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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 691 to 705 of 2148
  1. Shadowraze
    February 1st, 2014 3:02 PM
    It seems cool have you tried it yet? Well if it's working then it would be really great but I'm pretty sure there'll be a lot of repointing and such.
  2. Shadowraze
    February 1st, 2014 2:53 PM
    Yeah, although I haven't tried it yet.
  3. Shadowraze
    February 1st, 2014 2:50 PM
    Yo, seems like the will of hacking had finally come back to me xD
  4. Shadowraze
    February 1st, 2014 4:43 AM
    Congrats on being a mod!
  5. Germaniac
    February 1st, 2014 4:09 AM
    ohh I forgot to add 080 in the front of the offset, but both the offset are odd and thumb only contain even offset?
  6. Germaniac
    February 1st, 2014 3:31 AM
    also what if I lsr an odd value?
  7. Germaniac
    February 1st, 2014 12:20 AM
    The other offset (A16FD) is also lines of "lsl, r0, r0 #0x00"
  8. AtecainCorp.
    January 31st, 2014 11:36 AM
    Well. I ask them only for good look in my rom.
  9. Germaniac
    January 30th, 2014 8:22 PM
    I went to A1FF5 (Ether's Usage Offset) and all I found were many lines of "lsl, r0, r0, #0x00"
  10. Avara
    January 30th, 2014 2:22 PM
    OK no problem, I'll do that in the future! =) It hadn't really happened to me before so wasn't sure what I should do.
  11. Avara
    January 30th, 2014 1:41 PM
    Hi, I saw you deleted my comment responding to another deleted one, I'm worried, was I breaking the rules? Just so I know not to do it again in the future :/

  12. Germaniac
    January 30th, 2014 6:37 AM
    Hey, I'm reading JPAN's THUMB Tutorial, but I'm having a problem to understand something here

    .align 2
    Make_address: push{r1-r3,lr}
    lsl r0, r0, #0x20 @this is how I clean registers
    add r0, r0, #0x08
    lsl r1, r0, #0x8 @this will make the 0x8 we placed become a 0x800
    lsr r0, r0, #0x4 @this also cleans the register because 0x8 is 1000b
    add r2, r0, 0x0 @cleans r2. purely for educational purposes
    add r1, r0, #0x80 @r1 now has 0x880
    lsl r1, r1, #0x10 @r1 was pushed left 0x08800000
    and r0,r2 @not needed, but educational. X And 0 = 0. another way @to clean variables
    lsr r0,r1,#0x0 @places r0 in r1, another way I use to move them around
    Pop {pc}

    Why does "lsl r1, r0, #0x8" results 0x800?
    Why does "lsr r0,r1,#0x0" places r0 in r1? Shouldn't it places r1 in r0?
    I guess it's a typo because "add r2, r0, 0x0" should be "add r2, r0, #0x0"?
  13. AtecainCorp.
    January 30th, 2014 5:41 AM
    Sure. But from secound side... Footprints is not important so much in the game.
  14. 21Seth21
    January 29th, 2014 12:51 PM
    Please approve my thread
  15. Kakarot1212
    January 29th, 2014 6:44 AM
    Yeah, noticed that too.

About Me

  • About karatekid552
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    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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