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  1. Squeetz
    November 1st, 2015 6:44 AM
    Squeetz
    Hey, I have an ASM request if it's not too much; a routine that copies the player's party (Moveset, EVs, held items, etc) and gives it to a trainer which the player then battles. Could be used as a way to test your skill or battle your "evil" version.
  2. Touched
    October 31st, 2015 2:00 AM
    Touched
    If only you'd merge the two scripts now in their own commit...

    Also, my link just mirrors his IDB now.
  3. Squeetz
    October 30th, 2015 9:43 AM
    Squeetz
    Gratz on 1000 posts.
  4. Avara
    October 26th, 2015 6:00 AM
    Avara
    Cheers, I really appreciate your help. =)
  5. Avara
    October 25th, 2015 9:03 AM
    Avara
    Also will I have to delete the old routine?
  6. Avara
    October 25th, 2015 9:00 AM
    Avara
    Thanks so much! I'll have a dig through it and see if I can find anything, does it work the same way as the last one did with var 8000?
  7. Avara
    October 25th, 2015 8:06 AM
    Avara
    I found a comment in said thread that contained an excerpt of an IRC chat that spoke of an ASM log, but no actual ASM log. =/ is it a whole new routine or just byte changes to be made?
  8. jiangzhengwenjzw
    October 24th, 2015 8:16 AM
    jiangzhengwenjzw
    I need you now for some information on skype :)
  9. robinjea
    October 23rd, 2015 5:23 PM
    robinjea
    Hello FBI. Hahaha. I've been bugging you endlessly lately. I've got a question about your PSS. First, here's my script.

    Spoiler:
    #dynamic 0x800000

    #org @phase1
    lock
    faceplayer
    msgbox @Text1 0x6
    goto @phase2
    end

    #org @phase2
    preparemsg @Text2
    multichoice 0x0 0x0 0x(multichoice_ID) 0x0
    compare 0x800D 0x0
    if 0x1 goto @Withdraw1
    compare 0x800D 0x1
    if 0x1 goto @Deposit1
    compare 0x800D 0x2
    if 0x1 goto @Swap1
    compare 0x800D 0x3
    if 0x1 goto @Purge1
    compare 0x800D 0x4
    if 0x1 goto @PurgeAll1
    compare 0x800D 0x5
    if 0x1 goto @Info1
    release
    end

    #org @Text1
    = Welcome to the Pokémon Storage\nSystem!

    #org @Text2
    = What would you like to do?

    #org @Withdraw1
    copybyte 0x20370D0 0x203C000
    compare 0x800D 0x0
    if 0x1 goto @Withdraw2
    countpokemon
    compare 0x800D 0x6
    if 0x1 goto @Withdraw3
    setvar 0x8000 0x0
    msgbox @WithdrawText1 0x2
    special 0x9F
    waitstate
    compare 0x8004 0x6
    if 0x4 goto @phase2
    callasm 0x71FDA1
    msgbox @WithdrawText2 0x6
    goto @phase2
    end

    #org @Withdraw2
    msgbox @WithdrawText3 0x6
    goto @phase2
    end

    #org @Withdraw3
    msgbox @WithdrawText4 0x6
    goto @phase2
    end

    #org @WithdrawText1
    = Which Pokémon would you like to\nwithdraw?

    #org @WithdrawText2
    = Pokémon successfully withdrawn!

    #org @WithdrawText3
    = Pokémon Storage System is\ncurrently empty.\pDeposit a Pokémon first.

    #org @WithdrawText4
    = Your party is full!

    #org @Deposit1
    copybyte 0x20370D0 0x203C000
    compare 0x800D 0x6
    if 0x1 goto @Deposit2
    setvar 0x8000 0x1
    msgbox @DepositText1 0x2
    special 0x9F
    waitstate
    compare 0x8004 0x6
    if 0x4 goto @phase2
    callasm 0x71FDA1
    msgbox @DepositText2 0x6
    goto @phase2
    end

    #org @Deposit2
    msgbox @DepositText3 0x6
    goto @phase2
    end

    #org @DepositText1
    = Which Pokémon would you like to\ndeposit?

    #org @DepositText2
    = Pokémon successfully deposited!

    #org @DepositText3
    = Pokémon Storage System is\ncurrently full.\pWithdraw a Pokémon first.

