May 14, 2004 in Europe. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.
    The game is set in the desertous region of Orre. The player protagonist is Wes, a former member of Team Snagem. Throughout the game, the player rescues "Shadow Pokémon"—Pokémon who have had their hearts darkened by Team Cipher—by Snagging. Rui, a non-player girl, serves as Wes's sidekick and identifies Shadow Pokémon.
    Pokémon Colosseum was exhibited at Electronic Entertainment Expo (E3) 2003. Pre-orders were packaged with a bonus disc that allows the player to download the Pokémon Jirachi. Upon release, the game was generally well-received, with praise directed at its graphics and mixed comments at issues such as level design and music. It was a commercial success, with 1.5 million copies sold in the United States and 656,270 in Japan.

    Pokémon Colosseum is set in the Orre region. Orre is a mostly desertous region in which no wild Pokémon can be found (although the sequel Pokémon XD: Gale of Darkness adds wild Pokémon spots to the region). Orre consists of many cities, towns, and Colosseums.[5]
    Characters

    The game's player protagonist is by default named Wes, but as with most Pokémon games, the player can change his name. Wes's Starter Pokémon are Espeon and Umbreon, two fox-like Pokémon who start at higher levels than most Starter Pokémon.[6] Team Snagem, a criminal organization that uses the "Snag machine" technology to capture the Pokémon of Trainers, serves as an antagonistic entity in the game.[7] However, shortly after the game's start, the Cipher Syndicate is revealed to be the main antagonistic force, having partnered with Snagem to obtain Pokémon from Trainers, corrupting them, and distributing them throughout Cipher and other places such as Pyrite Town. Wes is a former employee of Team Snagem. The organization also employs many grunt workers, as well as administrators such as the disco-loving Miror B., Venus, the scientist Ein, and Dakim.[8]
    Story

    The game begins with a cold open in which Wes bombs the Team Snagem hideout and leaves the organization.[9] Wes starts at the Outskirt Stand, a dilapidated train in the middle of the desert that has been converted into a shop. With Espeon and Umbreon, Wes's first opponent is a Trainer named Willie.[10] Wes then leaves the Stand and heads to the oasis-esque Phenac City in time to see two men dragging a sack.[11] After defeating them in battle, Wes unties the sack to find Rui,[12] a girl with the ability to discern Shadow Pokémon. They meet the mayor, Es Cade,[13] who seems very bothered about the Cipher problem, but seems to do nothing about it.[14] Later, upon leaving Phenac Colosseum, three Snagem grunts find Wes and Rui. The grunts then reveal to Rui that he was a member of Snagem, and an excellent Snagger.[15] Wes then confronts one of the grunts, which results in the latter's defeat. Finding out that he is an expert at snagging Pokémon, Rui asks him to join forces with her in finding and snagging Shadow Pokémon.
    As the game progresses, Wes becomes a target of a powerful organization known as Cipher. After leaving Phenac, he visits Pyrite Town, where Rui was kidnapped. In Pyrite, Shadow Pokémon are openly offered to winners of the town's Colosseum tournament. The local police force is powerless to stop the practice, so Duking, an influential man in Pyrite, asks Wes to enter the tournament and investigate. Wes enters the Colosseum challenge and defeats four trainers to win. Inside a nearby building, a Cipher Peon is about to present the Shadow Pokémon prize, but a friend recognizes Rui. The pair then battle their way through the building and a maze-like cave set in the rock behind. Eventually, they face and defeat Miror B., one of four Cipher Admins. Afterwards, Wes returns a Pokémon Miror B. stole from Duking. A team of kids working in Duking's house introduce themselves as members of an anti-Cipher news network, known as the Kids Grid, who pledge their help to Wes and Rui.
    Their next stop is Agate Village, a forested village in the mountains. As Rui introduces Wes to her grandfather Eagun, another villager runs into the room, telling them that the Relic Stone—a shrine protected by Celebi—is under attack. Wes, following Eagun to the center of the tree, fights off four Cipher agents before the Relic Stone is safe. After resting, Wes is given access to the Relic Stone, the only place where he can purify Shadow Pokémon. On a suggestion from Eagun, Wes decides to train his skills at the nearby Mt. Battle.
    Upon reaching Mt. Battle, people inform Wes and Rui that Cipher has already taken over the first section of the mountain. After battling nine other Trainers, Wes battles the Cipher administrator Dakim. Dakim owns a Shadow Entei, who is one of the trio of legendary dogs. After defeating Dakim, Wes heads to The Under, which is an underground city located underneath Pyrite Town, and under the control of Cipher.[16] More members of the Kids Grid are here. They tell the player of Venus, another Cipher administration, who has influence over The Under. After Wes confronts Venus, the owner of the second legendary dog Suicune, she flees. Next, Wes and Rui head to the Shadow Pokémon Lab, where Pokémon are transformed into Shadow Pokémon. After defeating numerous Cipher peons, Wes faces Ein, the final Cipher administrator and the owner of the final legendary dog Raikou.
    Wes and Rui then go to Realgam Tower. All four administrators are there and ready to face Wes again. After doing so, he is granted access to the Colosseum at the top of the building. There, he is greeted by a large crowd. A Cipher man named Nascour tells Wes that he will have to face four trainers. After Wes defeats all four trainers, Nascour fights him. Once defeated, Nascour tries to leave, only to be interrupted by Es Cade. Es Cade reveals that he is really none other than Evice, the head of Cipher, and battles Wes. When Wes defeats him, Evice attempts to escape by helicopter, but the legendary Pokémon Ho-Oh swoops in and blasts it out of the sky. Evice and Nascour are presumably arrested.
    Development and release

