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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 1201 to 1215 of 2148
  1. Elpollo25
    October 25th, 2013 10:45 AM
    I read your tutorial, Its amazing!!!
    I remember a lots of things that I had forgotten (because I studied assembler in the university )
  2. Elpollo25
    October 25th, 2013 10:14 AM
    I found your tutorial, but i didn't read yet.
    The things that I don't understand about your code are some pops because I don't know what are the data thata they had before the routine. I know the syntax, but I don't know the data that are saved before the routine. Can you teach me how you could find out those data to work with?
  3. MrElephant
    October 25th, 2013 8:38 AM
    I might need your help to go through the whole process
    if you are willing that is :/
    We emerald editors dont have too many tutorials

    edit: cant seem to get the logging property to work.
  4. TheUltimateG.J
    October 25th, 2013 7:10 AM
    Hi friend whts up?
  5. MrElephant
    October 25th, 2013 5:40 AM
    All right I will do that as soon as I have time. I think that WWMB (the emerald offset guy) might have some stuff in his thread.

    But I do have a question do you know how to insert the background behind birch in the intro in pokemon ruby. I am trying to do it for emerald, but I already know that no one would have done that (and put up a tutorial). I have searched around whack a hack, but nothing came up. Anyways thanks again.
  6. Elpollo25
    October 25th, 2013 4:47 AM
    Thanks, I'm going to register in PHO I know abuot IDA, a simply things, like compile the rom and no more, today I can't to do an IDB file so complex like the idb file of knizz, so I will go to ask him.
    I know the languaje, I follow this tutorial:
    I follow a tutorial of shiny quagsire of find the sleep status of a pokemon too.
    Today, I think, I know how to do a lot of things with tha pokemon data team, but when I try to do something more dificult like analyze your code:
    I don't understand some things :s
    This is my analysis:
    I don't understand some pop's and little things :s
    I didn't know about your "concept of ASM", can you give me it? I think that it helps me a bit more
  7. Elpollo25
    October 24th, 2013 11:18 PM
    Sorry if I forget something, my english isn't good.
    So I think I understand the problem, but, I want to learn to do somethings like you. so can I ask you more things?
    The first, is the idb file, because I don't know how can I divide the game like the idb file of knizz, so I want to learn why his idb file has this structure and what things are saved in each memory (I'm so ignorant). Do you know some tutorial or web page that explain those things?
    The second thing is search memory address into the ASM code of the idb file, so I want to learn what are the routines that work with a determined memory address.
    And third thing is the followme script. I follow the treah in this forum, and I saw that people find code in the game debugging it. Can you teach me? I want to learn to debug the game.
    Thank you very much and sorry for so post, you help me a lot!
  8. FBI
    October 24th, 2013 6:27 PM
    Ahh, good luck! Also check out what I said in the R&D thing
  9. FBI
    October 24th, 2013 6:25 PM
    What application? Prog hacks application?
  10. FBI
    October 24th, 2013 5:54 PM
    You still working on the next part of Derpizard?
  11. MrElephant
    October 24th, 2013 10:52 AM
    Found your battle background tutorial. I am trying to get it to work with emerald. I have read your post about how to do it with other games, I just havent gotten around to trying it yet... If I have any questions could I potentially ask you. (I know how much you like questions) Thanks again for the tutorial.
  12. Elpollo25
    October 24th, 2013 9:15 AM
    My goal is change the pal pointer table to a memory address which you can add more pal pointers, like JPAN with his patch.
  13. Elpollo25
    October 24th, 2013 6:32 AM
    Hi karatekid, i'm a spanish user that want to learn how JPAN do the fire red hacked engine.
    But, i haven't the skill to do it. I look it:
    and i suppose that you know about this. At first I only need how can I find the routine that loads the OW in the IDA to move the pal pointer table of fire red to another memory address.
    do you want to teach me??
    Thanks so much
  14. Elaitenstile
    October 14th, 2013 9:00 PM
    That's good. Tell me when this SAT thing goes off, I'll badger you with more questions then :P
  15. Elaitenstile
    October 13th, 2013 8:33 PM
    But no PC Clone this time, I suppose?

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  • About karatekid552
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