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What happens if I push it?....

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Showing Visitor Messages 106 to 120 of 2148
  1. Lance32497
    August 26th, 2014 6:29 AM
    Easiest way :'(

    but its ok bro...

    Im looking forward for your response in my first tutorial
  2. GoGoJJTech
    August 25th, 2014 9:08 AM
    Alrighty thanks
    Remember when we first started out together? Now we're here..
  3. Lance32497
    August 24th, 2014 9:21 PM
    Why you didnt approve my tutorial in Tools, tutorials & Resources forum

    That may help others
  4. GoGoJJTech
    August 24th, 2014 7:58 PM
    Lol I had a feeling since everyone kept telling ME that I used your tool, when I'm one of the people that helped the tool even have the feature I'm being told I used..
    Also, how does a person tell me what I did when I'm the person that did it lol
    This day and age
  5. J9794
    August 24th, 2014 7:13 PM
    I'm new to hacking, but I've been reading some stuff to start doing something, and your posts have helped me a lot, you are a boss.
  6. GoGoJJTech
    August 24th, 2014 8:33 AM
    Just realized the g3hs thread doesn"t have me in the credits. Remember doesnt and I were the pokemon expanders
  7. CJBlazer
    August 23rd, 2014 9:55 AM
    Okay, thanks. I will be sure to read it. I am trying to add two new stones to my upcoming game, the Cold Stone and the Sky Stone
  8. hydrostorm
    August 23rd, 2014 6:46 AM
    Hi. Is there anyway to insert forms using G3HS?
  9. CJBlazer
    August 22nd, 2014 10:15 AM
    Umm, hello there. I was reading your tutorial about adding evolution stones to FireRed. what exactly did you mean by Step 2? Subtracting D from the offset or something.
  10. Touched
    August 20th, 2014 11:57 PM
    Hehe. Mostly you just write wrapper functions that parse arguments and handle exceptions. Otherwise you just fill in massive structs. I guess it can be difficult to know when to decrease/increase reference counters - you have to do all the memory allocation/management yourself. If you need help just let me know.
  11. Le pug
    August 20th, 2014 10:10 PM
    Le pug
    hey howve you been? havent heard from you in awhile. why dont you come in the irc chats anymore?
  12. Lance32497
    August 20th, 2014 6:43 PM
    Oh, before anything else, good day

    I read your tutorial about editing hex in adding new evolutionary stone... and I found out that this is very useful, bud sad to say, I am new in Hex editing and from first to fourth stpe, I understood but in step 5, it started to give me a headaches.....

    may I suggest to you a corresponding Screenshot for every step, In that way, it leads me in advancement of my knowledge in hexing, like what I did in scripting.....

    thank you :D
  13. Touched
    August 20th, 2014 11:22 AM
    The basic principle is you compile a shared object/dll that has a modulename_init function. That returns a module object, which loads methods and such. There is a tutorial for Python 2 here and the reference is here. Then just use setuptools/distutils to compile. Otherwise, you can write bindings in pure Python using ctypes. If you want more help you can find me on #GoGo/#romhacking
  14. Touched
    August 20th, 2014 12:19 AM
    I don't think the from_bytes method is available in Python 2. But you could just change that to struct. I'm busy rewriting this in C though (for performance reasons), so I'll write Python 2 bindings for that if you wish.
  15. Red John
    August 19th, 2014 3:17 AM
    Red John
    Windows 7 2ghz and 2gb ram dual core

About Me

  • About karatekid552
    Do you really want to know? Really?
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    Another thing you think you're entitled to know.....
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    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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