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Visitor Messages

Showing Visitor Messages 16 to 30 of 47
  1. Pinkish Purple
    March 11th, 2013 2:16 AM
    Pinkish Purple
    Too troublesome IMO....
  2. Reb0rn
    March 11th, 2013 2:05 AM
    Maybe you could look at PHO
  3. Pinkish Purple
    March 11th, 2013 1:58 AM
    Pinkish Purple
    Are you gonna continue hacking Ruby or Fr?
  4. Pinkish Purple
    March 11th, 2013 1:02 AM
    Pinkish Purple
  5. Pinkish Purple
    February 17th, 2013 1:58 AM
    Pinkish Purple
    Hey friend!
    Please have a look at my Team Thread:
    I am looking for lots of talents including:

    And a lot more!

    Please consider joining my team :D
    And while you're at it, tell your friends!
    Thanks a bunch!
  6. tajaros
    January 28th, 2013 1:22 PM
    I made a tileset and make a tilemap using DarthTME (NTME works as well) then I insert the tileset and the raw at UNLZ and edit the pallete of the background.
  7. Pinkish Purple
    January 26th, 2013 10:23 PM
    Pinkish Purple
    I can't use yours! never! I could use the 2nd row of houses or the trees but I can never use the mart etc etc.
  8. Pinkish Purple
    January 26th, 2013 10:21 PM
    Pinkish Purple
    xWhyNotx try making your own designs? I like the trees in crono. Those in this video are nice too:
  9. Pinkish Purple
    January 26th, 2013 10:06 PM
    Pinkish Purple
    maybe sometime in the near future, I could use those that you haven't used. I especially like your newly added trees, but I prefer 6-blocked ones. Could you make a series of them for me? :D
  10. Pinkish Purple
    January 26th, 2013 9:51 PM
    Pinkish Purple
    They look nicer than before I like ur new mart!
  11. Kotone
    January 23rd, 2013 4:52 PM
    aw why what happened
  12. Kotone
    January 22nd, 2013 6:45 PM
    it's okay;; no worries.
    how are you.
  13. Shiny Quagsire
    January 22nd, 2013 3:28 PM
    Shiny Quagsire
    No problem.
  14. Shiny Quagsire
    January 22nd, 2013 2:14 PM
    Shiny Quagsire
    DevKitARM, a subdivision of DevKitPro, is a good compiler that is widely supported for general GBA development, and as such, works great for compiling ASM. You can find a good guide to installation here. It's cross-platform, so it runs on Linux and Mac as well. Or you can use the assembler in my ZIP attachment for my tutorial.

    As for debugging, your best tools are VBA-SDL-H, as described in Hackmew's ASM Tutorial, and the VBA memory viewer/decompiler. For advanced decompiling, you could attempt to get your hands on IDA Pro. (I believe older versions are free, don't ask me for specifics though, I'm not sure.), and knizz has a great compilation of routines in his IDA file.
  15. Kotone
    January 19th, 2013 7:59 AM
    so what have you been up to

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  • About Piplup - Hacker
    I'm just a hacker.
    Hack ._.
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  • Last Activity: February 2nd, 2014 5:38 PM
  • Join Date: January 11th, 2013
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