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BlackWhiteRobin BlackWhiteRobin is offline

Visitor Messages

Showing Visitor Messages 181 to 195 of 209
  1. Jambo51
    April 15th, 2013 6:12 AM
    Jambo51
    I think you misunderstand (or I misunderstand) how the fusion moves work. I know the pledge moves make the user wait (under the given circumstances), but based on what I have read, the fusion moves do not do this, they simply double in power.

    Whether this is the case or not, I don't know, but I was merely basing it on what I'd seen.
  2. karatekid552
    April 15th, 2013 4:06 AM
    karatekid552
    Why not expand the Pokedex? Or wait for Jambo's 649 patch?

    And if I had to choose: the 300 regional dex.
  3. Jambo51
    April 14th, 2013 11:18 AM
    Jambo51
    I plan to. It's not especially dissimilar to the pledge moves, and I've already done those, so it should operate like B/W.
  4. karatekid552
    April 14th, 2013 8:03 AM
    karatekid552
    B2/W2
  5. Shiny Quagsire
    April 12th, 2013 10:32 PM
    Shiny Quagsire
    The end, as it replaces FF FF 00 00
  6. Jambo51
    April 12th, 2013 4:40 PM
    Jambo51
    No, Chaos Rush implements it by literally having 2 different Pokémon and having them evolve between each other. At least, IIRC, that's how it was handled.
  7. Chaos Rush
    April 12th, 2013 2:15 PM
    Chaos Rush
    JPAN has a thread with said routines. Also I have a thread on it that shows how to apply the routines, except in that particular thread I converted the routines to work with Ruby. Also please read the bolded section of my signature.
  8. Chaos Rush
    April 12th, 2013 5:35 AM
    Chaos Rush
    For Forme changing, probably index number changing with ASM. Idk about stat recalculation, however. If I can't figure that out, then I'll fake it with evolution. As for Pokedex completion, idk
  9. Jambo51
    April 12th, 2013 4:05 AM
    Jambo51
    Lots of complicated ASM.
  10. Jambo51
    April 12th, 2013 3:57 AM
    Jambo51
    If you correctly repointed everything, then yes.
  11. Elaitenstile
    April 12th, 2013 1:34 AM
    Elaitenstile
    I'm replying in the thread right now, actually.
  12. Jambo51
    April 5th, 2013 4:56 AM
    Jambo51
    You replace it with the pointer to the string itself. Nice and simple this time.
  13. Jambo51
    April 4th, 2013 11:01 AM
    Jambo51
    You can put the new pallet into free space and point the relevant entry on the table to that new pallet (formerly free space).

    the table2 pointer is the location of the table you make which has pointers to the pallets (NOT the pallets themselves, pointers to them). You, once again, put this table in free space and fill it with pointers to the pallets you create.
  14. Diegoisawesome
    April 3rd, 2013 9:00 PM
    Diegoisawesome
    When you insert text, it's saved as a hex string, each byte representing a different character. Find the byte that corresponds to the character you want and find its entry in the table (00 = space = first entry in the table)
  15. Diegoisawesome
    April 3rd, 2013 4:16 PM
    Diegoisawesome
    Just find the text byte that the letter corresponds to (the hex value for the character) and then find that number entry in the table.

About Me

  • About BlackWhiteRobin
    Quick Self-Introduction
    안녕~!
    Gender
    Male ♂
    Nature
    Quirky
    Favorite Pokémon
    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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