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Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 196 to 210 of 978
  1. Fangking Omega
    July 5th, 2012 2:45 PM
    Fangking Omega
    Ah man, I gave up the guys are still trying to move forward with it though. How're you bro?
  2. khkramer
    July 3rd, 2012 5:01 AM
    Thank you
  3. Maruno
    July 1st, 2012 1:15 PM
    I never said it would be. I said it might be, if I can get things together for it. At the moment, I don't know if that'll happen.

    Briefly, there will be a lot of new item/ability/move effects, forms can now change during battle, and there's a new animation type (its cels never move, so it's useful for full-screen animations that don't care where the battlers are). And various bug fixes and tweaks as usual.

    Thanks for your effect contributions, by the way. I'll see what I can do with them.
  4. Maruno
    June 30th, 2012 9:17 AM
    I have user pages on the wiki which record what I've done with regards to item/ability/move effects. I've gone through the first two, and am currently two thirds through the move effects. It would help if you only send me effects I haven't already done. Contributions are always appreciated.
  5. Maruno
    June 29th, 2012 4:41 PM
    I thought that's what you meant. It's more complicated than you think, as you'd need to make sure the icon only appears when appropriate (i.e. when the event you're facing is an NPC you can talk to, rather than an item ball or PC or something). I think that's the hardest part, although the rest of it is pretty difficult too.

    My advice is that if you don't know enough to have had a decent go at making it yourself, just don't bother with it. It's at a whole other level.
  6. Maruno
    June 29th, 2012 12:43 PM
    I'm still not sure what you mean, but I'm sure whatever it is is possible. The issue is how difficult it would be.

    For that kind of thing, I've not even considered it, so I have no idea what to do. I'm not interested in it either.
  7. Maruno
    June 29th, 2012 4:31 AM
    I don't know, because you haven't really given me any information about what you're trying to do. Are you doing it in the scripts, or in an event, or what? What "background" are you talking about? And so on.
  8. ~Angel~
    June 28th, 2012 10:05 AM
    Thanks. I need one Haha for now I am using a common event for it.
  9. Maruno
    June 28th, 2012 7:39 AM
    Good luck with that.
  10. ~Angel~
    June 28th, 2012 5:32 AM
    Excuse me Venom. By any chance do you know what area you placed the V.S script for pokemon essentials DS? I do give credit so there is nothing to worry about that.
  11. Maruno
    June 27th, 2012 5:01 PM
    You're probably not using it in the right way, then. It would depend a lot on where you're trying to do your calculations and from where.
  12. Maruno
    June 27th, 2012 1:53 PM
    I wouldn't know anything about changing the messaging system.

    How about get_character(0).x? The number is either -1 (the player), 0 (this event), or the event's ID number.
  13. Maruno
    June 27th, 2012 1:34 PM
    Get the event's coordinates, get the player's coordinates, and do some maths.
  14. Maruno
    June 17th, 2012 4:20 PM
    That's too vague for me. Try pretending that I can't see the code you're using to do whatever it is.
  15. <~F.M.P~>
    June 16th, 2012 6:45 PM

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