    Pokémon Colosseum was developed by the Japanese game developer Genius Sonority, and published by Nintendo.[17] Just as Nintendo 64 predecessors Pokémon Stadium and Pokémon Stadium 2 had served as home console counterparts to the first- and second-generation handheld titles, Colosseum had a similar role for the third generation.[18]
    The new concept for Pokémon Colosseum was influenced by classic and modern RPGs over the Pokémon mold.[19] When asked in an interview with Prima Games why the gameplay of Colosseum did not mirror that of the handheld Pokémon games, Pokémon director Junichi Masuda explained: "How players communicate with each other has been key to the Pokémon games – it is the backbone of all Pokémon game designs. I feel that the handheld systems work better than the home-based consoles. It's certainly possible to come up with concepts for home-based consoles, but we might then have to change the core of the game."[20]
    The transition to 3D also brought new graphical changes. Wes was designed to look "hazy" and about 17 years old.[19] Genius Sonority ported most of the models and animations of first- and second-generation Pokémon from Stadium and Stadium 2.[4] Genius Sonority based most of Orre on Phoenix, Arizona. As a whole, the graphics were influenced more by manga than by established Pokémon convention.[19]
    A preview for the game was hosted at Electronic Entertainment Expo (E3) 2003.[21] Upon completion of development, Colosseum received a rating of "E" (Everyone) from the Entertainment Software Ratings Board, "All Ages" from Computer Entertainment Rating Organization, and "3+" from Pan European Game Information. The game was released on November 21, 2003 in Japan; March 22, 2004 in North America, and May 14, 2004 in Europe.[17]
    Nintendo also published supplementary media to unlock additional content. Pre-ordered copies of the game came with a bonus disc that contains trailers for the game and the film Pokémon: Jirachi Wish Maker. The disc also downloads the exclusive Pokémon Jirachi to the player's copy of Ruby or Sapphire; this also updates the software to remove a "berry glitch" discovered in 2003.[22] In Japan, scannable cards for the Nintendo e-Reader were available for purchase that featured additional trainers to battle and Shadow Pokémon.[23] Copies purchased upon release in Europe were packaged with memory cards at no additional charge.[24]
    Reception

    Critical response

    [hide] ReceptionAggregate scoresAggregatorScoreGameRankings74.02%[25]Metacritic73%[26]Review scoresPublicationScoreAllgame[27]Computer and Video Games9/10[28]GamePro70%[29]GameSpot7.3/10[8]GameSpy[4]GameZone8.5/10[6]IGN7.5/10[3]Nintendo Power94%[30]Gamers Hell7.9/10[31]
    Pokémon Colosseum was generally well-received upon release, with respective scores of 73% and 74.02% from aggregators Metacritic and Game Rankings.[25][26] Allgame staff writer Scott Alan Marriott gave the game three and a half stars out of five, although he did not review the game with more depth.[27]
    Critics praised Colosseum as the first true 3D role-playing installment in the Pokémon series. Gamers Hell reviewer John K. called it "certainly a step in the right direction to a good 3D Pokémon game", although he felt that the limited number of Pokémon and lack of a true overworld detracted from the experience.[31] IGN staff writer Craig Harris said that the adaptation of the Pokémon RPG formula to the 3D zeitgeist "does a decent enough job" and is "a bit more linear and straightforward".[3]
    The new 3D graphics received mixed remarks. Harris called the game "[g]raphically ... a mixed bag", praising the visual style of the game's Pokémon but criticizing the "poorly modeled and animated, angular" style of the Trainers.[3] GameSpot reviewer Ryan Davis offered a similar opinion, concluding that "[t]he visual style ... has gone off the deep end".[8] GamePro writer Star Dingo called the graphics as a whole "insanely cute" but criticized the lack of animations showing two Pokémon attacking in tandem.[29] GameZone's review took a more positive stance, saying that "[a]nimations are brief but impressive; each attack move is more elaborate and more extravagant on the 'Cube."[6] Nintendo Power thought similarly, commending the "amazing level of detail".[30]
    GameZone compared the overall town design and environments to those of the landmark Final Fantasy VII.[6] Dingo complained that "there are some characters to talk to and chests to find, but no 'overworld' with free-roaming monsters to capture."[29] John K. stated that "[t]he towns are made with enough detail, but sometimes a bit dull."[31]
    Harris denounced the game's usage of old Pokémon battle cries, a recurring complaint of the series.[3] Dingo called the music as a whole "a bit too low-tech and synthetic".[29] GameZone, in contrast, stated that the sound effects evoke nostalgia for Pokémon Red and Blue, and that the music tracks "have more depth than any of the songs from the previous Pokemon [sic] games."[6] John K. said that the music is neither annoying nor entertaining.[31] Kat Bailey of Retronauts described Colosseum as "terrible", citing the reuse of graphics from thePokémon Stadium games.[32]
    In 2006, Nintendo Power listed Colosseum as the 121st greatest video game to appear on a Nintendo console.[33]
    Sales

