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Showing Visitor Messages 76 to 90 of 173
  1. kearnseyboy6
    June 21st, 2014 7:06 PM
    kearnseyboy6

    It's the evolution table expansion. Fixed it but it's unprofessional.

    I think you changed the add r0, r6, r7 to something. Anyway, F0 19 is the hex of that, and you changed it to 70 00. May I ask how do I find out what that is in asm? I only have knizz vanilla ROM.

  2. kearnseyboy6
    June 21st, 2014 3:15 PM
    kearnseyboy6

    I think loading of the argument in the r2 is not working. Evolutions that don't compare the arguments still work, so I think that could be the problem. Are you sure your routines don't change the arguments? Or how the routine reads the evolution?

  3. lsmash
    June 21st, 2014 8:42 AM
    lsmash

    It's done. Thank you again.
    Btw, are the bytes at 15A68 script commands as well?

  4. kearnseyboy6
    June 21st, 2014 5:57 AM
    kearnseyboy6

    Hey Doesn't,

    I made my tut using vanilla evolution methods, when the G3HS uses your mon expansion it also stops my routines from working. Can I please see what you have changed or have a look at my scripts to see what needs to be changed!?

    Thanks

  5. lsmash
    June 20th, 2014 8:50 PM
    lsmash

    It worked! I combined my code with your trick, and shrunked the code by a lot! Thank you, Doesnt!
    However, I wanted to show it to you first before posting it on the quick research thread.
    Here it goes:

    Spoiler:
    1-The bytes to put into freespace: 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 F1 63 9A 1D 08 28 58 9A 1D 08
    2-The bytes to replace at 1D9A53: 41 XX XX XX 08 (XX = pointer to the code above).
    3-Just like you wrote earlier, replace the bytes at 15A68 with A1 5A 01 08.

    If you don't mind, I'll post my version there.

  6. Wajahat619
    June 20th, 2014 7:34 AM
    Wajahat619

    How to add new abilities in POkemon emerald?

  7. Spherical Ice
    June 20th, 2014 6:38 AM
    Spherical Ice

    ah, that makes sense. thanks!

  8. chrunch
    June 20th, 2014 2:11 AM
    chrunch

    Just wanted to let you know I'm also encountering a different bug with your exp point hack, there's no freezing/restarting but regardless of whether I select yes or no, I'm taken to an inescapable party menu with no options in it. Doesn't seem to be effected by whether the player has a full team or if the Pokemon is registered, though.

  9. Spherical Ice
    June 20th, 2014 1:59 AM
    Spherical Ice

    Yeah, I get the same bug as Mystery Man with this, though in my case it simply hangs the game if you select "No". It also isn't affected by whether or not the Pokémon is already registered in the Pokédex, either.

  10. Mystery Man
    June 19th, 2014 10:23 PM
    Mystery Man

    Hello. I believe to have found an issue with adding experience points for catching Pokemon in Firered. If all of what follows is true, then the game will restart:
    1) the player has a full team.
    2) the Pokemon caught is already registered in the Pokedex.
    3) the player does not nickname the caught Pokemon.
    The game restarts right after selecting no for a nickname only if the above are true.

    Otherwise, it seems to work perfectly.

  11. CosmicBlazer
    June 19th, 2014 9:01 PM
    CosmicBlazer

    Sorry for the intrusion. I just wanted to say you find some amazing things for pokemon rom hacking like the the resource you posted about an hour ago. Seeing that just made me want to thank you and just show that your awesome.

  12. Wajahat619
    June 19th, 2014 5:49 AM
    Wajahat619

    Ok you had been a great help. You don't mind if i ask you questions sometime?

  13. Wajahat619
    June 19th, 2014 5:23 AM
    Wajahat619

    so is it right?

  14. Wajahat619
    June 19th, 2014 5:13 AM
    Wajahat619

    You mean that i should make Earthquake( do not make contact)Physical and Ancient power(do not contact)Special etc

  15. Wajahat619
    June 19th, 2014 5:03 AM
    Wajahat619

    so we just have to switch between physical and special at the bottom of program and what about (makes contact)?

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