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  1. FamiliaWerneck
    July 18th, 2015 5:43 AM
    FBI, I have a question regarding your field moves research.
    I'm trying to put Rock Climb as HM and take Flash out.
    I tried first changing Cut for Slash via Advance Item Editor. Slash would work perfectly as Cut with the cut trees, but the blue option didn't show up in the party menu.
    I didn't want to expand the field move numbers, just change one of them. So I changed the places of Slash and Cut. So now Slash would be 0xF and Flash would be 0xA3. After swapping positions, Slash worked once again perfectly, with the blue party option.
    I went for the same thing with Rock Climb. Swapped its position with Flash. Turned all caves that needed Flash into normal caves.
    Made a script for climbable rocks. All good. My question is about the field effect called from the blue party option.
    I didn't mess with nothing around the field effect table. If I try to use the option from the menu in front of a climbable rock, the game will try to use Flash, right? How can I change this? I don't believe I'll need to expand the table, just change its pointer to a new routine that calls Rock Climb field effect from the party menu, right?
  2. pokemon r
    July 11th, 2015 10:06 AM
    pokemon r
    Hi I am making an anime ROM hack of ash from kanto to hoenn region I am hacking fire red ROM and fire red contain only kanto region Badges commands and there is only kanto region badges space in trainer card so I want to add jotho and hoenn region badges command and in trainers card there will be a space of jotho and hoeen region badges pic space so I want your help to work with me and help me in ASM please replay my post I need help in ASM to continue my hack please help me replay me
  3. Sefuree
    July 5th, 2015 1:59 PM
    Where art thou?
  4. DizzyEgg
    June 27th, 2015 2:25 AM
    Hi. I have a question regarding your Swarm routine. I inserted everything(including prerequisites) and set 8 Pokemon to swarm a certain route. Problem is, only one pokemon, which is first in the table, appears. In other words, I walk into a tall grass, meet Pokemon X. Repeat 100 times, same Pokemon. Question is. Does it work like this or did I mess something up?
  5. You Watanabe
    June 25th, 2015 3:35 AM
    You Watanabe
    Hey! Is it possible for your Pokemon Storage System to have the Black and White Final Battle style which after you capture a certain Pokemon (if it goes in the party), it will move to the first slot?

    Or if not the Pokemon Storage System, there would be independent routines for that.
    -I imagine that certain ASM to be called in the script. If a certain ASM reads that certain Pokemon in the party. Whomever in the first is, it will switch with it. There would be specials to be used too.
    -I don't remember if the original party order reverts back after the N battle and before Ghetsis battle back at BW. If it can't be handled by a certain special, another ASM perhaps.

    This kind of routine would be my request for you. Hope you can understand this and help me out.
  6. FamiliaWerneck
    June 17th, 2015 5:56 AM
    Hi FBI. Can you help me with some stuff?
  7. Lance32497
    June 13th, 2015 2:25 AM
    Hi, about your code of changing HM 02, I found a bug there, even though I don't have a pokemon who knows fly, it shows the map that you are allowed to fly, and if I press cancel, it goes to Pokemon Menu screen,,,

    EDIT: Whew, it worked, thanks for the patch
    anyway about your Pokemon STorage Routine, only 6 pokemon are allowed to be inserted?
  8. PokéMew
    June 8th, 2015 6:54 AM
    Ok, thanks! I'm sure I can change the required var in that case. One last thing if you don't mind.. Do you still do requests in the ASM resource thread? I can understand if you're too busy.
  9. PokéMew
    June 7th, 2015 7:26 AM
    By yes, you mean I can set 8000 multiple times, or yes I can set another variable besides 8000?
  10. PokéMew
    June 6th, 2015 9:12 AM
    Hey FBI, I have another question if you don't mind.. I've noticed 90% of your routines in the ASM Resource Thread require var#8000 to be set. I'm trying to figure out whether or not I can set that var multiple times for various routines (I want to use multiple routines in my hack from your resource thread) or if Im allowed to set other vars besides 8000. Thanks
  11. PokéMew
    June 4th, 2015 5:28 PM
    Ah alright, thanks :p
  12. Splash
    June 4th, 2015 8:54 AM
    When i use setvar 0x8002 0xFF and enter a wild battle it doesnt show a shiny pokemon..
    it worked when I havent put the adjust shiny encounter but when i did it didnt work anymore.. i just assumed it was cancelled out by the adjust shiny encounter routine
  13. Splash
    June 3rd, 2015 8:02 AM
    Hi FBI I tried you adjusting shiny encounter chance routine and ive noticed that it will cancel out the shiny generator routine? Is that correct or have I done something wrong?
  14. Splash
    June 1st, 2015 7:25 PM
    thats mighty helpful thanks man!
  15. Splash
    June 1st, 2015 5:11 AM
    so something like 248? also should i put it like [248/4] or just 248? Sorry Im not really good at asm haha

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