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  1. FamiliaWerneck
    July 28th, 2015 5:01 AM
    I want to make Pokéball usage good until you catch a Pokémon.
    For that the Pokéball would be deleted of the bag after the message "Gotcha!\n"Pokémon" was caught!" and not after I choose the "Use" option in the bag.
    I tracked the message, and it's only called once in the game: after you capture a Pokémon.
    Deleting the ball I used to capture the Pokémon after the message is displayed may not be difficult, perhaps.
    But I can't find where the item is deleted in the bag. Do you know where that is?
    Or will I need to backup the bag (only the Pokéballs in a changed routine) after every wild encounter starts and delete the balls after the battle?

    I'll look better for the field move information. Thanks.
  2. FamiliaWerneck
    July 28th, 2015 4:48 AM
    FBI, sup!
    I need help understanding if one of your implementations can help me in one of my own.
    It's about this one:
    Can you help?
  3. Spherical Ice
    July 27th, 2015 12:28 PM
    Spherical Ice
    Hey, would you be okay with letting Lost Heart take control of the ASM Resource Thread, so he can keep it updated?
  4. Dionen
    July 21st, 2015 11:00 AM
    The script parts seems to be working fine individually, but the "GetTreeData" is freezing so nothing really works as it should :c
  5. pokemon r
    July 21st, 2015 10:35 AM
    pokemon r
    OK till when just give me a time limit I can wait because my hack need this after some time and good to hear that you can help
  6. Dionen
    July 20th, 2015 11:14 PM
    I'm pretty sure you are fed up of that thread, but did you test your Berry System? I inserted exactly the same examples but it just freezes.
    this one:
    I don't even know if you are still over here but I'll try anyway
  7. Spherical Ice
    July 20th, 2015 5:25 AM
    Spherical Ice
    You're not dead :D

    Welcome back, man!
  8. FamiliaWerneck
    July 18th, 2015 5:43 AM
    FBI, I have a question regarding your field moves research.
    I'm trying to put Rock Climb as HM and take Flash out.
    I tried first changing Cut for Slash via Advance Item Editor. Slash would work perfectly as Cut with the cut trees, but the blue option didn't show up in the party menu.
    I didn't want to expand the field move numbers, just change one of them. So I changed the places of Slash and Cut. So now Slash would be 0xF and Flash would be 0xA3. After swapping positions, Slash worked once again perfectly, with the blue party option.
    I went for the same thing with Rock Climb. Swapped its position with Flash. Turned all caves that needed Flash into normal caves.
    Made a script for climbable rocks. All good. My question is about the field effect called from the blue party option.
    I didn't mess with nothing around the field effect table. If I try to use the option from the menu in front of a climbable rock, the game will try to use Flash, right? How can I change this? I don't believe I'll need to expand the table, just change its pointer to a new routine that calls Rock Climb field effect from the party menu, right?
  9. pokemon r
    July 11th, 2015 10:06 AM
    pokemon r
    Hi I am making an anime ROM hack of ash from kanto to hoenn region I am hacking fire red ROM and fire red contain only kanto region Badges commands and there is only kanto region badges space in trainer card so I want to add jotho and hoenn region badges command and in trainers card there will be a space of jotho and hoeen region badges pic space so I want your help to work with me and help me in ASM please replay my post I need help in ASM to continue my hack please help me replay me
  10. Sefuree
    July 5th, 2015 1:59 PM
    Where art thou?
  11. DizzyEgg
    June 27th, 2015 2:25 AM
    Hi. I have a question regarding your Swarm routine. I inserted everything(including prerequisites) and set 8 Pokemon to swarm a certain route. Problem is, only one pokemon, which is first in the table, appears. In other words, I walk into a tall grass, meet Pokemon X. Repeat 100 times, same Pokemon. Question is. Does it work like this or did I mess something up?
  12. You Watanabe
    June 25th, 2015 3:35 AM
    You Watanabe
    Hey! Is it possible for your Pokemon Storage System to have the Black and White Final Battle style which after you capture a certain Pokemon (if it goes in the party), it will move to the first slot?

    Or if not the Pokemon Storage System, there would be independent routines for that.
    -I imagine that certain ASM to be called in the script. If a certain ASM reads that certain Pokemon in the party. Whomever in the first is, it will switch with it. There would be specials to be used too.
    -I don't remember if the original party order reverts back after the N battle and before Ghetsis battle back at BW. If it can't be handled by a certain special, another ASM perhaps.

    This kind of routine would be my request for you. Hope you can understand this and help me out.
  13. FamiliaWerneck
    June 17th, 2015 5:56 AM
    Hi FBI. Can you help me with some stuff?
  14. Lance32497
    June 13th, 2015 2:25 AM
    Hi, about your code of changing HM 02, I found a bug there, even though I don't have a pokemon who knows fly, it shows the map that you are allowed to fly, and if I press cancel, it goes to Pokemon Menu screen,,,

    EDIT: Whew, it worked, thanks for the patch
    anyway about your Pokemon STorage Routine, only 6 pokemon are allowed to be inserted?
  15. PokéMew
    June 8th, 2015 6:54 AM
    Ok, thanks! I'm sure I can change the required var in that case. One last thing if you don't mind.. Do you still do requests in the ASM resource thread? I can understand if you're too busy.

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