    #org @Swap1
    copybyte 0x20370D0 0x203C000
    compare 0x800D 0x0
    if 0x1 goto @Swap2
    callasm 0x71FEB1
    msgbox @SwapText1 0x6
    goto @phase2
    end

    #org @Swap2
    msgbox @WithdrawText3 0x6
    goto @phase2
    end

    #org @SwapText1
    = Party Pokémon successfully swapped\nwith Storage Pokémon!

    #org @Purge1
    copybyte 0x20370D0 0x203C000
    compare 0x800D 0x0
    if 0x1 goto @Purge2
    msgbox @PurgeText1 0x2
    special 0x9F
    waitstate
    compare 0x8004 0x6
    if 0x4 goto @phase2
    callasm 0x71FF61
    msgbox @PurgeText2 0x6
    goto @phase2
    end

    #org @Purge2
    msgbox @WithdrawText3 0x6
    goto @phase2
    end

    #org @PurgeText1
    = Which Pokémon slot would you like\nto purge?

    #org @PurgeText2
    = Pokémon slot successfully purged!

    #org @PurgeAll1
    copybyte 0x20370D0 0x203C000
    compare 0x800D 0x0
    if 0x1 goto @PurgeAll2
    msgbox @PurgeAllText1 0x5
    compare 0x800D 0x0
    if 0x1 goto @phase2
    setvar 0x8004 0x6
    callasm 0x71FF61
    msgbox @PurgeAllText2 0x6
    goto @phase2
    end

    #org @PurgeAll2
    msgbox @WithdrawText3 0x6
    goto @phase2
    end

    #org @PurgeAllText1
    = Do you want to purge the contents\nof the Pokémon Storage System?

    #org @PurgeAllText2
    = Pokémon Storage System is now\nempty.

    #org @Info1
    msgbox @InfoText1 0x6
    goto @phase2
    end

    #org @InfoText1
    = The Pokémon Storage System is a\nbrand new storage system that also\lfunctions as a Day-Care System.


    Then here's the question: When I select deposit, it shows MY party which is actually correct. But, when I select withdraw or purge slot, it still shows MY party instead of the STORAGE party. Why is that? I'm sure that I inserted the routines correctly because it works, that's the only wrong thing, what it shows me is my party. But when I select withdraw then I select the first slot from my party, it withdraws the first Pokemon in the storage. :(
  10. robinjea
    October 21st, 2015 5:33 PM
    robinjea
    Oh. I didn't know that. ._. Thanks FBI. You're a big bunch of help. :)
  11. robinjea
    October 21st, 2015 12:57 PM
    robinjea
    Woah woah woah. Wait a minute... It works! Ahhh! Thank you! ^O^ I didn't know the function of mov because I didn't see it in your tut. Nut now I know! I have a question though. You didn't push any register so you didn't pop any of them. Why did it work without pushing registers yet I used two registers? How? I don't understand why. -n-"
  12. robinjea
    October 20th, 2015 9:07 PM
    robinjea
    Oh and hey FBI, I've been trying to make a routine to change the player's gender to female mid-game. Surprise surprise! It doesn't work. -.- Honestly, I'm not even sure if it is possible. Here's my routine which is actually a modified version of HackMew's Secret Trainer ID showing routine from his thread about his knowledge and all.

    .text
    .align 2
    .thumb
    .thumb_func

    main:
    push {r0-r1, lr}
    ldr r0, .PLAYER_DATA
    ldr r0, [r0]
    ldr r1, .PLAYER_DATA
    ldrb r0, [r0, #0x8]
    add r0, r0, #0x1 @well, 00 is male and 01 is female so I thought this would be necessary
    strb r0, [r1]
    pop {r0-r1, pc}


    .align 2
    .PLAYER_DATA:
    .word 0x0300500C
    Nothing actually happens when I call this though. I need help as always. Just instructions. I really want to learn this one. Thanks! ^_^
  13. Achromatic
    October 19th, 2015 6:02 PM
    Achromatic
    something really cool is coming to pc's channel tomorrow that i think you'll want to see. can't say what yet but trust me i think you'll be excited!
  14. Avara
    October 18th, 2015 10:27 AM
    Avara
    Sorry to be a pain, when I looked I couldn't find anything but a bit of a team discussion thread... I feel terrible for asking you to help me find it haha i hate being that guy.
  15. Touched
    October 17th, 2015 9:38 AM
    Touched
    No, I just wanted to know why you lied to me :(

About Me

  • About Blah
    Quick Self-Introduction
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    Biography
    Leet rom hacker
    Interests
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    Gender
    Male ♂
    Also Known As
    FBI
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    Typhlosion
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