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  1. Lance32497
    June 13th, 2015 2:25 AM
    Hi, about your code of changing HM 02, I found a bug there, even though I don't have a pokemon who knows fly, it shows the map that you are allowed to fly, and if I press cancel, it goes to Pokemon Menu screen,,,

    EDIT: Whew, it worked, thanks for the patch
    anyway about your Pokemon STorage Routine, only 6 pokemon are allowed to be inserted?
  2. PokéMew
    June 8th, 2015 6:54 AM
    Ok, thanks! I'm sure I can change the required var in that case. One last thing if you don't mind.. Do you still do requests in the ASM resource thread? I can understand if you're too busy.
  3. PokéMew
    June 7th, 2015 7:26 AM
    By yes, you mean I can set 8000 multiple times, or yes I can set another variable besides 8000?
  4. PokéMew
    June 6th, 2015 9:12 AM
    Hey FBI, I have another question if you don't mind.. I've noticed 90% of your routines in the ASM Resource Thread require var#8000 to be set. I'm trying to figure out whether or not I can set that var multiple times for various routines (I want to use multiple routines in my hack from your resource thread) or if Im allowed to set other vars besides 8000. Thanks
  5. PokéMew
    June 4th, 2015 5:28 PM
    Ah alright, thanks :p
  6. Splash
    June 4th, 2015 8:54 AM
    When i use setvar 0x8002 0xFF and enter a wild battle it doesnt show a shiny pokemon..
    it worked when I havent put the adjust shiny encounter but when i did it didnt work anymore.. i just assumed it was cancelled out by the adjust shiny encounter routine
  7. Splash
    June 3rd, 2015 8:02 AM
    Hi FBI I tried you adjusting shiny encounter chance routine and ive noticed that it will cancel out the shiny generator routine? Is that correct or have I done something wrong?
  8. Splash
    June 1st, 2015 7:25 PM
    thats mighty helpful thanks man!
  9. Splash
    June 1st, 2015 5:11 AM
    so something like 248? also should i put it like [248/4] or just 248? Sorry Im not really good at asm haha
  10. Splash
    May 31st, 2015 10:35 PM
    Hi FBI I love your ASMs just one quick question about inserting flags in your routine..
    what does this mean in your routine? [flag/4]
  11. kearnseyboy6
    May 31st, 2015 3:52 AM
    I'm stuck on your PSS withdrawal.

    I have 0x8000 = 0 but what does 0x8004 do. And in your script you write:

    setvar 0x8004 0x0 'gotta rework this to work a better way.

    At the moment all it does with both vars set to 0 is take my last pokemon and add 1 to the counter. It makes no sense!
  12. Mr.Mako
    May 24th, 2015 11:17 PM
    We need you and your rom knowledge in the irc
  13. jiangzhengwenjzw
    May 24th, 2015 6:46 AM
    I've sent something you may be interested in on Skype.
  14. Joexv
    May 23rd, 2015 6:37 PM
    Hmm so in order to make it continue the battle after catching a pokemon, I would need to hook into the ending area of the capture script. Probably a task that can wait till future events! Thanks for all the help though!
  15. Joexv
    May 23rd, 2015 2:53 PM
    I got the location! But I ran into a few issues maybe you can help me with.(Sorry for all the questions, but you're one of the best asm hackers for fire red) Anyways, how would I go about adding into your capture trainers pokemon routine, the ability to capture a pokemon without ending the battle, and how to my modified version to work with double battles.
    .align 2

    ldr r0, .Poke1
    ldrh r0, [r0]
    cmp r0, #0x00
    beq End
    mov r3, #0x0
    bl loop
    ldr r2, =(0x8800100)
    ldrh r2, [r2]
    cmp r4, #0x19
    beq End
    add r2, r2, r3
    ldrh r4, [r2]
    cmp r0, r4
    beq capture
    add r4, #0x1
    add r3, r3, #0x2
    bl loop

    mov r0, #0x0
    mov r1, #0x5
    ldr r3, =(0x800E194 +1)
    bl linker
    ldr r0, =(0x802D4A0 +1)
    bx r0

    ldr r0, =(0x802D4B4 +1)
    bx r0

    bx r3

    .align 2

    .word 0x2023cec
    .word 0x2023c3c

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