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Showing Visitor Messages 136 to 150 of 1389
  1. DizzyEgg
    April 10th, 2016 3:02 AM
    I'd like this to be the case. I'm having problems with the python script. I'd like to be able to build an asm file(compiled or not, doesn't matter) at the run time. This isn't something I can manage to do on my own :/
  2. jiangzhengwenjzw
    April 10th, 2016 1:18 AM
    Do you have any idea? Or should I update the tilemap within the vblank_handler?
  3. DizzyEgg
    April 8th, 2016 7:38 AM
    pls help me you drama lord
  4. DizzyEgg
    April 8th, 2016 6:49 AM
    come on irc, you've got to help a poor soul in need
  5. jiangzhengwenjzw
    April 7th, 2016 6:33 PM
    Still not working. I've tried it in ASM, to read the register in lcd_io_buffer.
    See it: http://pastebin.com/ih5jX1ni
  6. jiangzhengwenjzw
    April 7th, 2016 7:18 AM
    yes, i will ask there the next time.
    I surely use gpu_pal_apply, but I don't know how to wait for the vblank. Should I add a task to check the REG_DISPSTAT? (I know there's a "buffer" for this I/O register, but that's the same)
  7. jiangzhengwenjzw
    April 7th, 2016 6:24 AM
    what do you mean or what should i do?

    wait...... is it something with the gpu_sync_bg_show?
  8. jiangzhengwenjzw
    April 6th, 2016 11:18 PM
    Hi, a question.
    To show an image in BG0, I want to write the tiles and tilemap into VRAM and pal into the pal buffer.
    However, this way has an obvious problem that the BG map will be drawn almost instantly, but the pal won't be copied to the PALETTE RAM instantly. Therefore, there will be a short period of time within which the image will be shown but the palette won't be correct. Do you have any idea of this kind of issue?
  9. Christos
    April 5th, 2016 8:26 AM
    you are a dump in name of rom hackers
  10. Nah
    April 3rd, 2016 4:06 AM
    Since you don't really want to post in that thread anymore:
    Ingeneral, it really doesn't seem to be working. These guys occasionally have provided great points in terms of how to handle certain situations but those parts of their posts were seemingly went unacknowledged or a series of tangents and heavy opinions were used to morph them into "not that bad". It's kind of painful to read, honestly. There were a few people who took things well, I think Nah's post was good and well written for example.
    So since anyone's feedback would therefore be unbelievable, lets just call it a day and rename the thread "The Staff praise thread". Think about it, you'd enjoy it, some members would enjoy it and no one would bother having to waste time posting silly criticism!
    I'd really rather we don't get rid of the staff feedback thread or turn it into a "staff praise thread". Even if it seems like the criticisms given just get dismissed every time, I'd much rather have the thread and it not be very useful than not have it at all. At least people get to voice their problems rather than just let it fester inside for eternity. Even the off-chance is better than 0 chance. The idea of a thread solely to praise staff....I just really don't like the idea.
  11. Substitute Doll
    April 2nd, 2016 8:53 AM
    Substitute Doll
    well... Hi FBI
  12. Substitute Doll
    April 2nd, 2016 8:53 AM
    Substitute Doll
  13. Substitute Doll
    April 2nd, 2016 8:51 AM
    Substitute Doll
    spam down below

    HI FBI
  14. Substitute Doll
    April 2nd, 2016 8:50 AM
    Substitute Doll
  15. jiangzhengwenjzw
    April 1st, 2016 7:51 PM
    Yes, its smartness is beyond my imagination. I expected an error when the type of function pointer is not compatible with the declaration but there're only some warnings.

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