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BlackWhiteRobin BlackWhiteRobin is offline

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Showing Visitor Messages 181 to 195 of 208
  1. karatekid552
    April 15th, 2013 4:06 AM
    Why not expand the Pokedex? Or wait for Jambo's 649 patch?

    And if I had to choose: the 300 regional dex.
  2. Jambo51
    April 14th, 2013 11:18 AM
    I plan to. It's not especially dissimilar to the pledge moves, and I've already done those, so it should operate like B/W.
  3. karatekid552
    April 14th, 2013 8:03 AM
  4. Shiny Quagsire
    April 12th, 2013 10:32 PM
    Shiny Quagsire
    The end, as it replaces FF FF 00 00
  5. Jambo51
    April 12th, 2013 4:40 PM
    No, Chaos Rush implements it by literally having 2 different Pokémon and having them evolve between each other. At least, IIRC, that's how it was handled.
  6. Chaos Rush
    April 12th, 2013 2:15 PM
    Chaos Rush
    JPAN has a thread with said routines. Also I have a thread on it that shows how to apply the routines, except in that particular thread I converted the routines to work with Ruby. Also please read the bolded section of my signature.
  7. Chaos Rush
    April 12th, 2013 5:35 AM
    Chaos Rush
    For Forme changing, probably index number changing with ASM. Idk about stat recalculation, however. If I can't figure that out, then I'll fake it with evolution. As for Pokedex completion, idk
  8. Jambo51
    April 12th, 2013 4:05 AM
    Lots of complicated ASM.
  9. Jambo51
    April 12th, 2013 3:57 AM
    If you correctly repointed everything, then yes.
  10. Elaitenstile
    April 12th, 2013 1:34 AM
    I'm replying in the thread right now, actually.
  11. Jambo51
    April 5th, 2013 4:56 AM
    You replace it with the pointer to the string itself. Nice and simple this time.
  12. Jambo51
    April 4th, 2013 11:01 AM
    You can put the new pallet into free space and point the relevant entry on the table to that new pallet (formerly free space).

    the table2 pointer is the location of the table you make which has pointers to the pallets (NOT the pallets themselves, pointers to them). You, once again, put this table in free space and fill it with pointers to the pallets you create.
  13. Diegoisawesome
    April 3rd, 2013 9:00 PM
    When you insert text, it's saved as a hex string, each byte representing a different character. Find the byte that corresponds to the character you want and find its entry in the table (00 = space = first entry in the table)
  14. Diegoisawesome
    April 3rd, 2013 4:16 PM
    Just find the text byte that the letter corresponds to (the hex value for the character) and then find that number entry in the table.
  15. Jambo51
    April 3rd, 2013 6:33 AM
    Basically, the routine reads a table (which you need to create, since it's not in the ROM as standard) for the pallet to load. You populate the table with pointers to your custom pallets where Pallet 0x1 is in slot 0 and 0x2 is in slot 1 and so on and so forth (because Pallet 0x0 indicates that there should be no mugshot).

    You build the pallets in the same format as the examples I point you to. You can simply copy and paste an existing pallet and then modify it, if you so desire. It's hard to explain what I mean without using "veteran rom hacker" terms.

    I'm so used to being able to say "populate the table with pointers" and people know what that means. Sorry, I'm not the best at explaining myself.

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  • About BlackWhiteRobin
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    Male ♂
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    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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