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Showing Visitor Messages 1 to 15 of 1389
  1. Aiolia.leo
    July 14th, 2017 9:18 AM

    Hey FBI!
    First and foremost, I watch every post about ASM of yours, you rock, like some kind of master or even god about it, so thanks for sharing your knowledge!

    I was looking at this one (https://www.pokecommunity.com/showpost.php?p=8515384&postcount=68) about EV reducing, and I came into a dumb doubt, in the very last line of the script it says "gained", isn't it? Shouldn't say "decreased" or smt? (= \v\h02 gained \v\h03\n[Insert the EV your berry gives])

    Also, when I compile the script, is it ok if I put it on the "field script" using Gen 3 Tools?

    Thanks in advance!

  2. Vivacity
    July 3rd, 2017 12:35 AM

    Hey there!

    You probably don't remember me, but you helped me out once by creating the code for Snag Balls, haha. Which was both awesome and unprecedented, and helped me out SO MUCH, you have no idea. (Thanks again for that, by the way! :3)

    Anyway, I was browsing through the ASM resource thread a little earlier, and it suddenly struck me just how much of the stuff there is yours, or based on your work, or brought into being by you in some way. And then I thought about all the hundreds of people who've no doubt taken one look at the thread and gleefully downloaded everything it has to offer, then silently vanished without so much as a like or a thank you... and I thought that kinda sucked. (I mean, it's cool that they like your work... not so cool that they don't tell you about it, lol.)

    ...And then I realised that I was one of those people, and I thought I should say thank you.

    So... thanks, FBI! For all the incredible work you've already done, and all the awesome stuff yet to come. I could rave on at quite some length about how many times I've been inspired to do something new by your improvements, or how much I've personally learned from your code and tutorials, or how generous it is to give all your work to the community... but you strike me as one of those people who's not comfortable with people gushing about how awesome they are, so I'll keep it short.

    Basically... thank you. I love your work. You're a constant inspiration (seriously). And you've personally helped me out in more ways than I can count.

    okay okay i'll shut up with the flattery now

    all the very very best,


  3. Misledangel
    July 2nd, 2017 7:34 AM

    Sir, can you explain how to use your "get EV / IV party pokemon" ? like how would i use it in the hack.

  4. Avara_
    June 18th, 2017 9:09 AM

    Aw man I'm so sorry, didn't mean for you to go to so much trouble! Sadly getting only one error with that one this time, new acct so can't post links or anything but it says "Error: invalid offset, value too big: (0x0000000A)

  5. Avara_
    June 17th, 2017 2:34 PM

    HeyI I'm trying to compile your TID/SID ASM here:


    Don't suppose you have a compiled version? I'm getting these weird errors, it doesn't seem to want to output to .bin =(

  6. Achromatic
    June 13th, 2017 3:45 AM

    They will return SOME DAY. I'd be more than happy for someone else to do them too though tbh :')

  7. Achromatic
    June 12th, 2017 11:21 PM

    Sorry life has gotten in the way

  8. Nisarg
    April 7th, 2017 9:58 PM

    The script from Pokemon storage system didn't work,
    I can get upto storing the mons perfectly,
    Recieving them back if problem.

  9. Nisarg
    April 7th, 2017 9:51 PM

    And btw, r u on Discord?

  10. Nisarg
    April 7th, 2017 9:49 PM

    Hey FBI,
    I n here to help me,
    Consider this as a request,
    No mean of demanding. (Just humble request)
    I need to modify ur special 0x12b which is used in a type check.
    I need a system that check if a pokemon has a specific attack, instead of checking a particular type.
    The one like default thing for hms.
    For instance, consider fly,
    So the results would be:
    Opening map, checks if a mon has fly learned,
    Opens up fly map, otherwise opens normal town map.
    It would be nice if u help me edit those pre existing routines.
    Thanks in advance as I know you'll be able to help!

  11. ~Wold~
    April 6th, 2017 4:53 PM


  12. ghoulslash
    April 5th, 2017 5:30 AM

    No worries my man! Just curious, is it possible to change the routine mid game to then support changing flag 0x250 to remove the save function from the menu?

    EDIT: also figured this one out - I just added another flag check to the original routine. Thanks for writing the original script

  13. shanem7
    April 2nd, 2017 7:00 PM

    I actually fixed it myself last night and learned some GBA ASM in the process. It works for me: https://www.pokecommunity.com/showpost.php?p=9607731&postcount=3 Thanks, anyway.

  14. shanem7
    March 31st, 2017 12:52 PM


    Is your offer still good for this? https://www.pokecommunity.com/showpost.php?p=8887446&postcount=233

    If so, I'd be willing to work with you to fix this by sending saves or IPS patches or whatever you need. Thanks.

  15. Nisarg
    March 14th, 2017 8:24 AM

About Me

  • About FBI
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    Still not famous
    Leet rom hacker
    pretty avid shitposter
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