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BlackWhiteRobin BlackWhiteRobin is offline

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Showing Visitor Messages 16 to 30 of 208
  1. Itachi
    December 24th, 2015 7:15 PM
    wow, thats alot of progress, you should make a demo so the people in pokecommunity support the hack!
  2. Spherical Ice
    December 23rd, 2015 1:39 AM
    Spherical Ice
    Ah, I see where I've gone wrong.

    You can either reassemble all the routines, or simply change the instances of 04 32 00 00 in the routines to instead be 90 32 00 00; this is what happens when I don't update my routines when I update my ROM, haha.

    I also tested in a vanilla ROM, and it turns out for blue in vanilla you'll need to put 00 07 0A 00 at bluefont.

    I've updated the original post so you can just follow it from scratch if this is confusing.
  3. Itachi
    December 22nd, 2015 5:44 PM
    Hi there!

    Any news or updates on Pocket Ninjas!?
  4. King Elizabello
    December 22nd, 2015 4:30 PM
    King Elizabello
    Happy birthday Robin
  5. Spherical Ice
    December 22nd, 2015 3:24 PM
    Spherical Ice
    Send me a patch for your ROM?

    Yes, it's just the hooks.
  6. Spherical Ice
    December 22nd, 2015 4:25 AM
    Spherical Ice
    Well, first off, are you sure the Pokémon you're testing on doesn't just have a neutral ability? If they have Hardy, Docile, Serious, Bashful or Quirky, then it should appear all black.

    Apart from that, the redfont and bluefont literals should just be pointers to a word-aligned offset that contains only those four bytes; the rest of the zeroes are completely unnecessary.
  7. DraconianWing
    November 30th, 2015 8:07 PM
    Nice, inform me if you catch any more for FR and I will update the needed EM byte changes alongside them!
  8. ipatix
    November 30th, 2015 4:58 PM

    Well, I can't really explain more than what I already mentioned in the "Assembly and Insertion" section. If you encounter a white screen usually means that either, the new code is not correctly referenced (garbage get's loaded to RAM), the code length was not entered properly or some other part of the repointing went wrong. I'd suggest you try to free up the RAM areas and try it with the original mixer code to see that the repointing actually has worked. After that you can go over to the next stage and see if you can get the mixer inserted correctly.

    Hope that I could help at least a little bit.

    Best regards,
  9. Itachi
    November 29th, 2015 6:29 PM
    Hey bro, I was surfing around in research and devolopment when I came acros with a thread about changing the number of letters an atack can have, the thread was made by touched, it might help
  10. DraconianWing
    November 29th, 2015 6:25 PM
    I haven't tested the FR ones though. They should make the following textboxes like so:
    The opposing [Pokemon] planted its
    The opposing [Pokemon] cut its own HP
    and laid a Curse on [player's Pokemon]!
    Both should be able to fit onto the screen even when the opponents name is at max length (10 characters). Can you confirm that it works?
  11. DraconianWing
    November 29th, 2015 6:06 PM
    Hey Robin, I've discovered that the lengthening of battle strings by replacing "Foe" with "The opposing" will result in some dialogue becoming too long and printing off-screen. My post at the RnD thread has been updated with some fixes for EM. If you're not busy, can you help me iron out some more side-effects like this for FR?
  12. Itachi
    November 27th, 2015 11:10 PM
    Yes, both would be awesome, tho that would mean alot more work
  13. Itachi
    November 27th, 2015 9:29 PM
    Yes thats ok, atleast there are less names to cut. BTW sorry if I havent made any good aports to the project, my PC is broken but I am getting a new PC soon!
  14. Itachi
    November 26th, 2015 3:00 PM
    Btw Happy thanks givings
  15. Itachi
    November 26th, 2015 2:59 PM
    Well I think english is the best way to go, but you shouldnt add the word JUTSU on the attack name.
    Fire Ball
    Shadow Clone
    Water Dragon
    Explosive Clone
    Shadow Posetion

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  • About BlackWhiteRobin
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    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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  • Last Activity: 2 Days Ago 2:38 AM
  • Join Date: September 3rd, 2012
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