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Pokemon Crystal Rain Relased

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Showing Visitor Messages 121 to 135 of 978
  1. Umbra
    October 13th, 2012 1:05 PM
    Yeah it's a very complicated process since I can't seem to get it to load anything, although I did see Open GL for Game maker, I might see if I can port that instead.
  2. Umbra
    October 13th, 2012 11:57 AM
    It's going great, I managed connected maps but they appear overlapped instead of correctly placed to the side...

    Actually I am also working on a FULL 3D system too (using DirectX)
  3. Ęℓαчиıı
    October 11th, 2012 4:20 PM
  4. Ęℓαчиıı
    October 10th, 2012 2:58 PM
    Did you still want that Sugimori artwork of protagonist your character?
  5. Alexandre
    October 9th, 2012 5:47 AM
    In the future maybe. If I decide to revive it, I plan on starting from scratch with something more powerful than Netplay 1.x.x. It was a bit of a buggy system. Right now I want to focus on PokeDS because its something different and something the community would actually use. PE: O was pretty much a gimmick I did for fun, I didn't know it would generate that amount of interest.
  6. Umbra
    October 6th, 2012 11:16 AM
    I will be updating it more too!
  7. Umbra
    October 6th, 2012 9:05 AM
  8. Umbra
    October 6th, 2012 7:22 AM
    Actually it's something that you can't just upload, so I'll explain:

    1. Get your encryption/decryption algorithms
    2. Everywhere where it needs to load data you must first decrypt the save and then encrypt again when it's done loading
    3. Everywhere you need to save data you must encrypt the data (after you save)
    4. Delete your old save as this is no-longer usable unless you convert it which is easily done.

    or you could encrypt every individual data classes such as PokemonGlobal which is much harder to contain, if you have an encryption system you can use it can be done in a few minutes.
  9. Umbra
    October 6th, 2012 6:46 AM
    It's an easy one I'll upload it later.
  10. Umbra
    October 3rd, 2012 11:07 AM
    Does the fix work for the trade system?
  11. Maruno
    October 2nd, 2012 3:07 PM
    There are many ways to go about making a trade system, from the painful "copy text files to places and manually send information back and forth" to the more user-friendly "connect to Interweb and browse". It will be a significant matter to choose the best method for the job, and then create it and add it to Essentials.

    I'm presuming you're mentioning this because of the comment about multiplayer support in the Essentials release thread.
  12. Maruno
    September 26th, 2012 11:53 AM
    1. No, although it will be compatible with it (assuming there are no major changes of direction).

    2. No idea. I have a number of maps still to create, plus more editing, coding and other additions to do. And that's assuming I'm not distracted by my TCG game.
  13. Umbra
    September 26th, 2012 10:43 AM
    Yes I can
  14. taimao
    September 25th, 2012 5:10 PM
    sorry, I haven't been online for at least 4 months (full time job takes up most of my time these days), but if Maruno can still use them then sure share, but give credit where it's due.
  15. Maruno
    September 25th, 2012 1:00 PM
    The bars are drawn by self.bitmap.fill_rect. However, to include transparency, you'll need to edit the colours of the bars. Search for where HPCOLORBASE1 and similar are defined. This probably works; I've never tried it myself.

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