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What happens if I push it?....

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Showing Visitor Messages 136 to 150 of 2148
  1. BugMania
    August 5th, 2014 2:20 PM
    Thank you for your attention!
  2. Touched
    August 5th, 2014 8:28 AM
    Yeah, I'm taking a binding a draw event in Python, and using a C function as the callback. It seems to be necessary when using Cairo. Pycairo blocks all threads when drawing (Python threading is weird), so the only way to get smooth rendering is to delegate the drawing to C. I have no idea how you draw in wxWidgets though - I've never actually used it. Do you want to use my GBA library? I'd be happy to write the C bindings you need (if you need them). I'd just need you to compile it for other operating systems.
    August 4th, 2014 2:03 PM
    Sup poke maniacs ! Have you heard of pokemon black version that was allegedly on gbc but basically is a myth in the poke community... Google it trust me. Anyways, I've been working on some graphics for the unfinished rom creepy black, which is a remade version of the infamous black version. I would love to get the community behind me on this project and hope to actually see this game one day finished. The current creepy black (frHACK) version isn't finished and I'm not sure why..... It's quite possibly THE MOST CONTROVERSIAL hack EVER!!! Please guys in charge of poke community.... Help me out with this!!!!! It would be an honor to give anybody a hand with anything in making this game! If anyone is interested in helping/starting this EPIC project please email me or messege me!

    Here is my box art for creepy black! Couldnt find box art online so I made my own lol
  4. BugMania
    August 3rd, 2014 5:05 AM
    Hi, karatekid552,
    I would like to know how you guys approve the threads...
    I posted a thread in over 48 hours and he's disappeared...
    It's something important, so I decided to ask a moderator.
  5. Touched
    August 3rd, 2014 12:22 AM
    Yeah, it's something I've learned very recently. But you don't need them to implement the emulator.
  6. You Watanabe
    July 30th, 2014 7:06 PM
    You Watanabe
    Ahh... its really now can expand in Emerald. I'm looking forward to that. Hmm... have you already know how to expand moves and abilities in Emerald? Does anyone do that?
  7. Touched
    July 30th, 2014 10:47 AM
    Why do you think that?
    I've actually just modified the C++ source of VBA to have a C interface, converted that to a shared library instead of an executable and wrote some Python bindings using the C API. Very little Python there at all

    Does wxWidgets have raw drawing? Like can you draw RGBA bytes to a canvas or something?
  8. Touched
    July 30th, 2014 10:29 AM
    Well, I could create Python 2 bindings, if you think it might be useful. In case you were wondering, I've created a GBA emulater that can be embedded in a Python application (It's a Python extension). I was wondering if you'd like to work with me, and create a built-in debugger?
  9. Touched
    July 30th, 2014 1:23 AM
    Do you plan to convert your tool to Python 3? You're using new style classes and there are Python 3.x bindings for wxWidgets, so it shouldn't be too hard. I'm working on a Python 3 library that you might find useful, so that's why I'm asking. Also, do you not have speed issues with your LZ77 algorithm? Emulating the GBA's BIOS function seems like it would damage performance.
  10. SonGom
    July 30th, 2014 1:09 AM
    hi sir can u please tell me if u play a rom for example : i am playing beta 4.0 of ash gray and 4.2 releases how can i play beta 4.2 without affecting my gameplay
  11. You Watanabe
    July 29th, 2014 5:58 PM
    You Watanabe
    Ahh... Alright then. At least I know.
    Well, what are your businesses right now (in terms of hacking and programming)?
  12. DuoRyan
    July 28th, 2014 10:21 AM
    I had a feeling it was the jpan patch. I used his patch.
  13. Aysostevn
    July 27th, 2014 6:28 PM
    How do I download the sprites hack for gba4ios
  14. You Watanabe
    July 27th, 2014 5:02 PM
    You Watanabe
    Wooh! I'm back in hacking. Well, I'm now focusing on the scripts and it is almost done, about three events to the desired end point for BETA 1. Haha, I'm glad that the work goes smoother than before.

    Hmm... I'm also glad that you are active to ask questions, I admit. Do you know how to edit encounter/intro music for trainers (assigning more music)? Example, I'm using Unnamed Trainer Editor. In intro music, I edited the ini and the "7" is assigned to song 0x14E. Then I edit the trainer info afterwards. But why does it sticks to the 0x11B? If you can't understand this... well it is simple: Assigning more intro music for trainers.
  15. DuoRyan
    July 26th, 2014 9:56 AM
    Malformed INI, even though I been choosing the pointer for the sprite carefully. I made back up to test it out, and I almost always encounter the malformed INI even though the rom is clean with the exception of the Hacked engine, your bg hack, and Mr.DS rombase. I also had the problem with the pokedex freezing, though on the new clean rom I testing on, the dex seem to be working.

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  • About karatekid552
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    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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