BlackWhiteRobin BlackWhiteRobin is offline

Visitor Messages

Showing Visitor Messages 61 to 75 of 212
  1. Daman
    May 28th, 2015 9:29 PM
    Thanks , anyway !
  2. Daman
    May 28th, 2015 9:29 PM
    But Gogo already told me how to do it.
  3. Daman
    May 28th, 2015 9:27 PM
    Thanks !
  4. Daman
    May 22nd, 2015 11:07 PM
    If you are free , can you please do it for me ?
  5. Daman
    May 22nd, 2015 10:45 PM
    Hi ! Do you know how to remove the Gengar-Nidoran intro from a FireRed ROM ? I read Knizz's post , but I didn't understand how to do it...
    Can I just use a Hex editor to do it ?
  6. KDS
    March 31st, 2015 8:07 AM
    The original routines for damage calcs and accuracy checks are at different locations so this routine can't be used to raise attack.
  7. Rukario
    September 3rd, 2014 7:20 PM
    Happy Anniversary, Happy Anniversary!
  8. GoGoJJTech
    April 22nd, 2014 3:11 PM
    Like right now :D
  9. GoGoJJTech
    April 22nd, 2014 7:16 AM
    Well you should join the chat when we're on at the same time :D
  10. GoGoJJTech
    April 16th, 2014 11:30 AM
    The RSE starter choosy thing is by shinyquagsire. It's in C. I just modified it to support MY new pokemon :D
    The OWs are rips like everything else in the game.
    Also I see you joined the chat then instaquit. Why? :D
  11. Smeargle
    April 3rd, 2014 9:47 PM
    well when asking the original founder of the b/w animations he must have misunderstood me because he ended up posting a patch on the original thread:
    It currently supports 4 frames, so to implement the animation you would just replace a pokemons sprite with a spritesheet the size of w:64 h: 256. you can also change the amount of frames to be higher or lower if you wish, just note that I wouldn't recommend anything over 5.
    The speed of the animations and amount of frames can be adjusted as well. The animation data the data is found around 80C7B0.

    It does have a few bugs in it. One being castform and deoxys are messed up, but I'm working on fixing it this weekend if I don't have to much homework.
  12. Smeargle
    March 30th, 2014 6:38 PM
    well I have slightly good news, I managed to get b/w animations working. But it was only doing it in trainer battles, weird right? Its a good thing I tried it on wild pokemon because I was so excited to see it working I nearly threw it on the forums xD! That would've been bad lol
  13. MrDollSteak
    March 30th, 2014 3:26 PM
    Thanks, glad you like it.
    Not sure. Eventually.
    I'm really busy, hopefully around Easter.
  14. Smeargle
    March 30th, 2014 1:07 PM
    In fact, as soon as I get my computer back I am going to try a version of the b/w style with limited loops. Perhaps it won't crash anymore
  15. Smeargle
    March 30th, 2014 9:36 AM
    Thats really good information to know.
    I have a new idea, i am thinking of having animations play on battles start, on low health, and upon health.
    Only problem i will have is my limited knowledge on ASM, but at least it won,t crash the game

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  • About BlackWhiteRobin
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    Male ♂
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    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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