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Pokemon Crystal Rain Relased

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Showing Visitor Messages 496 to 510 of 978
  1. Wichu
    February 18th, 2010 1:07 AM
    Wichu
    Sorry, I was away, and forgot about this :(
    You'll probably want to put it in the class which handles the command window within PokeBattle_ActualScene; I think it's near the top.
  2. Crazyninjaguy
    February 17th, 2010 3:12 PM
    Crazyninjaguy
    Nono, AWorks. I was just wondering where the input module is for the starterkit.
  3. Crazyninjaguy
    February 17th, 2010 1:59 PM
    Crazyninjaguy
    Hmm, well if Poccil made another version of the Input module (Which i'm yet to find) then i could just edit that, but until then, im just stuck with it at the moment, i'm working on a substitute for it anyway.
  4. Crazyninjaguy
    February 17th, 2010 1:52 PM
    Crazyninjaguy
    Nah haven't figured it out yet, im still stuck with it
  5. BRpokemaker
    February 17th, 2010 1:06 PM
    BRpokemaker
    no...
  6. slim spazzy
    February 17th, 2010 3:59 AM
    slim spazzy
    will pokemon crystal rain be in english
  7. Blazers
    February 14th, 2010 12:31 PM
    Blazers
    happy birthday
  8. Tropical Sunlight
    February 14th, 2010 7:20 AM
    Tropical Sunlight
    Happy Birthday! :D
  9. CollosalPokemon
    February 10th, 2010 4:44 PM
    CollosalPokemon
    You make the "S" a "s" to do it. xD
  10. Death Strike
    February 9th, 2010 6:07 AM
    Death Strike
    Sorry, I'm going to have to say that you can use the green house if you want, but not the rest. I'm using them for my own project. =)
  11. PokemonOI
    February 7th, 2010 2:05 PM
    PokemonOI
    alright dont answer the pm then
  12. Wichu
    February 6th, 2010 1:11 PM
    Wichu
    My bad, that should have read:
    @sprites[i]=AnimatedSprite.create(sprintf("Graphics/Icons/icon%03d",$Trainer.party[i].species),2,10)
  13. Wichu
    February 6th, 2010 5:10 AM
    Wichu
    First question:
    @sprites[i]=AnimatedSprite.create(sprintf("Graphics/Icons/icon%03d",$Trainer.party[i]),2,10)
    Second question:
    The variable name of the Pokémon object differs depending on what script you're editing. Could you tell me exactly where you're trying to load the Pokémon icon?
  14. Wichu
    February 5th, 2010 11:55 PM
    Wichu
    You're using the for loop wrong. The loop sets the variable 'i' to numbers between 1 and 6; the sprintf function then loads sprites 1 to 6. You need to change it so it uses $Trainer.party[i].species rather than just i (only in the sprintf statement).
  15. CollosalPokemon
    February 5th, 2010 3:55 PM
    CollosalPokemon
    Hi good just scripting and doing school homework. You?

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