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Gold Remaker

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Showing Visitor Messages 1501 to 1515 of 2430
  1. Chimchar 9
    September 2nd, 2008 4:00 PM
    Chimchar 9
    hi hows it going i cant wait for shiny gold how long do you think it will be untill the next beta
  2. raket72
    September 2nd, 2008 8:33 AM
    im not sure how to script that.. is there a tutorial? thanks
  3. Sarcastic Prince
    September 2nd, 2008 4:03 AM
    Sarcastic Prince
    That's a "Check Gender Command".

    Zel's trying to be humble I think.
  4. the-fox-hero
    September 2nd, 2008 12:55 AM
    hey zel i know u dont like to give away the good parts but whats with the odd rock on your way to get the secret potion?
  5. raket72
    September 1st, 2008 10:39 PM
    hey zel do u kno how to script something to say one thing if ur a boy, and another if ur a girl? thanks.. Raket.
  6. Heart's Soul
    September 1st, 2008 4:43 PM
    Heart's Soul
    Yes, the entire first post (PM me a txt file with the code).

    Mindfreak, zel allows anyone to use palettes of Shiny Gold betas 1, 2, 3, and/or 4 in anyway you want. Give him credit, however. Beta 5 is not allowed to be taken... yet!
  7. mindfreak
    September 1st, 2008 9:56 AM
    Hey Zel,
    I'm trying to make a Pokemon hack.
    But may i use some pallets of shiny gold?
    Yes I'll give you the credits.
  8. machomuu
    September 1st, 2008 7:43 AM
    Zel, y'know, you give yourself too little credit, your a great scripter and you shouldn't say you aren't.

    And yes Naranja is orange.
  9. Sarcastic Prince
    September 1st, 2008 12:27 AM
    Sarcastic Prince
    I like that Naranja (Does that mean "Orange" in Spanish?) Falls vid.

    Are there any other prizes other than the "Stats" thingys?
  10. deadlyangel91792
    August 31st, 2008 4:07 PM
    zel i have a question wat exactly is your avatar like where is it from looks familiar...
  11. zel 2.0
    August 31st, 2008 3:22 PM
    zel 2.0
    @Seth: Yeah, you can use the stuff from B4.

    @machomuu: Arent there any examples in the Documents/Tutorials threads? Or in the scripting thread at the Scrapbox? There should be some there. If you cant find anything, just PM me.
  12. machomuu
    August 31st, 2008 3:17 PM
    Hey Zel, how are you?

    Edit: Even though you didn't give me a script, you helped me learn how to do a wild battle script. Thanks a whole lot (no sarcasm intended) :D!
  13. .Seth
    August 31st, 2008 2:06 PM
    Hey, zel, would you mind if I used the tiles from B4? Slightly edited, and with credits to you?
    It doesn't really matter, just wondering.
    Hey! I just realized something! I joined on the two-year anniversery of you joining!!
  14. zel 2.0
    August 31st, 2008 7:23 AM
    zel 2.0
    @Xray: There's nothing I can do about that. It takes me a lot of time to make the transition when a different program comes

    @joao: Explained at the end of the last post I made in the HotW thread.

    @Pokeplayer50: Well, I remember adding a Pokebeeper message from your mom, just in case you are too ahead, so she reminds you to go talk to her, because she had a gift (she also says that when you call her on the phone, but only to a certain part, probably)

    I think you can still get them.

    @IC: Well, I've been removing the people I havent talked to lately.

    @Macaveli: I'll talk about FR since it's what I know...

    1.Depends on what you want to edit of that, the sprites (hero running, Gary with Pokeball), are sprites that you can find on UNLZ, you'd need to do the same thing as when changing Oak in the intro.
    The texts? you can find them with A-Text, they have a weird format (the jobs look like a whole string, while the names of the programmers look like a whole string as well)
    The maps below? That's hard, because they use the existing maps, as you can see in what happens in SG. There's no way to avoid that, unless you use other maps and leave those other maps alone/do something with them knowing that they'll be used in the credits.
    Music in the end? You could change that music with something else, it's just like replacing a song with another with Sappy.

    2.I think that event is already enabled from the start, I'm not sure about the flag. Why are you needing it? If it is to get rid of Oak, you could simply move the Script Events in AMap out of the way.

    3.Some other event previous to the location where the character to remove is located must have set a flag, and then that character must have assigned that flag as its PeopleID

    #org 0xSomeOtherEventOffset
    setflag 0xFLAG

    Then, to make it reappear, you need to clear that flag, I usually use an applymovement to force to leave that character offscreen so that then the character's sprite reappears, to later apply a movement to it so he shows up.

    #org 0xEvent
    clearflag 0xFLAG
    applymovement 0xFF 0xSOMETHING
    pause 0xBAH
    applymovement 0xSPRITENo 0xSOMETHING
    pause 0xBEH

    However, lately I was wondering if refreshing the screen (with special 0x8E, if I remember) would work?

    And then if you want him to disappear, usually you apply a movement to that sprite (if it needs to walk away) and then set once again the flag assigned to the sprite.

    #org 0xLASTPART
    applymovement 0xSPRITENo 0xSOMETHING
    pause 0xBIH
    setflag 0xFLAG

    Of course, there are a lot of alternatives to this method. I wouldnt doubt someone already talked about it (probably in the Simple Questions thread)

    4.Names = With an hex editor, as far as I know. You search for the name and you'll notice all the other items close by. Just dont forget that item names have a limit (so, just to be safe, dont create anything that uses more than 10 characters), also, there's a character that must always be used to tell the rom that's where the name ends. Just look at how the other items are made and follow the same pattern.

    Effects = That's quite more complicated, I remember someone posted something about that when the "old" docs/tuts thread existed, but I dont think that was ever posted again. And obviously, I dont remember much about it.
    All I remember is that in one of the MANY parameters (in hex) that make an item, you need to change a few values to get a different effect. But I wouldnt suggest you to try that, as there is not much information currently.

    Descriptions can be easily found again with A-Text. Get a bit (a line) of the description of the item you want to change, and then input that into A-Text's Search window. It'll find the item's description. Just add it into a folder (I'm not gonna explain how A-Text works ), and then look it in that folder, you'll be able to edit it. But, be careful, because I dont remember if you had to tick the "Special Dialog" checkbox or not (my guess is that you had)

    ...And that's it... Knowledge to the world!
  15. Lady Berlitz
    August 31st, 2008 7:07 AM
    Lady Berlitz
    Hey, zel. Why did you delete me?

    Anyway, how are you?

About Me

  • About zel 2.0
    Uhhhmmmm... Now I realize I should write this stuff again, but since I'm lazy to do it yet, let's just say...

    <insert stuff here>
    <insert more stuff>
    <put some random joke here>
    <even more stuff>
    , and that's it. That's me, zel!
    Ehmmmm... *scratches head*
    Eeeehhhhhmmmm... *has a headache*

    Alright, I'll fill this one later...
    Male ♂
    College Student & Junior Programmer
    Favorite Pokémon
    Kingdra of course, but if I had some other, I dont remember...
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  • Last Activity: March 15th, 2011 6:31 PM
  • Join Date: June 10th, 2006
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