    Three weeks before its release, pre-orders of Pokémon Colosseum made it the best-selling game on Amazon.com.[1] In the game's first week of release in the United Kingdom, it boosted the GameCube's market share from 16% to 32%.[34] It was the best-selling GameCube game of May 2004, and fourteenth among all consoles.[35] In 2005, the game was certified as part of Nintendo's Player's Choice line in North America, representing at least 250,000 copies sold.[17] As of 2007, the game has sold over 1.15 million copies in the United States[36] and 656,270 in Japan.[37] It is the best-selling RPG for the GameCube.[38]
    Legacy

    Pokémon Colosseum spawned a high-profile tournament in the United Kingdom entitled "Pokémon Colosseum Battlemaster 2004". The first round of battles was held at Toys "R" Us locations, with later battles taking place in movie theaters.[39] Across Europe, the game was bundled with GameCube consoles shortly after its release.[40] Special editions of this set also included a copy of Pokémon Box: Ruby and Sapphire —a game that allows players to organize and store up to 1,500 Pokémon from their games—as well as a memory card and a Game Boy Advance–GameCube link cable.[41]
    A manga adaptation of Colosseum's plot was printed in 2004 issues of the Japanese magazine CoroCoro Comic and titled Pokémon Colosseum Snatcher Leo (ポケモンコロシアムスナッチャーズレオ?).[42] The game was followed by a 2005 sequel entitled Pokémon XD: Gale of Darkness. Set in Orre five years after Colosseum, it features a new protagonist snagging Shadow Pokémon from Team Cipher. Shadow Lugia is the game's mascot, and serves as an antagonist whom the player can snag.[43] The game alludes to Wes, Rui, and The Under, though they do not appear.[16]
  4. Lyzo
    July 29th, 2011 12:52 PM
    Lyzo
    Nah, I can insert them, but making combinations and good pallettes... I really suck at that xD
  5. Lyzo
    July 29th, 2011 12:01 PM
    Lyzo
    Alright cool :D I'm not good at inserting tiles :\
  6. Lyzo
    July 29th, 2011 11:50 AM
    Lyzo
    Thanks, I can already script, it's just that I can't make a video as proof right now :P So once I get back from vacation I hope I'll be accepted when I provide a video. But hey, give me a shout whenever you need help with mapping/scripting, because I have nothing to do right now :P
  7. Lyzo
    July 29th, 2011 10:19 AM
    Lyzo
    Hey I just joined scarlet productions, and I just wanted to introduce myself :) I'm the mapper, and hoping to be scripter as well :D
  8. ~Anbuja
    July 29th, 2011 10:15 AM
    ~Anbuja
    yeah maybe until i got there im working on my second hack:D
  9. ~Anbuja
    July 29th, 2011 10:07 AM
    ~Anbuja
    yeah coz the UNI that i registered now might make it able for me to go and live in germany...and the other one is getting me a good job so i get an pretty good live there
  10. ~Anbuja
    July 29th, 2011 9:43 AM
    ~Anbuja
    yaya thanks:)
    yeah i passed now i have to do 3 years UNI but next time i am going to register another UNI
  11. [T]ouko
    July 29th, 2011 9:21 AM
    [T]ouko
    Hihi great, 'cause I just PM'ed you :P
  12. clacla$$$
    July 29th, 2011 9:04 AM
    clacla$$$
    No, its ok, I've seen you're work. And ys atif is a co-leader but I'm gonna have two or three just in case.
  13. [T]ouko
    July 29th, 2011 8:51 AM
    [T]ouko
    Alright I wil, soon. I'm just inserting it now :)
  14. ~Anbuja
    July 29th, 2011 6:33 AM
    ~Anbuja
    yup now people told him that he should go solo and now he things he is something betterthan us
  15. [T]ouko
    July 29th, 2011 4:58 AM
    [T]ouko
    Aw that's so sweet <3

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Ain't got no chat in here :P
Gee, even though the chat's probably deader than dead at times, you still participated in the Holiday Hop's Holiday Skype!
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Thank you for entering the Holiday Map Off competition at 2011's Holiday Hop!
Awarded: January 14th, 2012 7:04 AM